About Faster Mushrooms
From mod.ioShorten mushroom growth waits and give wild mushrooms more chances to return near your base.
Shorten mushroom growth waits and give wild mushrooms more chances to return near your base.
Settings
Open Settings > Mod Options > Faster Mushrooms.
| Setting | Default | Choices |
|---|---|---|
| Mushroom growth speed | 4x | Preset speeds from 1x to 100x |
| Wild mushroom respawn | 1 min | Off, 15 s, 30 s, 1 min, 2 min, 5 min, 10 min, 30 min |
Growth speed shortens applicable mushroom spread and growth-stage timers. Wild respawn is a separate setting: at each interval, the game gets another chance to spawn mushrooms in areas within 48 tiles of players.
Changes apply during play and save automatically. Use 1x growth and Off respawn for normal behavior going forward; already-shortened countdowns are not rewound.
What to expect
Respawn intervals are checks, not guaranteed spawns. The game still requires suitable ground and biome, available space, and distance from players. It does not spawn mushrooms within six tiles of a player. Areas already containing many mushrooms get fewer new ones.
Other crops, drops and harvesting rules stay the same. Growth stages that require watered ground still require it.
Requirements and limits
Requires CoreLib and Mod Options. Install on the host/server and all clients, then restart Core Keeper. The host/server's settings control growth and respawn.
Mushrooms are identified by their game object names; differently named custom plants may not be affected. While a mushroom respawn request runs, other environment-spawn entries are briefly suppressed. A normal respawn occurring at the same time can skip its non-mushroom objects once.
Source and full docs: https://github.com/Sthakur27/corekeeper-mods/tree/main/FasterMushrooms
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3d ago.
Faster Mushrooms on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.1, released 2026-10-31
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.1 | 2026-10-31 | n/a | n/a |
| 1.2.0 | 2026-10-04 | n/a | n/a |
| 1.1.0 | 2026-09-28 | n/a | n/a |
Run Faster Mushrooms on a Core Keeper server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportmod.io lists Faster Mushrooms as required on the server. Check its mod.io page to see whether players need it too.
Compatibility
- Game
- Core Keeper
- Runs on
- Serverrequired on the server
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-03Open ↗
- ✓Authorcoopdedoop, as published on mod.io
- ✓LicenseNot published by the sourceFree








