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Eidolon Unchained

NBy Nezzych

Adds a walking Eidolon with multiple devastating attacks.

Eidolon Unchained

Description

Don't forget to check out other mods ;) VS Companions & Rusty Pilgrim

Eidolon Unchained

Tired of weak creatures lurking beneath the surface?

Meet the Eidolon — a relentless underground predator designed to turn every cave expedition into a fight for survival.

The Eidolon is a powerful roaming boss featuring multiple combat abilities, including devastating melee attacks, powerful area-of-effect slams, and ranged summoning attacks. Every encounter is unpredictable, forcing players to adapt instead of relying on simple hit-and-run tactics.

Unlike ordinary enemies, the Eidolon will no longer give up just because you hide behind a wall. When it has locked onto a player, it can smash through blocks to reach its target, making barricades and tunnel exploits far less reliable. If you hear it coming, nowhere underground is truly safe.

The Eidolon spawns rarely in underground areas between Y = 0 and Y = -20, ensuring that every appearance remains memorable and dangerous.

Eidolon Unchained 1.9.0

Boss AI & Combat

  • Eidolon is now much more aggressive — it relentlessly pursues its target, no longer pauses or gets stuck as often, and moves noticeably faster, making it much harder to kite.

  • Melee attacks are now far more reliable, with significantly fewer missed hits caused by attack range.

  • Attacks are performed more frequently and consistently, without long random delays between swings.

  • Boulder throws and cave-ins occur more often, while Eidolon spends less time exposed during attack wind-ups.

  • Summons reinforcements more frequently and in greater numbers whenever it senses a nearby player.

  • Melee attack damage and knockback have been slightly increased.

Music

  • Added a brand-new boss battle soundtrack to make encounters with Eidolon more intense and dynamic.

Breaking Through Obstacles

  • Eidolon now checks a much wider and taller area for obstacles, allowing it to navigate narrow or awkward passages more effectively and get unstuck much faster.

Animations

  • Smoothed the hit reaction animation, making damage taken by the boss look much less jerky.

Fixes

  • Fixed the butchering window — Eidolon's corpse can now be looted properly.

  • Eidolon no longer comes back to life after death. Instead, its corpse now despawns correctly after several in-game hours instead of remaining in the world forever.

If you encounter any bugs, please contact me directly and provide a video or screenshot. Thank you for your help!

 

Created with the help of Tomoyuki

Support my hobby https://ko-fi.com/nezzych thanks 😅

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