Source-checkedCreatures & NPCs

Mists of Avalor

by Wubarrk · for Valheim

Descend into the Mists of Avalor: a procedural black-stone crypt-labyrinth in a forsaken sky-realm. Dodge true-damage traps & restless dead. Tear keys from mutant bosses to crack vaults, & take the Avalorian Greatsword off the Warden. Bring a torch.

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32d agoLast updated
BepInExLoaders
ThunderstoreSource

About Mists of Avalor

From Thunderstore

Descend into the Mists of Avalor: a procedural black-stone crypt-labyrinth in a forsaken sky-realm. Dodge true-damage traps & restless dead. Tear keys from mutant bosses to crack vaults, & take the Avalorian Greatsword off the Warden. Bring a torch.

🌙 Mists of Avalor

Valheim Mod

[Multiplayer Compatible]() [Framework]()

> "They say the gods buried something beyond the edge of the world — a labyrinth of black stone that drinks the light. The dead walk its halls still, guarding hoards no living hand was meant to touch. Step through the mist, Viking. Few return. None return the same."

Mists of Avalor casts you into a vast, procedurally-generated crypt-labyrinth suspended in a forsaken sky-realm beyond the edge of Midgard. Every corridor is carved fresh at runtime — black-stone halls hewn from hand-authored geometry, collapsing stairwells, bone-strewn vaults, and pitch-dark dead ends where something is already hunting you. Over it all hangs the cold green witch-light of Avalor, the colour of grave-fire.

Survive the maze. Break the guardians. Tear the keys from their corpses. Crack the sealed crypt-vaults. And at the deepest point of all, where the escape-gate burns, claim the blade that only the conqueror of Avalor may carry — or die in the dark and be forgotten.


⚔️ Features

🌌 A Labyrinth That Is Never the Same Twice

Every run is forged by a recursive procedural generator — a true 3D maze of 6-meter black-stone corridors twisting across multiple vertical floors, stitched together by sloped stairwells that always lead somewhere. Dead ends hide vaults. Open halls hide ambushes. The whole structure is raised in a hidden sky-realm far beyond the world's edge, so it never touches your overworld builds or other mods' terrain.

A fixed, always-solid entrance platform anchors every maze, so you are never dropped into the void — you arrive on solid ground, torch in hand, at the mouth of the dark.

🗿 Halls Carved By Hand, Not Borrowed

Avalor is not dressed in Valheim's stock stonework. The mod ships an embedded asset kit of purpose-built models — three distinct wall faces, three floor patterns, vaulted ceilings, stairs, archways, the twin gate-monoliths and the skull-crowned torches — baked into the plugin itself, so there is no loose bundle to misplace and nothing to install beyond the mod.

Walls are laid two-sided, deduplicated per boundary, and varied by position, so no two corridors read alike and no seam gaps open at the corners. Ceilings close the halls overhead. Should the kit ever fail to load, the labyrinth silently falls back to vanilla stonework rather than leaving you standing in the void.

💀 The Mob Director — the Maze Hunts You

This is no static dungeon. An active Mob Director tracks every player inside the labyrinth and keeps the halls alive with the restless dead — Draugr, Draugr Elite, Draugr Archers, Skeletons, Poison Skeletons, Wraiths and Ghosts (with Charred legions joining on Hardcore).

  • 20-second grace on arrival, counted down on screen and ending with "Good luck." Nothing spawns or strikes until you have fully loaded in — no being gutted on a black loading screen.
  • The maze empties when you leave. No population is simulated when no one is inside; it wakes when you return.
  • Hunted, not patrolled. The dead lock onto your scent the instant they wake. Spawns are biased ahead of your path, so the dark in front of you is never truly empty — and distant stragglers are culled, so the threat stays close.
  • Proximity spawners seeded through the arenas wake as you approach, keeping the whole labyrinth populated, not just the entrance.

👹 Sub-Boss Mutations — Mechanical, Merciless

Roughly 1 in 7 of the dead rise as a starred sub-boss — not a recolour, but a genuinely different fight:

| Variant | Curse | | :--- | :--- | | Goliath | Massively increased health, cannot be staggered — an immovable wall of rot | | Venomous | Immune to poison | | Glacial | Immune to frost | | Vampiric | Resists all physical (blunt, slash & pierce) | | Lightning | Immune to lightning and unnaturally fast |

Every sub-boss is starred, hardened by difficulty, allied to the undead horde, and roughly one in five carries an Avalor Crypt Key.

🔥 The Revenant — Two Stars

Rarest of all, about one spawn in fifty, something older answers the maze: a two-star Avalorian Revenant — a Draugr Elite, a Charred Warrior or a Poison Skeleton, always sub-boss mutated, always starred twice.

You will know it when it comes. It arrives named, with a green health bar, because rarity you cannot see is indistinguishable from a bug — and the labyrinth is already thick with starred mobs. The rarity is in meeting one, and meeting one is meant to be an event you can see coming.

👑 The Avalorian Warden — the Fight at the End

The escape-gate is guarded. Close within about 34m of the way out and something rises to hold it: the Avalorian Warden, announced by name under a gold health bar.

It is a different champion every labyrinth, drawn from three and then remade into something larger than what it started as:

| Champion | What you are facing | | :--- | :--- | | Brenna (Skeleton Hildir) | A champion skeleton with a fire nova and a burning sword | | Lord Reto (Charred Dyrnwyn) | A charred lord wielding Dyrnwyn, a named and self-lit blade of his own | | Draugr Elite | The straightforward brawl, at boss scale, that makes the other two feel special |

Whichever rises, it is two-starred, cannot be staggered, and carries 3× to 7× its own kind's health depending on difficulty. It guards rather than hunts — it holds the gate area and paces it, and it will fight you the moment you arrive, but it will not be lured back through the labyrinth. Pull it more than about four cells from its post and it disengages and walks home.

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 32d ago.

Mists of Avalor on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.4, released 2026-10-04

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of Mists of Avalor.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Mists of Avalor on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Works on a server

From source side support

Thunderstore lists server-side support for Mists of Avalor as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-04Open ↗
  • ✓AuthorWubarrk, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Mists of Avalor, answered

Generated from the mod’s own source data.

Do my players need to install Mists of Avalor?

Thunderstore lists server-side support for Mists of Avalor as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Mists of Avalor is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Mists of Avalor on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Mists of Avalor in one click.