About Experience Tweaks
From mod.ioMore Exp from slower weapons and tools.
This mod focuses on making your weapon or mining tool of choice not a problem regarding experience gain. Play whatever you want, you're no longer punished going with a slower attack speed weapon (or mining tool).
TL DR: The mod alters the experience gain on Mining, Melee, Ranged and Magic. You gain more exp the slower your weapon or mining tool is, the baseline is the fastest weapons, and there's a cap on slowest ones.
How experience works:
Every time you register a hit, or you damage a block (mining) you gain 1XP, if you hit multiple enemies you may gain multiple experience, but hitting multiple blocks with a sledge hammer does NOT provide extra exp. There is one glorious exception, Musket actually gains 3 XP per shot. Everything else is just 1 XP.
This is a system that adds bonus exp depending on the weapon base attack speed used when gaining experience for mining or combat. Every weapon goes by a formula to determine the bonus XP gained, solely depending on the weapon base attack speed.
The actual results:
In mining:
Drills, or beams, grants the same 1 XP (same as vanilla).
Using pickaxes grants you 2 XP.
Using Sledges, grant you 3 XP.
In combat (Magic, Melee and Ranged):
Arcane Staff, Quill Rifle, Daggers and Drills: 1 XP (same as vanilla).
Swords and Axes and anything with that attack speed: 2 XP
Bows & Hammers: 3 XP
Crossbows & most Staves: 4 XP
Bazookas & Mortars: 5 XP
Musket, Meteor Staff and Cupid bow: 6 XP (capped)
Closing
I had to make a whole subsystem to be able to manage these experience adjustments, as most code related to experience is now opaque for modders. Despite the huge workarounds and imagination I needed to make it happen, ultimately uses the same system your natural xp proression uses, so you should not notice anything unusual.
The impact on performance should be not noticeable, and should work in multiplayer environments (though I could not test in those).
New in 1.1
- Removed handling on melee/magic/ranged, as new way of handling it in 1.3.0 already uses attack speed scaling as is no longer necessary.
- This means this mod only affect mining right now.
Highlights
From source dataGame versions
Supports 12 Core Keeper versions, the newest being 1.1.2.8.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 45d ago.
Experience Tweaks on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 5516895_modfile-awni.zip, released 2026-09-21
Run Experience Tweaks on a Core Keeper server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportmod.io lists Experience Tweaks as required on the server. Check its mod.io page to see whether players need it too.
Compatibility
- Game
- Core Keeper
- Runs on
- Serverrequired on the server
- Game versions
- 1.1.2.8 and 11 earlier
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-05Open ↗
- ✓Authorninakoru, as published on mod.io
- ✓LicenseNot published by the sourceFree








