Source-checkedGameplay & overhauls

Sid's Overhaul

by coopdedoop · for Core Keeper

Spend less time repeating chores and more time exploring. Sid's Overhaul brings the individual mods in this repository into one package: easier farming and fishing, equipment tools, merchant supplies, and adjustable combat and progression.

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About Sid's Overhaul

From mod.io

Spend less time repeating chores and more time exploring. Sid's Overhaul brings the individual mods in this repository into one package: easier farming and fishing, equipment tools, merchant supplies, and adjustable combat and progression.

Spend less time repeating chores and more time exploring. Sid's Overhaul brings the individual mods in this repository into one package: easier farming and fishing, equipment tools, merchant supplies, and adjustable combat and progression.

New in 1.10.4: Relucite storage and bigger units. Runic Storage 0.10.0 adds a ninth tier, Relucite, and every tier now holds 40 more slots than the last: Copper units start at 40 and Relucite units hold 360. Upgrade gems cost 40 bars of their material (Copper units still cost 30 Copper Bars). Units you already placed grow to their new size and keep their items.

1.10.3: Build Tools 0.6.4: Swap no longer removes the protected floor in front of the Core (worlds where it already did get that floor back on load), a swapped-out floor gives the block you'd get by digging it up (Dirt, not Dirt Ground), and "Roofing gadget never wears out" also covers reinforced gadgets. Vehicle Speed 1.1.0 adds 1.25x, 1.5x and 1.75x steps for boats and go-karts.

1.10.2: Build Tools 0.6.3 fixes the block brush leaving an empty, unusable cell when aimed at a pit or water in walls-only, floor-only or Swap mode, and never puts walls on water, lava or pits.

1.10.1: Movable Ore Boulders 1.2.1 brings back the hit wiggle when you mine an ore boulder with a pickaxe (the hits counted, but the boulder didn't react).

New in 1.10.0: Solarite Drill, and drills that actually pay off on ore boulders. A gold Solarite Drill one tier above the Scarlet Drill: 10 Galaxite + 10 Solarite Bars at the Solarite Workbench, 3x the Scarlet Drill's mining damage. Infinite Ore Boulders 1.0.2 fixes drills getting no ore from a protected boulder (it reset their progress toward the next ore every tick). Faster Machines 1.1.0 raises the game's ore-boulder limit on fast drilling along with your Drills speed, so 5x drills really get 5x the ore. Movable Ore Boulders 1.2.0: optional setting to move drilled boulders too (they're placed back full; off by default).

1.9.5: Movable Ore Boulders and pet talent points. Mine an ore boulder loose with a pickaxe strong enough to break a Maze Block, and carry it to your drills; mining boulders never gives ore, drills still do. Skill XP & Talent Points now also sets how many talent points a pet has at level 10: default 9, enough for all nine slots (Vanilla is 5).

1.9.4: Item Spawner 1.1.1: the trash can is usable while the spawner is open, and the item on your cursor no longer hides behind the Gourmet checkbox.

1.9.0: Skill XP & Talent Points. Choose how many talent points each skill has at level 100 (Vanilla 25, or 30, 35 or 40, enough to fill a whole tree; default 40). In multiplayer the host picks whether their XP multipliers and talent points apply to everyone or each player uses their own, and only the host can change values with /xp.

1.8.0: cooking in Item Spawner. Press the cooking pot button in the spawner to build any dish: pick two ingredients (golden ones included), see the real dish with its stats, and tick Gourmet for the rarer roll. Every dish is one the cooking pot can make.

1.7.0: Item Spawner. Press Z (rebindable under Controls) to search every item in the game, modded ones included. Left-click puts one on your cursor (Ctrl: a full stack), right-click puts one in your bag (Shift or Ctrl: a full stack), and the - / + buttons spawn gear and tools up to the max level above their base. Host and admins only.

1.6.1: Build Tools 0.6.0: watering cans go from 1x1 up to Max tool size and remember their size when the Bigger Watering Cans switch is off; with it on, its 2x2 / 4x4 stay the limit unless you turn on "Override Bigger Watering Cans sizes".

New in 1.6.0: Build Tools. Bigger shovel, hoe, roofing gadget and paint tool areas (up to 10x10 by default), each tool type and block category remembers its own size even after you quit, a block brush (Keypad + / -, shape on Keypad *), block modes auto / floor only / walls only and roofing modes flip / close roof / open roof (Keypad /), and Swap on Left Alt to exchange blocks. Watering cans keep Bigger Watering Cans' sizes. Inspired by Placement Plus and Roofing Gadget Plus; disable both if you use them.

1.5.0: Faster Machines and no more intro logos. Faster Machines speeds up furnaces, kilns, the glass smelter, fury forge, cooking pot, table saw, egg incubator and drills, each with its own setting (default 5x; Instant available). The studio logos at startup are skipped.

1.4.8: Fixes 1.4.7, which failed to load. Slot Organizer is a separate mod again; subscribe to it on its own if you want it.

New in 1.4.0: Runic Storage and smoother bases. Craft its workbench from the Base section of a workbench. Storage units and sequential upgrade gems cost 30 bars of their tier. Empty its units before removing the mod, and disable the standalone Runic Storage mod when using this bundle. This release also removes per-tick inventory, merchant and farm work that grew with base size, and fixes a chest-skin mix-up that caused about 80 ms hitches near storage.

From 1.3.9: Magic Mirror crafting now also requires 10 Recall Idols, in addition to 50 Solarite Bars. Existing mirrors and the 20% Omoroth drop are unchanged.

Included from 1.3.8: Mushroom Slayer. Strong hits break through gray Shrooman Brute armor. Mod Options defaults: threshold 200, damage 10%; red phase unchanged. Bow combat and multiplayer await live testing. Match settings on host and clients. Includes Magic Mirror and the Golden Chance performance fix. Restart after updating.

Install and get started

Read the full description on mod.io →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update today.

Sid's Overhaul on Nxeon

From our catalogue
One-click install
Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.10.4, released 2026-11-03

Recent builds

BuildReleasedGame versionsLoaders
1.10.42026-11-03n/an/a
1.10.22026-11-02n/an/a
1.8.02026-10-31n/an/a

Run Sid's Overhaul on a Core Keeper server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on mod.io as “Overhaul”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

mod.io lists Sid's Overhaul as required on the server. Check its mod.io page to see whether players need it too.

Compatibility

Game
Core Keeper
Runs on
Serverrequired on the server

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-11-03Open ↗
  • ✓Authorcoopdedoop, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Sid's Overhaul, answered

Generated from the mod’s own source data.

Do my players need to install Sid's Overhaul?

mod.io lists Sid's Overhaul as required on the server. Check its mod.io page to see whether players need it too.

Is it free?

Yes. Sid's Overhaul is free to download from mod.io.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Sid's Overhaul on a Core Keeper server.

Deploy in about a minute from $4.99 a month, then add Sid's Overhaul in one click.