Source-checkedCreatures & NPCs

ZenRaids

by ZenDragon · for Valheim

Use light perimeter to prevent monsters from spawning inside your base. Control raid trigger conditions. Control raids per biome so that some biomes can be more forgiving than others. Set min number of players that must be online for raids to trigger.

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3d agoLast updated
BepInExLoaders
ThunderstoreSource

About ZenRaids

From Thunderstore

Use light perimeter to prevent monsters from spawning inside your base. Control raid trigger conditions. Control raids per biome so that some biomes can be more forgiving than others. Set min number of players that must be online for raids to trigger.

ZenRaids

Raids:

  • Set the conditions for raids per biome. By default, no raids are allowed in the Meadows.
  • Set the number of players that must be online for raids to activate.
  • Set the key conditions for activating a given raid, both global and per player conditions supported.
  • Fix Ashlands raids not having per player conditions set in vanilla.
  • Option to disable per-player "known items" trigger condition for PlayerEvents raid configuration.

Spawn Protection:

  • Use an interactive light perimeter to prevent monsters from spawning inside your base.

Therefore, you have two options:

  1. Illuminate your castle to keep the monsters from randomly spawning inside your base.
  2. Have a dimly lit castle and reduce the chance of raids but increase the chance of random spawns inside your base.
  • In Vanilla a workbench can suppress spawns in your base. But what if it was fire instead? Think about that...
  • Instead, lit fire sources prevent spawns. Keep the torches lit!
  • Torches are interactive, you can see the radius of their light field perimeter.
  • ZenSign can help you quickly and easily locate fuel for them.
  • Fireplace pieces that produce fire keep monsters from spawning, but only if lit. This gives a reason to gamify torch fueling. ZenHoverItem will show you how many game days of fuel is left on a fireplace.
Screenshot Interact Screenshot Perimeter

Why?

For many lighting torches is a boring chore.

However, putting fuel into fires is boring in vanilla because there is no reward for it other than light. While light is important, it is something you can make due with the bare minimum. Or just sleep through the darkness. Any decent gamer will optimize the resource cost of the torch materials + fuel + cost + and time to fuel vs. doing other more "fun" things. There is no real penalty for a dim castle other than dimness. Resource hoarding takes priority most of the time in a game about survival and resource management.

However, if the penalty for not lighting torches is being interrupted by monsters attacking you while you are trying to walk around your base then you are confronted with a challenge, and now you must decide: Keep the castle dimly lit and save resources but run the risk of monster spawns or spend resources and time to keep the base secure from invaders? Every time you light one, you know you are achieving a positive reward of no monster surprise attacking you. Therefore, making your base more secure. Positive reinforcement makes you consider how to best organize torch layout for quick refueling. Where you stash your fuel matters. (Use ZenSign to easily locate fuel) Plus, then you need to consider what type of torches to place? Iron torches last way longer than wooden torches and only burn resin, but they cost iron. Coal braziers use bronze and can last a long time and uses easy to get coal. But they create smoke and don't work in the rain. Bonfires work in the rain and light up a huge area, but they cost a Surtling Core and burn wood quickly, Etc... How much fuel do you have? What type of fuel do you have? How large is the area you are trying to protect? etc. Different torches have different light radius and therefore protection radius. You don't end up with tons of resin doing nothing. Wood can light a fire but it burns fast!

Coal light sources suddenly have value due to their increased efficiency of wood usage. 1 wood = 1 coal. However, 1 coal can burn for 10 game days! 1 wood can only burn for 2.5 days. However, coal takes longer to make than wood, more steps involved. But it's available everywhere. Resin is not.

In the new scenario coal has a value other than smelting ore. It also acts as a fuel sink to protect your base against monsters. This improves the game's resource economy balance. More gamification and more things to consider in a resource management game.

Consider the table below. Light range, capacity, game days of protection, and fuel availability all matter. Additionally, depending on how and where you design your base, rain and smoke may be considerations. (NOTE: You can use ZenHoverItem to see the fuel days remaining on a fire source when you hover over it)

Fire Sources

| Fire Source | Fuel | Range | Capacity | Days | Rain | Smoke | Warm | |-----------------|-------|-------|----------|------|------|-------|------| | Campfire | Wood | 10 | 10 | 25 | Yes | Yes | Yes | | Iron FirePit | Wood | 10 | 10 | 25 | No | Yes | Yes | | Bonfire | Wood | 20 | 10 | 25 | No | Yes | Yes | | Hearth | Wood | 13 | 20 | 50 | Yes | Yes | Yes | | Brazier | Coal | 15 | 5 | 50 | Yes | Yes | Yes | | Blue Brazier | Eye | 15 | 5 | 50 | Yes | Yes | Yes | | Hanging Brazier | Coal | 15 | 5 | 50 | Yes | Yes | Yes | | Wood Torch | Resin | 10 | 3 | 15 | No | No | No | | Sconce | Resin | 12 | 3 | 30 | No | No | No | | Iron Torch | Resin | 15 | 6 | 60 | No | No | No | | Green Torch | Guck | 15 | 6 | 60 | No | No | No | | Blue Torch | Eye | 15 | 6 | 60 | No | No | No | | Candle | Resin | 0 | 1 | 7 | Yes | No | No |

> The Sconce max fuel is reduced. It burns fuel at half the rate of a wood torch, it provides more protection area than a wood torch, it costs only Copper, it produces no smoke, and it's immune to rain. The Standing Wood Torch max fuel is reduced to give more utility to other torches.

Fuel Types:

Wood

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3d ago.

ZenRaids on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.4, released 2026-10-12

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 26 recorded builds of ZenRaids.

Recent builds

BuildReleasedGame versionsLoaders
1.2.42026-10-12n/aBepInEx
1.2.32026-09-24n/aBepInEx
1.2.22026-09-22n/aBepInEx
1.2.12026-09-22n/aBepInEx
1.2.02026-09-13n/aBepInEx
1.1.22026-08-21n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run ZenRaids on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Works on a server

From source side support

Thunderstore lists server-side support for ZenRaids as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-13Open ↗
  • ✓AuthorZenDragon, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

ZenRaids, answered

Generated from the mod’s own source data.

Do my players need to install ZenRaids?

Thunderstore lists server-side support for ZenRaids as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. ZenRaids is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ZenRaids on a Valheim server.

Deploy in about a minute from $9.99 a month, then add ZenRaids in one click.