Tokyo to Singapore
Straight-line distance to the nearest Nxeon datacenter. Real ping depends on the route.
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Vibe codingFree toolsMigrate to NxeonDevelopers and APIAll featuresDedicated, game-ready servers aimed at players across Japan, Korea and East Asia — full file access, DDoS protection and instant setup, from $2.99/mo.
Straight-line distance. Closer usually means lower ping; real latency depends on the route and each connection.
This page is built for the Tokyo market — teams and audiences across Japan, Korea and East Asia. Our production platform runs from three real datacenters today, Singapore, Falkenstein (Germany) and Beauharnois (Canada) — not Tokyo itself — so at checkout you pick whichever region gives you the shorter round-trip. If a Tokyo-local footprint is a hard requirement for your workload, tell our team before you order and we'll confirm the honest latency you'd actually get — we won't promise a number we can't back up.
Straight-line distance to the nearest Nxeon datacenter. Real ping depends on the route.
Singapore, Beauharnois, Canada and Falkenstein, Germany. You choose one at checkout.
ETS2 — 1 GB / 8 players (Solo Convoy), first term.
Each with its own sizes and recommended player counts, on one account.
Ping decides the game. A shot that lands, a build that connects, a raid that doesn't rubber-band — all of it hinges on the round-trip between your players and the server. Nxeon doesn't have a datacenter in Tokyo — the real options are Singapore or Falkenstein, Germany, and for a lobby around Osaka, Yokohama and Seoul neither is a short hop. Test your own ping and pick whichever region comes back faster before you commit. Tokyo is East Asia's largest interconnection hub, with dense domestic peering and short hops across Japan, Korea and Taiwan.
Nxeon runs game servers on the same full-root NVMe platform as our VPS: dedicated CPU and memory per server (no oversold host stealing your tick rate), full file access for mods and configs, always-on DDoS protection, and instant setup so your world is online in minutes.
Whether it's Minecraft, Rust, Valheim, Palworld, CS2 or an ARK cluster, you get real resources and real control aimed at a Japanese and East-Asian player base across Osaka, Yokohama, Seoul, Taipei and Sapporo — and a one-click resize when your community outgrows its slots.
Copy, plans and support built around a Japanese and East-Asian player base across Osaka, Yokohama and Seoul — the nearest Nxeon datacenter (Singapore or Germany) is still a real trip from here, so test your ping before you buy.
Guaranteed CPU and RAM per server on enterprise NVMe — no noisy neighbours eating your tick rate.
Upload mods, plugins and configs directly — BepInEx, Oxide, Forge, Fabric, whatever your title needs.
Always-on DDoS mitigation with a managed firewall keeps your server up when someone tries to boot it offline.
Your world is provisioned and online within minutes, with the connect details ready to share.
Move up a plan for more players, mods and headroom without losing your world — one-click, no rebuild.
Choose RAM and slots for your game and group size — scale up any time.
Instant provisioning with the right ports open and connect details ready.
Use full file access to install mods and drop in your configs and world files.
Share the connect string with your Japanese and East-Asian crew and get playing.
Per-game pricing, deployed to Singapore, Canada and Germany. 46 games in all, on one account. Intro prices apply to your first term only.
Game server2–8 GB, recommended for up to 50 players
$4.99$7.18first term
Then $7.18 a month
Game server4–10 GB, recommended for up to 140 players
$12.99$18.70first term
Then $18.70 a month
Game server4–8 GB, recommended for up to 10 players
$9.99$14.38first term
Then $14.38 a month
Game server8–16 GB, recommended for up to 32 players
$14.99$21.58first term
Then $21.58 a month
Game server2–4 GB, recommended for up to 20 players
$11.99$17.26first term
Then $17.26 a month
Game server8–32 GB, recommended for up to 100 players
$14.99$21.58first term
Then $21.58 a month
Most titles run happily on 4 GB for a small group; step up to 8 GB for bigger lobbies, heavy modpacks or clusters. Every server gets dedicated resources and DDoS protection — resize any time.
Anything else? A human replies to every message within one business day.
This page is built for the Tokyo market — teams and audiences across Japan, Korea and East Asia. Our production platform runs from three real datacenters today, Singapore, Falkenstein (Germany) and Beauharnois (Canada) — not Tokyo itself — so at checkout you pick whichever region gives you the shorter round-trip. If a Tokyo-local footprint is a hard requirement for your workload, tell our team before you order and we'll confirm the honest latency you'd actually get — we won't promise a number we can't back up.
Minecraft, Rust, Valheim, Palworld, ARK, CS2, Garry's Mod, Project Zomboid, 7 Days to Die, Terraria, FiveM and more — anything you can run on a full-root Linux server with dedicated resources.
Light survival worlds are happy on 4 GB for a small group; big modpacks, large lobbies or clusters want 8 GB or more. You can start small and resize with one click.
Yes — always-on DDoS mitigation and a managed firewall come with every game server at no extra cost, so a booter can't knock your lobby offline.
Absolutely. Full file access means you install any mod loader or plugin framework your title uses and upload your own configs and world files.
Close to players across Southeast Asia. Same account, same plans.
Beauharnois, Canada. Same account, same plans.
Central Europe, data stays in the EU. Same account, same plans.
Instant setup, always-on DDoS filtering, cancel anytime.