Source-checkedQuality of life & UI

Faster Mushrooms

by coopdedoop · for Core Keeper

Shorten mushroom growth waits and give wild mushrooms more chances to return near your base.

173Downloads
3d agoLast updated
mod.ioSource

About Faster Mushrooms

From mod.io

Shorten mushroom growth waits and give wild mushrooms more chances to return near your base.

Shorten mushroom growth waits and give wild mushrooms more chances to return near your base.

Settings

Open Settings > Mod Options > Faster Mushrooms.

| Setting | Default | Choices |
|---|---|---|
| Mushroom growth speed | 4x | Preset speeds from 1x to 100x |
| Wild mushroom respawn | 1 min | Off, 15 s, 30 s, 1 min, 2 min, 5 min, 10 min, 30 min |

Growth speed shortens applicable mushroom spread and growth-stage timers. Wild respawn is a separate setting: at each interval, the game gets another chance to spawn mushrooms in areas within 48 tiles of players.

Changes apply during play and save automatically. Use 1x growth and Off respawn for normal behavior going forward; already-shortened countdowns are not rewound.

What to expect

Respawn intervals are checks, not guaranteed spawns. The game still requires suitable ground and biome, available space, and distance from players. It does not spawn mushrooms within six tiles of a player. Areas already containing many mushrooms get fewer new ones.

Other crops, drops and harvesting rules stay the same. Growth stages that require watered ground still require it.

Requirements and limits

Requires CoreLib and Mod Options. Install on the host/server and all clients, then restart Core Keeper. The host/server's settings control growth and respawn.

Mushrooms are identified by their game object names; differently named custom plants may not be affected. While a mushroom respawn request runs, other environment-spawn entries are briefly suppressed. A normal respawn occurring at the same time can skip its non-mushroom objects once.

Source and full docs: https://github.com/Sthakur27/corekeeper-mods/tree/main/FasterMushrooms

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3d ago.

Faster Mushrooms on Nxeon

From our catalogue
One-click install
Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.1, released 2026-10-31

Recent builds

BuildReleasedGame versionsLoaders
1.2.12026-10-31n/an/a
1.2.02026-10-04n/an/a
1.1.02026-09-28n/an/a

Run Faster Mushrooms on a Core Keeper server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on mod.io as “Quality of Life”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

mod.io lists Faster Mushrooms as required on the server. Check its mod.io page to see whether players need it too.

Compatibility

Game
Core Keeper
Runs on
Serverrequired on the server

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-11-03Open ↗
  • ✓Authorcoopdedoop, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Faster Mushrooms, answered

Generated from the mod’s own source data.

Do my players need to install Faster Mushrooms?

mod.io lists Faster Mushrooms as required on the server. Check its mod.io page to see whether players need it too.

Is it free?

Yes. Faster Mushrooms is free to download from mod.io.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Faster Mushrooms on a Core Keeper server.

Deploy in about a minute from $4.99 a month, then add Faster Mushrooms in one click.