About KindredSchematics
From ThunderstoreCommands to build, create, save and load schematics
KindredSchematics for V Rising
KindredSchematics is a build mod meant for use on offline maps, with capabilities to load into live maps for new creative opportunities.
This mod will allow you to take building to another level- literally. Save out castles or designs, and load them into other maps. Share your castle designs with friends. This mod is meant for most use in a local server, with the ideal being that you use it to only load on a live server. Safest action is to practice and design off-server. It will cause some lag when loading in, varying depending on the complexity of the build and if you're deleting tiles to load in the schematic.
A few notes:
- DO NOT have a glow library up on a live map. That is hundreds of buffs going off at once and will lag out the server. The buffs aren't all garaunteed to not cause problems, they are filtered to what won't immediately crash a server being applied only.
- DO NOT use .build free on a live map, as it will allow all players to build without cost.
- DO NOT use .build restrictions on a live map, as it will allow all players to build off plot.
- Set a fallback heart for building off plots/restrictions off. If you don't, it will default to the first heart you placed on the map.
- Loading in schematics outside of a territory with a heart will tie the buildings to your fallback heart, wherever it is. I advise admins set this to the dev island territory (territory 0).
- On castle territories, first place down a heart before you load in a territory save.
- Complicated builds will lag out the server for a few moments. Loading a schematic into a place with existing tiles (thus triggering a delete and then a load) will do the same.
- Be very certain where you want to load things in. Cleanup is annoying, and clearing will permanently delete respawning nodes and the like, and if you want them back, you'll need to use .build spawn to put them back in one by one.
- If you paste in a floating building, any roof will stop batform from working below.
- build height ends at 50 (total of 10 floors). Flying above that (with KindredCommands) will result in wonky behavior as you can technically go up to 150. Buildings will not work above 50, don't do it. Same applies to trying to build "below" the map. While it may show there, you cannot move properly as a player.
- Neutral tiles will be "locked" on placement and unable to be dismantled. This is to prevent griefing. If you need to remove them, use .build unlock. Or just delete.
- Neutral walls will show as being in decay. You also cannot put wallpapers on them. To remove this issue, link them to a castle heart. (you won't see decay if build free is enabled but it will be there)
Thanks to the V Rising modding and server communities for ideas and requests! Feel free to reach out to me on discord (odjit) if you have any questions or need help with the mod.
Build Mode & Palette System (Preview for Testing)
Sneak Peek for Build Mode and Palette System aimed at making construction more intuitive and efficient. These features allow you to quickly browse through prefabs, place tiles down, and manage your build palette. Try them out and share your feedback! Again, DO NOT use this on a live server! Some tilemodels will not work properly and can cause issues. This is a preview for testing purposes only. D:<
Build Mode
- Toggle Build Mode: Use
.build modeto turn Build Mode on or off. - Entity Highlighting: Build Mode will highlight certain tiles that you are aiming at (more tiles will be supported over time).
- Grab Tiles: Use Left Click to grab a tile.
- Rotate Tiles: Use Q to rotate counterclockwise and E to rotate clockwise any item you have grabbed.
- Delete or Copy Tiles: Press Space to delete a grabbed item, or to grab a copy of what you last grabbed.
- Copy Hovered Tiles: Press R to make a copy of whatever tile you are currently hovering over.
Palette System
The Palette System offers a powerful toolset for managing prefabs with ease:
- Adding Prefabs to Palette (
.palette add) - Search for and add prefabs to your palette for easy access. - Removing Prefabs from Palette (
.palette remove) - Remove unwanted prefabs from your palette. - Listing Palette Contents (
.palette list) - Display all prefabs currently stored in your palette. - Clearing Palette (
.palette clear) - Wipe the palette clean and start fresh. - Cycling Through Palette: While in Build Mode, use C and T to cycle backwards and forwards through your current palette respectively.
Commands
Build Commands
.build free- Turns on debug mode free building. Building/Crafting/Research/Repairs all will have no cost.
- DO NOT USE THIS ON A LIVE SERVER. There is a config file to disable this command for your live server.
.build restrictions- Toggles building placement restrictions. Also disables all respawns.
- DO NOT USE THIS ON A LIVE SERVER. There is a config file to disable this command for your live server.
- Shortcut:
.build r
.build disablefreebuild- Disables freebuild and restrictionless build settings. Also disables spawning in the glow library. You will need to edit the config to turn them back on (useful for live servers).
.build mode- Toggles build mode.
.build setcursor- Sets a cursor prefab to place tiles.
.build ysnap- Toggles Y-value snapping when placing objects in build mode.
.build plane- Toggles using AimPositionPlane (default ON) or AimPosition for object movement in build mode
.build yoffset (#)- Sets Y-axis offset when placing objects in build mode
.build xsnap- Toggles X-value snapping when placing objects in build mode
.build zsnap- Toggles Z-value snapping when placing objects in build mode
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 mo ago.
KindredSchematics on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- V Rising — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.5.6, released 2026-01-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 13 recorded builds of KindredSchematics.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.5.6 | 2026-01-10 | n/a | BepInEx |
| 1.5.5 | 2025-08-19 | n/a | BepInEx |
| 1.5.4 | 2025-05-22 | n/a | BepInEx |
| 1.5.3 | 2025-05-05 | n/a | BepInEx |
| 1.5.2 | 2025-05-05 | n/a | BepInEx |
| 1.5.1 | 2025-05-01 | n/a | BepInEx |
Dependencies
- Required: BepInExPack V Rising
- Required: VampireCommandFramework
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run KindredSchematics on a V Rising server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- V Rising
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓Authorodjit, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





