About FiresAdminPrefabs
From ThunderstoreAdmin build suite: every vanilla prefab in the hammer with tabs + search, blueprints with full data fidelity and mesh-baking, monster/chest/clutter presets, clutter paint. Requires FiresUnifiedCore.
FiresAdminPrefabs
Updated for Valheim 1.0.
An admin build suite for Valheim. FiresAdminPrefabs (FAP) turns the vanilla hammer into a full world-building tool: every prefab the game knows about (props, nature, clutter, effects, creatures, items and asset-bundle content) becomes a placeable piece, organized into tabs you control, with search, blueprints, presets and clutter painting on top.
> Need help, found a bug, want a feature? https://discord.gg/H9uKGcAujs
Requirements
- FiresUnifiedCore and YamlDotNet.
- On a server, install FAP on the server and every client at the same version. Players on an older version are refused at join until they update.
- Optional: ExpandWorldPrefabs, for vanilla-safe persistence and monster/chest respawn timers.
Who can use it
- Placing FAP content is meant for admins.
[General] AdminOnlyModelimits placement to admins on a server. - The build menu improvements (search, resizing, scrolling, favorites) work for anyone with the mod.
- As an admin, turn
debugmodeoff to see the build menu exactly as a player does, so you can check what you are publishing without logging out. [General] RegisterPiecesForNonAdminskeeps FAP's pieces registered for non-admins while still hiding them from that player's menu. Mods that only recognise registered build pieces, such as WackysDatabase clones, then work for everyone.- Not every player has FAP? Turn on
[General] VanillaFriendly. The build menu then only offers what a vanilla client renders and keeps on its own: no clutter, no baked meshes or blueprints, no item stands vanilla will not accept, and only effects that survive without the mod.[General] VanillaFriendlyEffectAllowlistadjusts that effect list, and a-nameentry drops one of the built-ins.
The build menu
- Every prefab in the hammer, sorted into tabs: Nature, CreatorShop, Clutter, Monsters, Item Stands, FX / VFX, Blueprints, Baked Meshes and Favorites, alongside the vanilla tabs.
- Search bar that filters across all tabs at once. It matches names and descriptions, and "stone floor" finds
stone_floor. - Resizable, scrolling grid. Drag the
//grip in the bottom-right corner (6-30 columns, 4-20 rows) and your size is saved. Drag the empty wood area to move the panel. - Mouse wheel scrolls the grid, Q / E switch tabs, and arrow keys and gamepad follow your real column count.
- Snap points added to vanilla props that shipped without them: dvergr poles, beams and walls, goblin walls and roofs, blackmarble posts and columns, doors, gates and chests.
- Works with Infinity Hammer (copy, zoop and
hammer_measurebehave at any grid size; its custom build menu takes priority over FAP's tab layout while it is active) and Comfy Gizmo. If SearsCatalog is installed, FAP leaves the build panel to it. - Works with WackysDatabase: FAP's pieces resolve as clone sources even though FAP registers them later than WDB looks, and a clone answers FAP's own vanilla-friendly and admin rules the same way the piece it was cloned from does. FAP refuses only the prefabs that mean nothing without it — blueprint placeholders, stand-ins and baked-mesh prefabs — because a clone of one would save a build nothing can load.
Tabs, favorites and hiding
- Right-click a piece to favorite it, hide it, move it to another tab (vanilla tabs included) or create a new tab. Any piece can move: vanilla, other mods' or FAP's.
- Right-click a tab to rename or hide it. Admins also get Vanilla only there, and EWP persistence on the FX and VFX tabs, so both settings can be flipped without leaving the game.
- Tabs are folders under
BepInEx/config/FiresAdminPrefabs/HammerTabs/. Each tab has aprefabs.txtwith one prefab per line, and line order is the in-game order. Cut and paste lines to move pieces in bulk. Changes apply on world reload. - Your tab layout and favorites belong to you. They are never synced from the server.
- Per-piece render distance (up to 1500m) and shader overrides are in the right-click menu.
Content
- Monsters: one stand-in per creature, and placing it spawns the real creature. Configure level, stars, boss flag and respawn timer, and save presets to reuse.
- Containers: configure a chest's contents once, save it as a preset, then place as many pre-filled chests as you like.
- Clutter: paint grass and ground detail with a brush (
[Clutter] PaintRadius/PaintDensity), and set clutter presets world-wide. - Item Stands: one tile per item, wall-mounted (V) or shelf (H), placed with the item already on it.
[HammerToggles] ItemStandHideStandVisualhides the stand so the item floats. - FX / VFX: fire, smoke, sparks, mist and magic effects as placeable set dressing. Right-click Place with Persistence to stop an effect from removing itself.
- Blueprints: drop
.blueprintor.vbuildfiles intoHammerTabs/Blueprints/and place them from the Blueprints tab with their saved data intact (sign text, chest contents, item stands, health and more). - Baked Meshes: right-click a blueprint and choose Bake to prefab to combine it into one optimized mesh (needs
[Performance] EnableBlueprintMeshBake). After a relaunch it appears in the Baked Meshes tab. Baked structures are much cheaper to render, but they can't be edited piece by piece. Pieces carrying their own saved data, such as a custom name or an ExpandWorldPrefabs hook, are placed for real instead of being merged, so they keep working. A bake stops rather than half-writing if the drive runs low, and only counts a blueprint as baked once its file is actually on disk.
Server features (admin)
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 48d ago.
FiresAdminPrefabs on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.59, released 2026-09-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of FiresAdminPrefabs.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.59 | 2026-09-16 | n/a | BepInEx |
| 1.1.57 | 2026-09-16 | n/a | BepInEx |
| 1.1.27 | 2026-09-11 | n/a | BepInEx |
| 1.1.26 | 2026-09-11 | n/a | BepInEx |
Dependencies
- Required: YamlDotNet
- Required: BepInExPack Valheim
- Required: FiresUnifiedCore
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run FiresAdminPrefabs on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Works on a server
From source side supportThunderstore lists server-side support for FiresAdminPrefabs as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorVerdantsAscent, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





