Source-checkedBuilding & decoration

Innangard

by Yololo · for Valheim

Build a living settlement: recruit villagers, assign twelve trades, defend your walls, link villages with roads and caravans, and unite players' villages into clans.

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About Innangard

From Thunderstore

Build a living settlement: recruit villagers, assign twelve trades, defend your walls, link villages with roads and caravans, and unite players' villages into clans.

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Innangard

Beyond the wall lies chaos. Within it, your people.

Halstad from above: the palisade, the houses, the tower and the fields inside the wall.

<!-- /nexus:center --> Innangard turns your base into a settlement. You raise a Frithstone and wall it in, then take in villagers and give each one a trade. From then on they keep the place running: they fell, fish, hunt, farm, cook, smith and build, and they sleep, eat, talk and hold the wall when the night comes. It all keeps going while you are out exploring.

You can then join your settlements with roads. Survey a road, build it with a work party at your side, and send caravans down it. The caravans arrive whether or not you are there to watch.

Clans are live. Found a clan at your Frithstone, take in other players as Hersir, Bóndi and Hirðmaðr, and bring every member's village under one banner. Make alliances, call your clan to defend a village, and - on servers that switch it on - go to war and raid the enemy's villages while their guards fight back. See Clans below.

innangardr is Old Norse for "within the enclosure": the ordered world inside the fence, as opposed to utangardr, the wild beyond.

Come and say hello on Discord. Show off your settlement, ask when something puzzles you, report a bug and see it fixed, and hear what is coming next before anyone else.

Hi, I'm Yololo. Innangard is a one-person project that I build in my evenings and weekends, and it's free - it always will be. No part of it will ever sit behind a paywall, whatever happens.

But every hour I put into it is an hour I have to find somewhere. If your villagers have made you smile, or saved you a few trips to the chests, a coffee's worth on Patreon goes straight back into the mod: more crafts, fewer bugs, quicker fixes. It honestly makes the difference between "someday" and "next week".

And if that's not for you, that's completely fine. Playing it, leaving a comment or sending a bug report helps more than you'd think. Thank you for being here.

New in 0.4.0

  • Trade by sea. Moor a Karve, a Longship or a Drakkar by your Frithstone, chart a sea

way to another settlement on the coast, and send the ship. It carries far more than a caravan, needs no road, and sails itself: you can watch it leave harbour under sail, and it keeps sailing while nobody is near

  • Ship goods across your whole network. An inland village can send to a far harbour:

by road to the nearest port, by ship across, and on by road from there. Every settlement on the way hands the load to its next carrier by itself

  • Archers stop flickering on the spot when they have no shot at something close by.

They circle round for a clear shot or hold outside its reach instead of stepping in and out

  • Residents are no longer charged for a night nobody was there for. When everyone spent

the night away from the village, the residents woke the next morning "short of sleep" and "without supper" for a night they never lived

Everything else is in the changelog. Everyone on a server needs the same version, and back up your world before updating.

What it does

  • A real settlement. Your settlement is the area inside the walls you build. The

Frithstone is its heart, and Hugin explains the rest as you go

  • Twelve trades. Lumberjack, Forager, Hunter, Fisherman, Farmer, Cook, Caretaker,

Smith, Builder, Guard, Follower and Miner, each with its own skill that grows with the work

  • People, not workers. Residents have traits, moods and the reasons behind them.

They keep beds, meals and friendships, and an unhappy resident will walk out in the end

  • Work you draw on the map. You mark allowed and forbidden areas per trade and

stake out fields. You set stock targets, and the settlement works up to them and stops

  • Chests that know what they are for. The Caretaker sorts everything into place,

and what the chests hold counts towards what you build

  • A settlement that defends itself. Guards patrol and answer raids. When a guard

falls, everyone who can hold a weapon fights for their own ground

  • Builders and blueprints. Write down any building with one key press, lay it out

as a plan, and the Builder raises it piece by piece

  • Roads and caravans. Your villages are linked by roads you build yourself, and

carriers walk the goods between them

  • Trade by sea. Ships carry goods between your villages on the coast, and roads and

sea ways together reach the villages behind them

  • Followers. A Follower travels with you, boards ships and goes through portals and

into dungeons

  • Clans. Players band together under a Jarl with Viking ranks, link their villages,

make alliances, answer each other's calls for help and, where the server allows it, wage war and raid

  • Built for servers. Leaders and visitors are separate roles, settings are synchronised

and world backups are taken every session

Screenshots

<!-- nexus:center --> Raise the Frithstone, and Hugin comes down to explain the frith.

Raise the Frithstone, and Hugin comes down to explain the frith.

Every trade, everyone holding it, and what each of them is doing right now.

Every trade, everyone holding it, and what each of them is doing right now.

A resident's own page: what it is doing, how it feels and why, its skills and how it fights.

A resident's own page: what it is doing, how it feels and why, its skills and how it fights.

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 2 other projects installed alongside it.

Innangard on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.4.0, released 2026-11-03

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 28 recorded builds of Innangard.

Recent builds

BuildReleasedGame versionsLoaders
0.4.02026-11-03n/aBepInEx
0.3.92026-11-01n/aBepInEx
0.3.82026-10-31n/aBepInEx
0.3.72026-10-28n/aBepInEx
0.3.62026-10-28n/aBepInEx
0.3.52026-10-23n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Innangard on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Building”

Building & decoration

Blocks, furniture, decorations and building tools.

Works on a server

From source side support

Thunderstore lists server-side support for Innangard as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server. 2 other projects installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-11-03Open ↗
  • ✓AuthorYololo, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Innangard, answered

Generated from the mod’s own source data.

Do my players need to install Innangard?

Thunderstore lists server-side support for Innangard as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Innangard is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Innangard on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Innangard in one click.