Source-checkedWeapons, items & crafting

DeepNorthMagic

by zonzcroupi · for Valheim

Spiritual successor to MagicRevamp by blacks7ar, for the Deep North: white Archmage armor, Fracture Staff, Rune Table, summon scrolls (incl. unlimited Troll and Spirit Caller). Standalone.

18Downloads
25d agoLast updated
BepInExLoaders
ThunderstoreSource

About DeepNorthMagic

From Thunderstore

Spiritual successor to MagicRevamp by blacks7ar, for the Deep North: white Archmage armor, Fracture Staff, Rune Table, summon scrolls (incl. unlimited Troll and Spirit Caller). Standalone.

Deep North Magic

> **A spiritual successor to MagicRevamp by blacks7ar, for the Deep North biome.** > Standalone mod: it does not need MagicRevamp and contains none of its code or assets, but its spell scrolls are compatible with MagicRevamp staffs and the other way round.

Everything is configurable, hot-reloadable in game (F7, or automatically when the config file is saved), and the mod is translated through simple .yml files (English by default, French included).

Content

Northern War Archmage set

White (snow) version of the Deep North mage equipment: Flametal helmet (horns untouched), Eitr-weave robe (red parts white, brown belt kept, white parts black), Eitr-weave trousers (red parts white) and Ash cape (white with black patterns).

  • Max Eitr and Eitr regeneration on every piece, frost resistance on the robe and trousers, more movement speed.
  • Set bonus (4 pieces): cold resistance, +25% Eitr regeneration and extra max Eitr.
  • The cape has Feather Fall (slower fall, no fall damage), like the Feather Cape.
  • Default craft and upgrades are the same for the 4 pieces (see the config).

Deep North Fracture Staff

Staff of Fracture model, white body with an ice heart. Casts the spell scroll you have equipped as ammo ($ammo_spells, MagicRevamp compatible). It can be equipped without wearing magic armor (option).

Summon scrolls

  • One scroll per Deep North creature (Eyeless, Elaking, Frost blob, Barka, Krigen, Hexen... editable list in the config).
  • Creatures drop their own scroll when they die (chance, amount, one per player, scale with level: all configurable).
  • Craftable at the Rune Table: 1 trophy of the creature + 10 Refined Eitr + 10 Timberwood = 20 scrolls (configurable).
  • Troll Scroll (unlimited): copy of the troll staff, an allied troll appears where you aim. Never used up.
  • Spirit Caller Scroll (unlimited): copy of the Spirit Caller staff (level set in the config). Never used up.
  • Summoned creatures are allies, black by default, with their own damage multiplier, health multiplier, max alive per spell and a key to dismiss them (Y).
  • Equip a scroll as ammo, then cast it with the Fracture Staff (or a MagicRevamp staff).

Deep North Rune Table

Snow-white rune table with an icy top (cauldron-based, reliable collision), built with the hammer (Crafting tab). Default cost: 10 Bloodgold, 10 Timberwood, 20 Refined Eitr. It has three upgrades that each add a station level: Northern Eternal Candles, Northern Feather Crown and Northern Tool Rack. Uses the sounds of the Black Forge.

Configuration

File: BepInEx/config/zonzcroupi.DeepNorthMagic.cfg (created at the first launch). Sections, in order:

  1. General 2. Balance 3. Summons (global options) 4. One section per summon (recipe, damage, loot, scroll options) 5. One section per armor piece (stats, resistances, recipe) 6. Crafting table and its upgrades 7. Fracture Staff recipe 8. Look (retexture tuning)

Recipes use the format Name:amount:amountPerUpgradeLevel, comma separated, with | for alternative names. Install the mod and the same config on the server and on every client.

MagicRevamp compatibility

The staff and the scrolls use the $ammo_spells ammo type, so scrolls are interchangeable between the two mods. This mod is optional-compatible: it works without MagicRevamp.

Troubleshooting

The mod logs what it detects (stations, base items, creatures) in BepInEx/LogOutput.log: search for DeepNorthMagic.


Deep North Magic (FR)

> **Suite spirituelle de MagicRevamp de blacks7ar, pour le biome Deep North.** > Mod indépendant : il n'a pas besoin de MagicRevamp et ne contient ni son code ni ses ressources, mais ses parchemins sont compatibles avec les bâtons de MagicRevamp et inversement.

  • Tenue d'Archimage de Guerre Septentrional (casque, robe, pantalon, cape blancs) : Eitr max, régénération d'Eitr, résistance au givre, bonus d'ensemble ; la cape a « Chute de plume ».
  • Bâton de fracture du Grand Nord : lance le parchemin équipé comme munition.
  • Parchemins d'invocation : un par créature du Grand Nord, lâchés par les créatures à leur mort, fabricables à la table ; parchemins illimités du Troll et du Mande-esprits. Touche Y pour renvoyer ses invocations.
  • Table runique du Grand Nord blanche à plateau de glace, avec 3 améliorations (bougies éternelles, couronne de plumes, râtelier).
  • Tout est réglable dans BepInEx/config/zonzcroupi.DeepNorthMagic.cfg (rechargement en jeu avec F7). À installer avec la même config sur le serveur et chez tous les joueurs.

Manual installation

  1. Install BepInEx for Valheim (the denikson-BepInExPack_Valheim pack): extract it into your Valheim folder so that Valheim/BepInEx/ exists, then launch the game once.
  2. Download the mod zip and extract it.
  3. Copy the DeepNorthMagic.dll file and the Localization folder into Valheim/BepInEx/plugins/DeepNorthMagic/ (create the folder). The Localization folder must stay next to the DLL.
  4. Launch the game. The config file BepInEx/config/zonzcroupi.DeepNorthMagic.cfg is created at the first launch.
  5. Multiplayer: the server and every player must have the same version of the mod and the same config.

To uninstall, delete the DeepNorthMagic folder from BepInEx/plugins/ (and the .cfg file if you want).

Changing the language

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 25d ago.

DeepNorthMagic on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.18.2, released 2026-10-11

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of DeepNorthMagic.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run DeepNorthMagic on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-11Open ↗
  • ✓Authorzonzcroupi, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

DeepNorthMagic, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. DeepNorthMagic is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run DeepNorthMagic on a Valheim server.

Deploy in about a minute from $9.99 a month, then add DeepNorthMagic in one click.