Source-checkedCreatures & NPCs

DimmerCombatParticleEffects

by Wheeze · for Valheim

Fades the particle effects that cover enemies in combat, so their attack animations stay visible. Client-side and fully configurable.

237Downloads
46d agoLast updated
BepInExLoaders
ThunderstoreSource

About DimmerCombatParticleEffects

From Thunderstore

Fades the particle effects that cover enemies in combat, so their attack animations stay visible. Client-side and fully configurable.

Dimmer Combat Particle Effects

Fades the particle effects that cover enemies in combat, so their attack animations stay visible.

Elemental weapons and status effects spawn particles on the target. A burning enemy stays wreathed in flame for the whole burn duration, which hides the wind-up animation that tells you which attack is coming. This mod lowers the opacity of those particles rather than removing them, so the effect still reads but no longer blocks the enemy behind it.

Opacity, brightness and size are configurable, each effect source has its own on/off toggle, and changes apply on the next hit with no restart. Client-side only.

What it covers

  • Status effect auras on creatures. The flames on a burning enemy, the frost shell, the poison

cloud, and the burst those re-spawn on every damage tick. These last for the whole duration, so they are by far the worst offender.

  • Weapon impact bursts. What your weapon throws off at the point of contact, including the

elemental bursts from fire, frost, lightning, poison and spirit weapons.

  • The creature's own hit burst. Blood, impact sparks, and the extra crit and backstab bursts.
  • Projectile and area-of-effect impacts. Arrows, bolts, staff projectiles, atgeir sweeps, bombs.

Each of these is a separate toggle, so you can dial back the burning aura and leave everything else at full strength if that is all that bothers you.

Settings

Everything lives under Dimmer Combat Particle Effects in Configuration Manager, and changes apply on the very next hit with no reload or restart.

| Setting | Default | What it does | | --- | --- | --- | | Opacity | 0.35 | Alpha multiplier on hit particles. 1 is vanilla, 0 is invisible. This is the main dial. | | Brightness | 1 | Colour multiplier. Only needed for the occasional effect whose shader blends additively and ignores alpha. | | Size | 1 | Size multiplier. Shrinks how much screen an effect covers instead of only fading it. | | Status effect visuals on creatures | on | The burning/frost/poison aura and its per-tick burst. Turning this off removes most of what the mod does. | | Include hits on players | off | Also fade the hit burst when a player is the one struck. Off so your own damage feedback stays at full strength. |

Start with Opacity alone. On the setup this was built against, 0.35 with everything else left at default was enough.

Notes

  • Client-side. It changes nothing but what your own machine draws, needs no server support, and

will not desync you. It is safe to use on a server where other players do not have it.

  • Lights are never touched. The mod only changes particle colour and size, so any effect that

casts real light on the world still lights it. Be aware that most Valheim hit effects turn out not to use light sources at all - their glow comes from the particles themselves, so fading the particles does dim that glow.

  • Particles only. An effect that draws its flash with a mesh renderer rather than a particle

system is not affected. None encountered so far do, but if you find one, turn on Log every effect and it will name itself in the log as skipped.

  • Ground fire from fire arrows is not covered. That patch is spawned through a different path

that does not pass through the game's effect system.

Troubleshooting

If the mod appears to do nothing, check Status effect visuals on creatures is on - the lingering aura is most of what you see in a fire fight. Failing that, turn on Log every effect in the General section, hit something, and the BepInEx log will list every effect spawned marked dampened or skipped. Whatever is still bothering you shows up as skipped, named.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 46d ago.

DimmerCombatParticleEffects on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.0, released 2026-09-19

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 2 recorded builds of DimmerCombatParticleEffects.

Recent builds

BuildReleasedGame versionsLoaders
1.1.02026-09-19n/aBepInEx
1.0.02026-09-19n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run DimmerCombatParticleEffects on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Works on a server

From source side support

Thunderstore lists server-side support for DimmerCombatParticleEffects as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorWheeze, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

DimmerCombatParticleEffects, answered

Generated from the mod’s own source data.

Do my players need to install DimmerCombatParticleEffects?

Thunderstore lists server-side support for DimmerCombatParticleEffects as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. DimmerCombatParticleEffects is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run DimmerCombatParticleEffects on a Valheim server.

Deploy in about a minute from $9.99 a month, then add DimmerCombatParticleEffects in one click.