About PlayerMapLayers
From ThunderstorePer-account exploration layers, subtle non-stacking player colors and explicit selective pin sharing.
Player Map Layers
Player Map Layers keeps one cartography layer per platform account, while always showing the current character name in the interface. Players can preview one or several layers before importing them, isolate one player's map, avoid reapplying the same revision and undo the last import.
> Public beta 0.2.13. The same version must be installed on the server and on every participating client.
Current features
- Server-authoritative layer storage, separated by world.
- Stable account identity derived by the server; raw platform identifiers are never sent to other clients.
- Current character name displayed in the UI and previous character names retained only as metadata.
- A successful Record discoveries action uploads only the player's personal exploration mask, never pins or mod markers.
- A successful Read map action is intercepted non-destructively:
- the original personal/shared exploration masks and live pin references are captured;
- Valheim reads the table normally;
- the resulting shared exploration mask is captured independently from personal progress;
- the original exploration masks are restored and only pins added by the read are removed through Valheim's normal pin lifecycle;
- the player chooses whether to apply the preview.
- Rapid isolation of a single player's layer.
- Multi-layer temporary preview.
- The local player's current personal exploration is represented by their normal account/character row; Shared table exploration remains independently selectable, with a one-click preview of their exact union.
- Explicit Apply / Cancel controls.
- One-level import rollback, also persisted locally for recovery after a restart.
- Revision and SHA-256 fingerprint tracking to avoid reapplying an unchanged layer.
- Player-selected named color and built-in emblem, accepted and synchronized by the server.
- Selecting a player color or emblem synchronizes it immediately; cached previews refresh when the server returns the accepted identity.
- Pins are private by default and can be shared individually from the Shared pins tab.
- Every explicitly shared pin can use its original icon or a compatible BetterMap icon such as pickaxe, chest, portal, forage, dungeon, beehive, tar or sap; its original semantic identity remains unchanged for duplicate protection.
- Temporary pins synchronized through Player Map Layers receive an optional relief halo in their author's server-accepted color without recoloring the icon itself.
- Valheim's native Cartography table switch is the master on/off control for native and Player Map Layers shared pins.
- Player Map Layers remote pins can be filtered locally: all players, selected players, or none. Native, BetterMap and TargetPortal pins remain controlled by their original systems.
- Player Map Layers renders remote pins temporarily and removes semantic duplicates instead of importing them into the local map.
- Active exploration previews use each player's server-accepted color at low opacity.
- Player-color saturation is independently adjustable from 100% to 250%, with a stronger 180% default.
- Player-only areas default to 8% opacity, the shared-table-only background to 3%, and multi-player overlaps to one neutral 1.5% veil; the table never neutralizes a player's color and colors are never alpha-stacked.
- Identity and exploration-color details use collapsible sections, and the identity palette includes purple, turquoise, lime and white in addition to the original color-blind-friendly choices.
- The exploration tint is a temporary local UI layer and never enters fog data, map saves or network payloads.
- Opening the normal large map with Valheim's configured Map action starts the layer session with the full panel collapsed. Use Filter / Filtre to open it; Close / Fermer collapses it again without cancelling the active preview.
- Reading a cartography table still opens the large map and the full panel automatically so the received layer can be reviewed immediately.
- Layer checkboxes update the map immediately. The exact combination—local player, shared table and any remote players—is remembered per world and local character and restored whenever the map reopens.
- The latest shared-table snapshot actually read by the player is persisted locally per world and character, so a remembered table selection survives a game restart without changing the saved map.
- Me + table, All and None are selection presets. Permanent import is kept in a separate advanced section because it is not required for a remembered view.
- French UI when Valheim is in French; English otherwise.
- No separate global keyboard shortcut: the mod follows Valheim's configured Map action, including AZERTY layouts and remapped controls.
- Mouse clicks and wheel input over the mod window are consumed before Valheim's map can create, remove or move pins underneath it.
- The menu adapts to the current resolution and UI scale. On shorter displays, a global vertical scrollbar keeps every control accessible; palettes and pin rows also reflow on narrow windows.
- Existing vanilla, BetterMap and TargetPortal pin objects are never cleared or rebuilt after a cartography read, preventing detached screen-space pin graphics.
- Personal preferences, remembered selections, shared-table snapshots and import recovery files live under Valheim's per-Windows-user
LocalLowdirectory. Gale profile synchronization therefore distributes the mod and server policy file without cloning one player's interface or identity preferences to subscribers.
Compatibility policy
BetterMap
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 38d ago.
PlayerMapLayers on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.13, released 2026-09-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of PlayerMapLayers.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.13 | 2026-09-27 | n/a | BepInEx |
| 0.2.12 | 2026-09-24 | n/a | BepInEx |
| 0.2.11 | 2026-09-24 | n/a | BepInEx |
| 0.2.7 | 2026-09-23 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run PlayerMapLayers on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for PlayerMapLayers as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorZephyrfit, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






