About ZenBossStone
From ThunderstoreEach player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.
ZenBossStone
Per player Boss Stones. Each player sees their own version of reality depending on the boss trophies they have hung at the start temple, i.e. per player progression. This means that if one player has defeated a boss and another has not then only one of the players will see the trophy hung on the stone. (Unless they were both standing in the circle when the trophy was hung.)
Bosses do not drop loot when they die, just their trophy. Instead, the loot is dropped inside the stone circle when you sacrifice the trophy at the altar. If you defeat the boss again you can sacrifice their trophy again for more loot.
Boss trophies have changed: They can not be teleported. They weigh a lot. They are not auto pickup. This means that there is a huge adventure in not only killing the boss but safely transporting their head back to the temple. Pair with ZenMap and ZenCompass for the ultimate low-map challenge!
Best when used with the PlayerEvents world modifier but not required. (Check the configs)
Client / Server Requirements
NOTE: Technically it is not required on the server. However, if it is installed on the server then it will force all clients to have it installed as well. This is to enable two modes of usage:
- Dedicated server admins can put the mod on the server to enforce all clients to have the mod installed and sync admin configs.
- Trusted friends can agree to run the same mods and connect through a vanilla server with no enforcement but with locked admin configs
Improve Your Experience
CORE MODS
The full collection of all Zen MODS:
- Radically improved QoL
- Incredible performance
- Pre-configured
- 100% Gamepad support
- Spectacularly immersive
Enjoy!
Sample Config File
## Settings file was created by plugin ZenBossStone v0.6.2
## Plugin GUID: ZenDragon.ZenBossStone
[General]
## [Admin] Automatically enable the world modifier PlayerEvents on startup. (If run on server)
## This will enable Valheim's player based progression.
## If you are unfamiliar with how this modifier works please read the wiki:
## https://valheim.fandom.com/wiki/Events#Player-based_requirements
# Setting type: Boolean
# Default value: true
Autoset World Modifier PlayerEvents = true
## [Admin] Each player sees their own version of reality.
## Any player standing in the Start Temple when a trophy is sacrificed will have the trophy hung
## in their reality as well. Any player not standing in the Start Temple when a trophy is sacrificed will
## not see the trophy in their reality.
# Setting type: Boolean
# Default value: true
Per Player Boss Stones = true
## [Admin] Sacrifice boss trophy at boss stones for boss loot instead of dropping the loot directly from the boss when they die.
## Can sacrifice multiple boss trophies for extra loot.
# Setting type: Boolean
# Default value: true
Sacrifice Trophy For Boss Loot = true
## [Admin] The search radius around the BossStone used to find players eligible for rewards after a trophy is sacrificed.
# Setting type: Int32
# Default value: 25
# Acceptable value range: From 10 to 50
Sacrifice Trophy Range = 25
## [Admin] Comma sepearated list of bosses that will NOT drop their loot when the trophy is hung.
## Instead, they will drop their loot when you kill them.
## [logout required for changes to take effect]
# Setting type: StringList
# Default value:
Sacrifice Trophy Ignored Bosses =
## [Admin] When sacrificing trophy at the stone this overrides the normal loot drops for a boss.
## Any boss not defined will fall back to the default game values instead.
## Comma separated list of bosses with item amounts seaprated by semicolon.
## Syntax: BossName:Item=Amount;Item2=Amount, BossName2:Item=Amount
## Example: Eikthyr:HardAntler=9, Bonemass:Wishbone=2;Iron=25, etc..
# Setting type: StringList
# Default value:
Sacrifice Trophy For Boss Loot - Explicit =
## Player emotes to recieve guardian power. Just looks cool. Set to None to disable
# Setting type: PowerEmotes
# Default value: Flex
# Acceptable values: Challange, Cheer, ThumbsUp, Bow, Cower, Cry, Despair, Flex, Headbang, Kneel, Laugh, Roar, Shrug, Toast, None
Emote To Recieve Power = Flex
[Trophy]
## [Admin] How much do boss trophies weigh? (Vanilla: 2)
## NOTE: Eikthyr's trophy will never weigh more than 200 because no cart yet.
## The idea is that a boss trophy is a large heavy object that uses an entire inventory slot.
## This creates a dynamic adventure of hunting, killing, and returning the trophy to the start.
## You may need to craft a cart, carve paths, and use ships to haul it. The journey is the adventure.
## [logout required for changes to take effect]
# Setting type: Int32
# Default value: 1200
# Acceptable value range: From 0 to 3000
Boss Trophy Weight = 1200
## [Admin] Max stack size of boss trophies (Vanilla: 20)
## The idea is that a boss trophy is a large heavy object that uses an entire inventory slot.
## This creates a dynamic adventure of hunting, killing, and returning the trophy to the start.
## You may need to craft a cart, carve paths, and use ships to haul it. The journey is the adventure.
## [logout required for changes to take effect]
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 99
Boss Trophy Max Stack Size = 1
## [Admin] Boss trophies are no-teleport on these portal types (Vanilla: None)
## - WoodAndStone: No teleport in any portal type.
## - WoodOnly: No teleport in wooden portals, but stone is allowed.
## - None: Allow teleport in any portal type.
## The idea is that a boss trophy is a large heavy object that uses an entire inventory slot.Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
ZenBossStone on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.3, released 2026-09-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 25 recorded builds of ZenBossStone.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.3 | 2026-09-28 | n/a | BepInEx |
| 1.0.2 | 2026-09-15 | n/a | BepInEx |
| 1.0.1 | 2026-09-13 | n/a | BepInEx |
| 1.0.0 | 2026-09-13 | n/a | BepInEx |
| 0.6.2 | 2026-06-28 | n/a | BepInEx |
| 0.6.1 | 2026-05-27 | n/a | BepInEx |
Dependencies
- Required: Zen ModLib
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ZenBossStone on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Works on a server
From source side supportThunderstore lists server-side support for ZenBossStone as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 1 other project installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorZenDragon, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






