Source-checkedQuality of life & UI

MiniBalance

by ninakoru · for Core Keeper

Some balance and QoL in weapons, gear and food!

30KDownloads
34d agoLast updated
1.1.2Latest game version
mod.ioSource

About MiniBalance

From mod.io

Some balance and QoL in weapons, gear and food!

Introduction

Tired of many gear and accessories feel useless and not stand a chance vs the few good ones? 

Those attack speed on accessories, or octarine weapons, why their values are so low when on gear are fine?

If the slow weapons had something to make them more appealing...

Food is a bit tiring to manage, looking on charts to check what does what, and many buffs overlap between themselves?

Don't worry I've got you covered.

Main features

  • The slower the weapon is, will have a bit more of base damage up to 20% more base damage in the slowest weapons.
  • Food items will show the stats will grant when cooked! With a diminished version of that stat with much lower magnitude and duration.
  • Some poor stats, like all attack speed types on accessories and weapons, have a general increase in value.
  • Adjusted many weapons, accessories and gear so they are more appealing, including some set adjustments and changes to enable new playstyles!
  • Many epic accessories accessories now have new and rare stats!
  • Pickaxes and Sledge Hammers now have ascending mining power based on progression: no more iron pickaxe or iron sledge hammer for the maximum mining damage!
  • No more physical melee damage in every other golden vegetable!! endgame food is no more a mess of overlapping values of mostly magic-related, and we get minion attack speed mid-game.

1.6 Update

  • Complete review of gear, accessories, off-hands, and some weapons (there are many changes to list them here, again).
  • Specially focused on the new gear and accessories from void and voltage and the recent patch of riders of the underground.
  • Tasset set & Assasin: reverted to the old stats: global attack speed on Tassel, move speed on Assasin.

Full Details of the Changes (If you're up to it)

Formula that increases base damage the slower is the weapon:

The current formula is made in a way the DPS of two weapons of the same type stays the same (differentiates between magic/ranged/melee though), I added an extra multiplier formula based on how fast/slow the weapon is (their base cooldown).

Some common examples:

A 0.5 attacks per second weapon like the musket of the meteor staff gets the full 20% more damage
Any 1 attack per second (most staves and the void gun) weapon gets 10%.
A bow with 1.43 attacks per second gets a 6.4%
Fast weapons like any sword or shurikens, with 2.5 attacks per seconds gets only about 2.5% damage increase.
The few 5 attacks per second "weapons" (IE drills and stormbringer) get no boost at all.

Global stat changes:

Max Health, Life on hit, and Thorns damage will scale a bit exponentially with levels (up to 20-25% more value or so at L19, barely noticeable on the starting levels). Only thorns damage also applies to food.

Global damage percent stat gets 20% more value on accessories.

Max mana on accessories 20% more value.

Melee Attack speed and Ranged Attack speed have a 10% increase in value, and 50% multiplicative in non-armor items (this means: weapons, off hands, rings and amulets).

Global Attack speed (Melee and Ranged) gets a 50% increase in non-armor items.

Mining speed has 25% more value in non-armor items.

Added a formula so non-armor items with two or more stats and unboosted values (internal multiplier) get 10% more stats.

Individual Item Adjustments (keep in mind these may are already boosted by any of the above):

Boosted greatly (2x value):

Ra-Akar's Necklace: Thorns Damage
Cydra's Ring's: Critical Damage and reduced slow from slime.
Polished Glow Tulip Ring: Magic Damage.

Major increase (about 40-50% more value) for:

Glass Bead Ring: Global damage (has 50% Damage when you find it).
Wildwarden Necklace: Crit Chance and Pet Crit Chance
Eostre Necklace: Movement Speed.
Scholar Hood: magic barrier.
Dreamer set: have less armor and more combat stats.

Minor increase (10 to 25% increase) to all these items:

Polished Copper Cross Necklace: Crit Chance
Warped Necklace: Magic barrier
Eruptive Necklace: Explosive damage
Bubble Pearl Necklace: Barrier and Magic Damage
Mold Ring: Crit Chance
Melting Crystal Ring: Dodge Chance
Heart Berry Necklace: Health Regen
Clot Ring: Life on Hit
Polished Copper Cross Necklace: Some extra crit chance at the cost of crit damage.
Conch Shell Necklace: Dodge Chance and Armor.
Nomad Necklace: Crit Damage
Nomad Ring: Global Damage
Tower Shell Necklace: Mining damage
Blob Rosary Necklace: Max Health
Flame Necklace: Burn Damage
Samhain Curse Ring: Chance to Poison
Samhain Offering Necklace: Life on hit
Scholar Staff: Magic Damage
Polished Swift Ring: Movement Speed
Slippery Slime Sword: Crit Chance
Assassin Hood and Cloak: Dodge Chance and Movement Speed
Lily Pad Gear Pieces: Barrier
Tassel Gear Pieces: Max Health
Ancient Mining Pick: Mining Damage.
Soul Seeker: Mining Damage.
Carapace Helm: Armor.
Scarlet Set Pieces: Crit chance.
Grim Hood: all stats in all except health.
Void-Fused set: armor and melee damage.
Shadow armor: all stats except max health and armor.
Godsent King Mask & Pants Armor: global damage.
Explorer backpack: movement speed.

Nerfed by 80-90% of its value:

White Glass Ring: Dodge Chance
All Ninja Gear pieces: Max Health.
Skull Necklace: Minion Damage
Skull Ring: Melee & Range Attack Speed
Polished Copper Cross Necklace: Crit Damage (Exchanged with Crit Chance)
Sorcerer Hood: all stats.
Solarite Tassets: life on melee hit.
Gemstone Garment: range attack speed.
Trinity heart: health regeneration percent.

Read the full description on mod.io →

Highlights

From source data

Game versions

Supports 20 Core Keeper versions, the newest being 1.1.2.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 34d ago.

MiniBalance on Nxeon

From our catalogue
One-click install
Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
Server load
light
Smallest plan we suggest
Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
4858627_modfile-2gw3.zip, released 2026-10-02

Recent builds

BuildReleasedGame versionsLoaders
4858627_modfile-2gw3.zip2026-10-02n/an/a
4858627_modfile-ai5x.zip2026-09-24n/an/a

Run MiniBalance on a Core Keeper server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on mod.io as “Quality of Life”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Core Keeper
Game versions
1.1.2 and 19 earlier

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-11-05Open ↗
  • ✓Authorninakoru, as published on mod.io
  • ✓LicenseNot published by the sourceFree

MiniBalance, answered

Generated from the mod’s own source data.

Is it free?

Yes. MiniBalance is free to download from mod.io.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run MiniBalance on a Core Keeper server.

Deploy in about a minute from $4.99 a month, then add MiniBalance in one click.