About Smart Loot
From mod.ioSimple loot tweaks to add some QoL, consistency and loot fixes.
Just some loot fixes, among some minor QoL in loot drops, with some minor consistency changes/additions.
How does it work?
Install and go!! Keep in mind while fully works on ongoing worlds, what's already dropped won't change.
The loot fixes while you could see them initially as a nerf, actually can be a positive as give other items more chances to drop instead.
Some item upgrades:
No more pet pellets in sea and desert biomes, instead candies at a much rarer chance.
No more normal bombs and only big bombs in the wilderness & desert.
Poison grenades can also drop from wilds digging spots and mold dungeon chests.
Added the blunder cannon to drops of destructibles and chests of the Ocean biome (suits quite well).
Fire grenades can drop from Bomb scarabs and be found on desert dungeon chests.
The cicada boss now has also precious gems in the loot list, just as core commander (1-2 each).
Some clean-up:
No heart berries from larva stuff, instead bomb pepper.
No scrap parts in hives, also Orbital turret drops no scrap parts (as a result, no scraps on Hive and Shimmering Frontier biomes).
Other adjustments:
Big larva no longer drop clay moss, instead chrysalis, also no peasant gear, instead larva/caparace gear.
Small larva & larva destructibles no longer drops orange slime, instead more larva meat, chrysalis or ground acid slime (only the destructibles).
Instead of stoneskin potions, magic potions in metropolis (didn't drop anywhere), also drops from caveling scholar, instead of caveling bread.
Lowered the drop rate of wild pants from coral wood by 60%, gleam wood has a 33% chance to not drop anything (the other woods have a 66% chance).
You have a slightly higher chance (from 50%/50% to 60%/40%) to get a biome locked chest instead of a biome key from fishing.
Drop fixes:
Crystal Shard Skull from caveling enemies reduced by 5x, still plenty to progress (I think 10x less would be the right amount, but we all love chest farming ^^)
Vicious ring on infected caveling reduced by 10x (pretty sure was a missing zero, due to similar values).
Bandana chance reduced by 10x on Desert temple destructibles (again a missing zero)
Latest Update
Added all the new stuff existing 1.3 loot tables.
Fixed bugs (now is same as vanilla):
- Paladin Pants with Desert Guardian pants in desert fishing loot.
- Locked Solarite Chest on the fishing Loot table when fishing on Shimmering Frontier water
Highlights
From source dataGame versions
Supports 26 Core Keeper versions, the newest being 1.1.0.1.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 45d ago.
Smart Loot on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Core Keeper servers. We download it from mod.io, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Core Keeper — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 4409354_modfile-2oht.zip, released 2026-09-21
Run Smart Loot on a Core Keeper server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Core Keeper
- Game versions
- 1.1.0.1 and 25 earlier
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-05Open ↗
- ✓Authorninakoru, as published on mod.io
- ✓LicenseNot published by the sourceFree








