About Venture Location Reset
From ThunderstoreAutomatically reset Dungeons, Locations, and Leviathans with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.
Venture Location Reset
Created by OrianaVentureMod@gmail.com.
Introduction
Automatically reset Dungeons, Locations, and Leviathans with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.
Support Me!
Thank you to everyone who have used my mods during early access. All of your feedback and support has made the hundreds of hours sunk into these projects worth it. Even though modding has never really paid out in cash it has rewarded me with friends, community, and even more fun times! To all of you who have bought me coffees over the years, I am extremely grateful for your kindness!
If you would like to keep supporting the development and maintenance of my mods you can buy me a coffee through the image link below.
Looking for a Valhiem server? I have partnered with Survival Servers to get you 25% off with the code `VALHEIM25`! Order through the link by clicking on the image below and I will get a portion of the proceeds. You get a server to play with your friends and I can go buy some more of that sweet sweet coffee to keep the mods working!
Features
Resets dungeons/locations when a player approaches them given the player is hosting the chunk and there is no "player activity" nearby. Locations will not reset until the second time it is visited with this mod installed given the ResetTime has been reached. For example, if you install this mod then visit a burial chamber on Day 100 it will not reset until visited on or after day 130 (given the default reset time is 30). Similarly, this mod has the ability to reset Leviathans in their original spawn locations.
Player activity includes:
- A Player has built anything near the entrance to or inside the location
- There is a Tombstone near the entrance to or inside the location
- There is a Player inside the location
There are advanced options in the config file to set individual reset times for certain locations. To use the advanced options set OverrideResetTimes to true, you must then customize all overridden values. Any locations not specified in the config will use the default value and cannot be changed individually. If you do not want specific locations to reset you can set the reset time to an arbitrarily large value like 100000, or any value that will be greater than the number of expected passed in-game days.
Console Commands (Cheats)
To perform a manual reset use the `resetlocations command. To specify a range use a whole number: resetlocations 10`. Maximum range for the manual reset command is 100 and defaults to 20. Manual resets will ignore time and Player activity restrictions specified above. This can cause loss of player built structures and tombstones. PLEASE USE WITH CAUTION.
A second command `resetitemstands can be used to pop all items off item stands in range similar to the previous command. This can be used to reset boss stones and remove all trophies without deleting anything. To only remove one approach it and use a small range such as resetitemstands 3`.
Don't know how to use commands? Dedicated servers do not allow for use of commands, but there are mods that can enable them (like Server devcommands by JereKuusela). The command added by this mod is considered a "cheat". To use cheats you must enable them with the "devcommands" command, you may have to be an admin for them to work depending on what mod you use to access commands.
Locations Supported
"Sky locations" are any dungeon or location that is generated suspended in the sky in the game. If the location has a teleporting feature it probably is located in the sky. The following examples are considered "sky locations":
- Troll Caves
- Burial Chambers
- Sunken Crypts
- Frost Caves
- Infested Mines/Citadel
- Morgen Holes
"Ground locations" are every other type of location in the game. This mod supports resetting all kinds of ground locations including abandoned buildings, shipwrecks, infested trees, tar pits, etc. If you do not want to reset ground locations set `ResetGroundLocations` to False. This will not apply for meadows farms/villages or fuling camps as those locations are considered dungeons and are in a separate category (large locations with randomly generated "rooms"). It will also not apply to any location that has an individual reset time in the configuration file like the CharredFortress. Read more about the allow list below for more customization options.
If you are using another mod that adds custom locations or dungeons you may see this mod behave unexpectedly. If you would like support added for another mod please reach out to me in my discord (link below).
Skip Player Ground Piece Check
If you want "sky locations" to reset even if players have built/died around the entrance set the `SkipPlayerGroundPieceCheck` config to true. This will change the logic to check only for activity inside the sky location. This check will always occur for ground locations, you cannot disable it for them. The check for player activity is dependant on the size of the location, bigger dungeons will have a wider range for the activity check. If you suspect the mod is not working as intended it might be due to this player activity check, test the reset on a new area where no player has built to ensure the mod is working as intended.
Expand/Collapse Hildir Note (Spoilers!)
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 2 other projects installed alongside it.
Venture Location Reset on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.2, released 2026-10-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 26 recorded builds of Venture Location Reset.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.2 | 2026-10-24 | n/a | BepInEx |
| 1.1.1 | 2026-09-27 | n/a | BepInEx |
| 1.1.0 | 2026-09-22 | n/a | BepInEx |
| 1.0.0 | 2026-09-10 | n/a | BepInEx |
| 0.10.9 | 2026-08-22 | n/a | BepInEx |
| 0.10.8 | 2026-04-08 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Venture Location Reset on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for Venture Location Reset as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 2 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-24Open ↗
- ✓AuthorVentureValheim, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






