Placement++
Area-work toolkit for builders: place blocks and seeds in up to 9x9 grids and lines, work with shovel/hoe/roofing tool/watering can at up to 9x9, and control the sledgehammer's size and hit shape in game. Multiplayer & dedicated server support.
Description
PLACEMENT++ is a building-focused overhaul based on kremnev8's PlacementPlus, merged with Tool Resizer's tool scaling and extended with sledgehammer support, a creative void brush, previews and Korean localization. The goal: every area-work action a builder needs, in one mod.
한국어 안내는 아래쪽에 있습니다.
FEATURES
GRID PLACEMENT
- Place most 1x1 objects — walls, floors, tiles, seeds — in squares or lines, 9x9 by default (configurable up to 15x15)
- Four brush shapes: horizontal line, vertical line, square, off (cycle with C)
- Hold Alt to replace existing tiles; toggle mode swaps BOTH layers of a cell (wall + the ground under it), and replacing works under placed objects and walls
- Materials are consumed normally; digging and mining use the durability of the shovel/pickaxe in your inventory. With god mode on, placing and replacing are free — no items, no durability, no drops
- Workbenches, doors and similar are excluded by default so you don't place nine of them by accident — configurable
REMOVE MODE — CREATIVE VOID BRUSH
- In creative worlds the wall-block mode cycle (V) gains a fourth mode: REMOVE
- It voids every layer of the brushed area at once — ground-only and ground+wall cells alike — and the holes persist through save/load
- Free of cost. Perfect for carving skyblock-style maps. Not available outside creative worlds
TOOL AREA WORK (TOOL RESIZER MERGED AND EXTENDED)
- Shovel, hoe, roofing tool and watering can work at up to 9x9 regardless of tool tier (resize with R or +/-)
- Shovel, hoe and roofing tool also follow the brush shape — dig a single row, mow a single column, and so on
- The preview matches the actual work area exactly
ROOFING TOOL MODES (V KEY)
- DEFAULT: stock behavior (fills if the area is fully open, punches otherwise)
- CLOSE ROOF: only fills · OPEN ROOF: only punches
- All three respect brush size and shape
PAINT BRUSH
- Paint whole areas at once following brush size and shape, with a preview
- Cycle colors with V
SLEDGEHAMMER
- Four sizes: 3x3 (stock) → 5x5 → 7x7 → 9x9, with +/- while holding it
- Two hit shapes (V key): SQUARE — an NxN box around the impact, for demolition; ARC — the stock swing grown to size, a wide swath in front (e.g. 9x5)
- A low-opacity preview shows where tiles will break; toggle and opacity are in the config menu and apply instantly
- In multiplayer the size and shape are server-wide values — admins only, changes are synced and announced to everyone
LOCALIZATION
- Korean in-game messages and config menu names when the game language is Korean; English otherwise
CONTROLS
(rebindable in the game's control settings)
- Numpad +/- — brush / tool / sledgehammer size (hold for auto-repeat)
- C — brush shape: horizontal → vertical → square → off (tools skip "off")
- V — tool mode: roofing DEFAULT/CLOSE/OPEN, wall blocks toggle/ground/wall (+REMOVE in creative), paint colors, sledgehammer SQUARE/ARC
- CapsLock + V — cycle backwards
- Hold LeftAlt — replace existing tiles
SETTINGS
- Max Brush Size (default 9) — shared cap for brush and tools, adjustable 3–15; the "9x9" on this page is the default (tool caps apply after a restart; the sledgehammer is capped at 9x9 by the game itself)
- Allow Wall Variants (off) — let items with wall-mounted variants (torches, doors, lamps) into the brush; orientations may come out odd
- Ignore Builtin Exclude (off) — allow brush placement of workbenches, doors, minecarts and other excluded items
- Sledgehammer Preview (on) and Preview Opacity (0.15, applies instantly)
MULTIPLAYER / DEDICATED SERVERS
- Install on both client and server
- Sledgehammer size/shape can only be changed by admins listed in Admins.json (no restriction in singleplayer)
- SINCE 1.2.0 DEDICATED SERVERS WORK OUT OF THE BOX — DO NOT RENAME LIB_BURST_GENERATED.DLL ANYMORE. IF YOU RENAMED IT FOR AN EARLIER VERSION, RESTORE THE ORIGINAL NAME (OR LET A SERVER UPDATE RESTORE IT): THE WORKAROUND IS NO LONGER NEEDED, AND RUNNING THE SERVER WITHOUT THAT NATIVE CODE COSTS REAL PERFORMANCE (RUBBER-BANDING WHEN THINGS GET BUSY).
REQUIREMENTS
- CoreLib (required)
- General Mod Config Menu recommended for the in-game settings menu (the cfg file works without it)
- Disable the original PlacementPlus and Tool Resizer while using this mod — it replaces both
KNOWN LIMITATIONS
- Objects larger than 1x1 (beds etc.) cannot be brush-placed
- The sledgehammer's attack shape and tile shape come from one value — "arc attack + square tiles" is not possible; in ARC shape the size number is the swath's width (5 → 5x3, 7 → 7x5, 9 → 9x5)
- The preview can shift by one tile as you move within a tile — it always matches where the hit actually lands
- Bucket and watering can support square areas only (no brush shapes)
CREDITS
- Original mod: kremnev8 (mod.io: limoka8) — PlacementPlus (MIT license, included)
- Tool scaling idea: LordOfCloud — Tool Resizer
- Sledgehammer range approach: ReishyouSose — Quality of Core Keeper
한국어 안내
Placement++ 는 kremnev8의 PlacementPlus를 바탕으로 Tool Resizer의 도구 확장을 흡수하고, 대형망치 지원·크리에이티브 제거 브러시·미리보기·한국어를 얹은 건축 특화 통합판입니다.
주요 기능
- 브러시 면적 설치 — 벽·바닥·타일·씨앗 등 1x1 배치물 대부분을 사각형/줄로 한 번에 설치 (기본 9x9, 설정으로 15x15까지). 모양 4종: 가로줄·세로줄·사각형·끔 (C키). Alt를 누른 채 설치하면 기존 타일 교체 — 동시 모드는 벽+바닥 양층을 한 번에 갈고, 물건·벽 아래 타일도 교체됨. 갓 모드에서는 설치·교체가 완전 무료 (아이템·내구도·드랍 없음)
- 제거 모드 (크리에이티브 전용) — 벽블록 V키 순환에 네 번째 모드 「제거」 추가. 브러시 영역의 모든 층을 한 번에 허공으로 만들고(바닥만이든 바닥+벽이든), 구멍은 저장 후에도 유지. 스카이블록류 맵 제작에 최적. 일반 월드에서는 나타나지 않음
- 도구 면적 작업 — 삽·괭이·지붕장치·물뿌리개가 도구 등급과 무관하게 9x9까지 (R키 또는 +/-). 삽·괭이·지붕장치는 브러시 모양도 적용, 미리보기가 실제 작업 영역과 일치
- 지붕장치 모드 (V키) — 기본 / 닫기(채우기만) / 열기(뚫기만), 세 모드 모두 브러시 크기·모양 적용
- 페인트붓 — 브러시 크기·모양대로 한 번에 색칠, 미리보기 지원, V키로 색상 순환
- 대형망치 — 크기 4단계 3x3→5x5→7x7→9x9 (+/-), 타격 모양 전환(V키): 사각(타격점 주변 NxN, 파괴용) / 부채꼴(바닐라 휘두르기 확대, 예: 9x5). 저투명 미리보기(설정에서 켜기/끄기·투명도 즉시 조절). 멀티에서 크기·모양은 서버 공유값 — 관리자만 변경, 전원 동기화
- 한국어 — 게임 언어가 한국어면 말풍선 문구
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