Source-checkedQuality of life & UI

TeleportEverything

by Zenox · for Valheim

Portals carry restricted items, your attached cart, and nearby tamed allies through with you (optionally nearby enemies too) - with a custom 'Vikings don't run' message and full translation support.

58KDownloads
28d agoLast updated
BepInExLoaders
ThunderstoreSource

About TeleportEverything

From Thunderstore

Portals carry restricted items, your attached cart, and nearby tamed allies through with you (optionally nearby enemies too) - with a custom 'Vikings don't run' message and full translation support.

TeleportEverything

Portals carry more than just you: restricted items (ore, ingots, dragon eggs, ...), your attached cart, and nearby tamed allies can all travel through with you - and, if you want the chaos, nearby enemies chasing you too.

Bugs / suggestions: Discord

Features

  • Item transport – vanilla's portal-restricted items (ore, ingots, dragon eggs, ...) can travel

through portals with you, optionally with a percentage "toll" taken off each restricted stack.

  • Cart transport – a cart currently attached to (being pulled by) you teleports along too. It

arrives safely at your landing spot but is left detached - attach it again by hand (re-attaching automatically made carts fly off in some cases).

  • Ally transport – nearby tamed creatures teleport with you. Several modes: only ones currently

following you, all tamed nearby, all except custom-named ones, or only custom-named ones. Boars, loxes and wolves can each be excluded individually. A tamed creature that is currently following a different player is never taken along, in any mode - only that player's own portal use takes it with them.

  • Enemy transport (off by default) – nearby hostile creatures actively targeting you get pulled

through the portal too, capped at a configurable maximum.

Configuration

Settings live in BepInEx/config/zenox.teleporteverything.cfg, generated on first run.

| Section | Setting | Default | Description | |---|---|---|---| | General | Enabled | true | Enable/disable the whole mod. | | Items | TransportRestrictedItems | true | Allow portal-restricted items through. | | Items | TransportCheatTierItems | true | Also bypasses vanilla's tool-tier 1000+ portal block (normally debug/cheat items only, but also seen on at least one legitimate endgame item). | | Items | TransportFeePercent | 0 | % of each restricted stack removed as a toll. 0 = free. Never applied on a portal that already allows all items in vanilla (e.g. the Stone Portal). | | Items | FeeExemptItems | (empty) | Comma-separated item names exempt from the fee, using the item's plain name, e.g. DragonEgg, Coins. | | Portal | ActivationRangeMultiplier | 1 | Multiplier on how close you need to be to use a portal. | | Allies | AllyMode | FollowingOnly | Disabled / FollowingOnly / AllTamedNearby / AllTamedExceptNamed / OnlyNamed. | | Allies | SearchRadius | 10 | Meters to search for transportable allies. | | Allies | TransportBoars / TransportLoxes / TransportWolves | true | Per-species opt-out. | | Allies | ShowAllyCountOnHover | true | Show ally count on the portal's hover text. | | Allies | AllyMaskMode / AllyTransportMask | Disabled / (empty) | Extra allow/block list by creature name, on top of AllyMode. | | Allies | ReattachGraceSeconds | 2 | Seconds to keep retrying to find a transported ally after the teleport completes, before giving up and logging it as lost. | | Carts | TransportCartsMode | Enabled | Disabled / Enabled (any portal/teleporter) / OnlyDungeons (only dungeon rune stones) / PortalsOnly (only player-built portals, never dungeons). | | Carts | SearchRadius | 10 | Meters to search for your attached cart. | | Carts | TaxCartRestrictedItemsPortals / TaxCartRestrictedItemsDungeons | true | Apply the item transport fee to the cart's cargo, separately for player-built portals vs dungeon rune stones. | | Carts | BlockCartsWithRestrictedItems | false | If true, a cart containing any restricted/cheat-tier item is left behind entirely instead of transported - lets you allow normal cart transport while still keeping restricted cargo out of carts specifically. | | Carts | PreventCartAutoDetach | true | An attached cart only detaches when you do it yourself (or it tips over) - vanilla otherwise re-checks the attach distance every frame and silently detaches whenever you drift a couple meters away. | | Enemies | TakeEnemiesWithYou | false | Drag nearby targeting enemies through the portal too. | | Enemies | SearchRadius | 6 | Meters to search for targeting enemies. | | Enemies | MaxEnemiesTransported | 3 | Safety cap on how many can be dragged at once. | | Enemies | SpawnOffset | 6 | How far ahead of the destination dragged enemies spawn. | | Enemies | SpawnScatterRadius | 3 | Random scatter so multiple enemies don't stack. | | Enemies | EnemiesMaskMode / EnemiesTransportMask | Disabled / (empty) | Extra allow/block list by creature name for dragged enemies. | | Enemies | PreventTeleportWhileChased | false | Block portal use entirely while a hostile creature is actively targeting you ("Vikings don't run"). | | Portal | SoundVolume | 1 | Portal ambient sound volume multiplier. | | Portal | MessageMode | TopLeft | NoMessages / TopLeft / Centered - how transport feature messages are shown. |

The exit point is also pushed 3m further forward automatically whenever a cart is attached (not configurable - vanilla's exit point is only sized for a bare player, so the cart would otherwise often clip into nearby walls).

The balance-affecting settings (item/cart/enemy toggles and percentages, ally/enemy masks) are pushed from the server to every connecting client automatically - no separate "force config" toggle needed, matching the pattern already used in Zenox.

Note: the three SearchRadius settings (Allies/Carts/Enemies) are not server-synced - each player's own local config value is what's used, same as in singleplayer. If you're running a server and want a specific radius to apply to everyone, each player needs to set it in their own config, not just the server's.

Multiplayer

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

TeleportEverything on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.10, released 2026-10-07

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 21 recorded builds of TeleportEverything.

Recent builds

BuildReleasedGame versionsLoaders
1.2.102026-10-07n/aBepInEx
1.2.92026-10-01n/aBepInEx
1.2.82026-09-30n/aBepInEx
1.2.72026-09-26n/aBepInEx
1.2.62026-09-26n/aBepInEx
1.2.52026-09-23n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run TeleportEverything on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for TeleportEverything as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-07Open ↗
  • ✓AuthorZenox, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

TeleportEverything, answered

Generated from the mod’s own source data.

Do my players need to install TeleportEverything?

Thunderstore lists server-side support for TeleportEverything as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. TeleportEverything is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TeleportEverything on a Valheim server.

Deploy in about a minute from $9.99 a month, then add TeleportEverything in one click.