Source-checkedQuality of life & UI

AutoPlanet

by Sharpybara · for Core Keeper

Hands-off crop farming for Core Keeper. Harvesting arms and drills pick your crops and put a fresh one straight back in the ground, drills stop smashing seedlings, and crops can grow faster.

454Downloads
31d agoLast updated
mod.ioSource

About AutoPlanet

From mod.io

Hands-off crop farming for Core Keeper. Harvesting arms and drills pick your crops and put a fresh one straight back in the ground, drills stop smashing seedlings, and crops can grow faster.

AutoPlanet

Hands-off crop farming for Core Keeper. Harvesting arms and drills pick your crops and put a fresh one straight back in the ground, drills stop smashing seedlings, and crops can grow faster.

What it actually does

Harvesting arms replant what they pick. When an arm harvests a ripe crop, the mod plants the same crop again on the same tile. The arm keeps the harvest, you keep the farm - no walking back to replant a field by hand.

Drills replant too. When a drill breaks a crop that is ripe, the same crop goes back into the same tile. The produce still drops the way vanilla drops it, including its normal chance of the rare version, because the crop that is replanted is the same one the game plants itself. So a drill farm now renews itself instead of slowly emptying.

Only ripe crops are ever replanted. A crop that is still growing is never replaced, and a freshly replanted crop starts from stage 0, so replanting cannot chain into itself.

Drills stop attacking crops that are not ripe. A vanilla drill has no idea what it is hitting, so it will grind away at a seedling and destroy it. This mod holds the drill's mining action back until the crop is actually ready, so nothing is wasted and an unattended drill can never strip a farm back to bare soil. The moment the crop ripens the drill harvests it as normal.

Crops grow faster. Every growth stage is shortened, 5x by default and adjustable from 1x to 20x, or switched off completely if you only want the automation parts.

Watering still works exactly as it always did. The mod only makes each growth stage shorter - it never adds progress by itself. Dry ground still stops growth dead, and an unwatered crop cannot bank up progress and then jump forward once you water it.

Harvesting by hand is untouched. Replanting only follows an automated pick, so you can still clear a field out whenever you want. Enemies that trample your crops do not trigger it either.

How to use

  • Plant crops as usual.
  • Point harvesting arms or drills at the farm - either one now keeps it replanted.
  • Drills will leave unripe crops alone, so a drill can simply sit over a field and work it.

Options

  • Fast crop growth - enables faster growth. Default: on.
  • Growth speed multiplier - crop growth speed, from 1x to 20x. Default: 5x.
  • Replant harvested crops - the master replant switch. Default: on.
  • Drills replant too - drills replant the ripe crops they break. Needs the switch above. Default: on.
  • Drills skip growing crops - drills ignore crops that are not ripe. Default: on.
  • Golden crop chance (%) - the chance a replanted seed goes in as a golden one. Default: 3, which is what the base game rolls when you plant a seed yourself. Set it to 0 to switch golden crops off on automated farms.

Settings appear in the in-game Mod Settings menu if you have Mod Settings Menu and Mod Settings Proxy installed. Without them the mod still works and simply uses its saved values.

Multiplayer

Farming is simulated by the server, so the host's settings govern the world. Only the host or the dedicated server needs the mod. A connecting client changing its own sliders will not speed up anyone else's crops.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 31d ago.

AutoPlanet on Nxeon

From our catalogue
One-click install
Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.7, released 2026-10-03

Recent builds

BuildReleasedGame versionsLoaders
2.72026-10-03n/an/a
2.62026-09-28n/an/a

Run AutoPlanet on a Core Keeper server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on mod.io as “Quality of Life”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

mod.io lists AutoPlanet as required on the server. Check its mod.io page to see whether players need it too.

Compatibility

Game
Core Keeper
Runs on
Serverrequired on the server

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-11-03Open ↗
  • ✓AuthorSharpybara, as published on mod.io
  • ✓LicenseNot published by the sourceFree

AutoPlanet, answered

Generated from the mod’s own source data.

Do my players need to install AutoPlanet?

mod.io lists AutoPlanet as required on the server. Check its mod.io page to see whether players need it too.

Is it free?

Yes. AutoPlanet is free to download from mod.io.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run AutoPlanet on a Core Keeper server.

Deploy in about a minute from $4.99 a month, then add AutoPlanet in one click.