About VikingsForHire
From ThunderstoreHire Viking companions and settlement workers: squad orders, combat roles, jobs, settlements, traders and debts, freeholder villages and outlaw camps. EN/ES-LATAM/RU/ZH.
Vikings for Hire
Due to popular demand, here is a link to support the project.
❤ Support the mod on Boosty ❤
One-time tip or monthly support — Visa/Mastercard and Russian cards accepted.
Hire Viking companions and workers. Build settlements. Pay your debts... or else.
Wandering Vikings now roam every biome. Talk to them, hire them for coin (or on a promise), take them into battle, or settle them at your base as lumberjacks, miners, farmers, cooks and more. Every Viking has a name, traits, loyalty, friendships and grudges. They level up and wear the gear you give them. And they really remember who didn't pay them.
Also on: Nexus Mods (images and full version history) · Thunderstore · Hexium — screenshots: Wiki → Screenshots — same files everywhere.
Languages: English, Latin American Spanish, Russian and Chinese (Simplified and Traditional) (follows the game language).
Discord: Vikings for Hire server - bug reports, questions and news in English, Russian, Spanish and Chinese.
Status: actively developed. Please report bugs with your BepInEx/LogOutput.log (Thunderstore Mod Manager / r2modman: Settings → Browse profile folder → BepInEx).
Support the mod: if you enjoy it, you can buy me a mead on Boosty (Visa/Mastercard accepted). Thank you!
Update 1.6.0 - new mechanics
- Schematic hammer: craft it at the workbench. Its build menu holds every house from the schematics folder, each with a picture. Pick one: the whole house shows as a ghost, the side facing you sticks to your aim, the wheel turns it.
- Building by schematic: place the house and a construction box appears: put resources in it and the house builds itself from the bottom up. A workbench in the schematic is built first and works at once. Settlement repairers bring resources from chests. When the house is done, the box disappears.
- Schematic files: the Architect stone saves houses as .vfhs files into BepInEx\config\VikingsForHire\schematics - share a house by sending the file. PlanBuild (.blueprint) and BuildShare (.vbuild) files work too. No-cost mode builds the house at once. Placing needs a workbench in range (setting SchematicsNeedWorkbench).
- Steward: a new job: pays everyone's wages from the Treasury, brings coins into it, settles newcomers into free beds, reconciles quarrels, holds feasts every 3 days and reports at the banner who is hungry, on strike or without a bed.
- Armor look: the Look window has an Armor look page: show any armor of the game and mods on each part and color it - protection stays from what the viking really wears.
- Shop room: a new room sign type: beds and seats in it are for traders only.
- Chest sign: a new sign with a worker on it - set who uses chests (everyone, nobody, jobs or Treasury) and pick the chests with it, like a room sign. Its rule shows as icons on the sign.
Fixes: houses from schematics and in villages no longer sink into the ground; vikings drop targets they may no longer attack; debt collectors stop after collecting; hungry residents eat as soon as they can; vikings hold the weapons you give them; 15 more raven tips; a broken patch of another mod (FarmGrid) no longer disables Vikings for Hire.
Update 1.5.7
Balance presets (Easy, Normal, Hard, Classic) - Normal is stricter: weaker companion growth, quest boards give 70% and at most 4 tasks a day. Traders pay less when you sell a lot of one item (recovers in 3 days). Wages: hired vikings take 2 coins a day from a chest tagged Treasury - unpaid workers go on strike. Vikings walk through each other (no more jams). Epic Loot enchantments work on vikings. Armor colors in the Look window. Multiplayer safety fixes.
Update 1.5.6
New "Zones" window at the banner: draw no-tree areas and crop beds of any shape on a top-down view. "In combat" status icon; in combat only medics revive. All medics wake up for bleeding, downed residents or enemies in the settlement. Fixes: endless bleeding, vikings and traders in the wrong beds (plus "Choose a sleeping spot"), relog while downed, mod trees, glowing notice board, radius ring, "Live without you" switching. J shows all jobs, shared kill XP, cook takes everything at once, workers flee home, doors closed behind, windows are not doorways. In progress: supply routes between settlements.
Update 1.5.5
New "Creatures to ignore" window (banner Order page or console vnpc_ignore): all creatures of the game and mods with previews and search - vikings leave the chosen ones alone. Summoning staffs (green roots) have a pause and no longer lag the game. Fixes: settlements kept loaded no longer sink underground or lose fences when you walk up, architect houses stand on the ground in villages, AutoReviveSeconds = 0 is respected. Traders: ore and metal +25%, ordered armor +15% more.
Update 1.5.4
New banner window: a home page with level, stats and feast, and pages for Work, Order and World. Guards: pick the day or night shift yourself. New "Field marker": farmers sow only inside its circle. New banner option "What woodcutters plant". Fixes: the patrol torch no longer stays in hand, HideHelmets works, farmers respect the seed list after harvest and no longer sow under water or in walls, gatherers collect hives near their bed, quieter console.
Update 1.5.3
New: Dining table - residents eat only from it, not from chests or animal feeders in pens (MealsAtTablesOnly). Guard post and route markers in unlit and lit kinds; lit ones cost what the matching lamp costs. Fix: a stoker who is also a storekeeper no longer carries wood back and forth.
Update 1.5.2
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 2d ago.
VikingsForHire on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.6.0, released 2026-10-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 30 recorded builds of VikingsForHire.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.6.0 | 2026-10-14 | n/a | BepInEx |
| 1.5.7 | 2026-10-12 | n/a | BepInEx |
| 1.5.6 | 2026-10-12 | n/a | BepInEx |
| 1.5.5 | 2026-10-11 | n/a | BepInEx |
| 1.5.4 | 2026-10-11 | n/a | BepInEx |
| 1.5.3 | 2026-10-11 | n/a | BepInEx |
Dependencies
- Required: YamlDotNet
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VikingsForHire on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogEconomy & shops
Currencies, shops, trading and rewards.
Works on a server
From source side supportThunderstore lists server-side support for VikingsForHire as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-14Open ↗
- ✓AuthorWorobeyko, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






