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NxLabs / Core Keeper

Weaponsmith

By DuneTemplar

Weaponsmith is a mod focused on the combat aspects of Core Keeper, adding new weapons to fill the gaps in basegame.

Description

[MOD IS IN EARLY DEVELOPMENT, JUST ONE GUY OUT HERE WITH HALF OUTDATED MODDING DOCS.]

[IF YOU ARE GOING TO DISLIKE, PROVIDE A VALID REASON IN THE COMMENTS SO I CAN IMPROVE THE MOD. YOU WILL BE ADDED TO THE INVALID DISLIKE COUNTER IF NOT.] [DISLIKES WITHOUT PROPER REASON: 8] =)

Core Keeper is a bit lacking in non-melee weapons at the moment, so I decided to fix that. Weaponsmith primarily focuses on giving far more player choice when it comes to weapons, especially in ranged and magic as they are currently lacking in basegame Core Keeper. Weaponsmith will soon be joined by other mods, focusing on armours, decors and such, and will likely be expanded upon greatly when those mods come into existence. No release dates but I'm workin' on em!

Not much else to say at the moment. Released basically on Christmas though. Merry Christmas, this is my gift to all Core Keepers

KNOWN BUGS:

  • Lag presumably caused from the workbenches, not sure I can fix that one, as the workbenches are the CoreLib implementation, and the only one in the mod.
  • This wasn't originally set up with being compatible with other mods in mind. This will be fixed soon, its mostly just problems with item IDs.

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