SmartLoot
Simple loot tweaks to add some QoL, consistency and loot fixes.
Description
Just some loot fixes, among some minor QoL in loot drops, with some minor consistency changes/additions.
HOW DOES IT WORK?
Install and go!! Keep in mind while fully works on ongoing worlds, what's already dropped won't change.
The loot fixes while you could see them initially as a nerf, actually can be a positive as give other items more chances to drop instead.
SOME ITEM UPGRADES:
No more pet pellets in sea and desert biomes, instead candies at a much rarer chance.
No more normal bombs and only big bombs in the wilderness & desert.
Poison grenades can also drop from wilds digging spots and mold dungeon chests.
Added the blunder cannon to drops of destructibles and chests of the Ocean biome (suits quite well).
Fire grenades can drop from Bomb scarabs and be found on desert dungeon chests.
The cicada boss now has also precious gems in the loot list, just as core commander (1-2 each).
SOME CLEAN-UP:
No heart berries from larva stuff, instead bomb pepper.
No scrap parts in hives, also Orbital turret drops no scrap parts (as a result, no scraps on Hive and Shimmering Frontier biomes).
OTHER ADJUSTMENTS:
Big larva no longer drop clay moss, instead chrysalis, also no peasant gear, instead larva/caparace gear.
Small larva & larva destructibles no longer drops orange slime, instead more larva meat, chrysalis or ground acid slime (only the destructibles).
Instead of stoneskin potions, magic potions in metropolis (didn't drop anywhere), also drops from caveling scholar, instead of caveling bread.
Lowered the drop rate of wild pants from coral wood by 60%, gleam wood has a 33% chance to not drop anything (the other woods have a 66% chance).
You have a slightly higher chance (from 50%/50% to 60%/40%) to get a biome locked chest instead of a biome key from fishing.
DROP FIXES:
Crystal Shard Skull from caveling enemies reduced by 5x, still plenty to progress (I think 10x less would be the right amount, but we all love chest farming ^^)
Vicious ring on infected caveling reduced by 10x (pretty sure was a missing zero, due to similar values).
Bandana chance reduced by 10x on Desert temple destructibles (again a missing zero)
Changed Paladin Pants with Desert Guardian pants in desert fishing loot, 100% sure was a mistake.
Added missing Locked Solarite Chest on the fishing Loot table when fishing on Shimmering Frontier water (like any other fishing loot table...)
LATEST UPDATE
Added all the new stuff existing 1.2 loot tables on the modified loot tables, including inflated chances of some items (ninja armor), etc.
Fixed the 10x the intended chance for Bandana Helm on desert temple destructibles
Ratings & reviews
Sign in to leave a rating or comment.