About Gunworks
From ThunderstoreA library for guns and artillery. It adds nothing by itself, other mods build their weapons on it, like Maxim Gun.
Gunworks
A library for guns and artillery in Valheim. It adds nothing by itself, other mods build their weapons on it. The first one is Maxim Gun.
Install it on every player and on the server. A mod manager does it for you when you install a gun that needs it.
Every gun on it gets the same things: you build it with the hammer and pull it like a cart, rounds fly with gravity and hit what is there when they arrive, the gun heats up, burns your hands and jams, and you load ammo at a slot. A server sends its settings to every player.
A round breaks only your own buildings, or every building when you have PvP on. A server can change that in BepInEx/config/vladasz.gunworks.cfg:
BreakAllBuildings, default false. true: rounds break every building
For modders:
Reference Gunworks.dll, add [BepInDependency("vladasz.gunworks")] to your plugin and register your gun once in Awake:
IModHost host = new FolderHost("mygun", Logger, Path.GetDirectoryName(Info.Location));
Guns.Register(host, new MountedGun
{
Prefab = "mygun",
Keys = "mygun",
Name = "My gun",
Icon = "mygun",
Cost = () => "Iron:20,FineWood:10",
Build = b => { /* place the parts, set b.Barrel, b.Muzzle, b.Seat */ },
Carriage = new CarriageSpec { /* the wheels and the trail */ },
Fire = new FireSpec { RoundsPerMinute = () => 600f },
Round = new RoundSpec { Damage = () => 20f, Speed = 300f },
Heat = new HeatSpec(),
Feed = new FeedSpec { Item = new AmmoSpec { /* the ammo item */ } },
});
Your meshes, icons and sounds lie next to your dll and FolderHost finds them. A model made in Unity comes from an asset bundle with Files.Bundle, and GunBuilder.FromPrefab finds its parts by the names swivel, barrel, muzzle, seat, grips, slot and handle.
Gunworks does not need Jotunn. A Jotunn mod can still hand it a prefab.
If something does not work, tell me on Discord:
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update today.
Gunworks on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.0, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 1 recorded build of Gunworks.
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Gunworks on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Works on a server
From source side supportThunderstore lists server-side support for Gunworks as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorVladasZ, as published on Thunderstore
- ✓LicenseNot published by the sourceFree



