About AutolockVehicles
From Steam WorkshopHelp You can find me on my DayZ Development Discord . Come there if you need help or have ideas! Donations welcome If you like this mod, please consider donating ! <3 Description This mod…
Help
You can find me on my DayZ Development Discord. Come there if you need help or have ideas!
Donations welcome
If you like this mod, please consider donating! <3
Description
This mod automatically locks vehicles under certain conditions. Compatible with the four main vehicle locking mods:
There are some situations when it can be practical that vehicles automatically get locked:
- Server crashes
- Players missing restarts
- Players getting disconnected
- Crowded area situations
- Players simply forgetting to lock
Configuration
At first install, a configuration file with these default values will be created in $profile:AutolockVehicles/AutolockVehicles.json
{
"debug_log_level": 1,
"environment": 1,
"use_key_mod": 0,
"enable_proximity_autolock": 0,
"enable_proximity_autounlock": 0,
"enable_startup_autolock_timer": 0,
"enable_disconnect_autolock_timer": 0,
"enable_close_doors_on_autolock": 0,
"enable_engine_off_on_autolock": 0,
"lock_only_when_all_doors_are_closed": 1,
"lock_only_when_no_players_inside": 0,
"autolock_delay_startup_minutes": 2,
"autolock_delay_player_disconnect_minutes": 1,
"proximity_lock_distance_meters": 5,
"proximity_unlock_distance_meters": 2
}
debug_log_level
Amount of log output to $profile:AutolockVerhicles.log. 1 means only display critical errors, while 5 makes it very chatty. On your live server, always have it on 1.
environment
Don't touch this unless you know what you're doing.
use_key_mod
The vehicle locking mod you want to use, which has to be installed and active.
[table] [tr] [th]use_key_mod value[/th] [th]locking mechanism[/th] [/tr] [tr] [td]0 (default)[/td] [td]Custom mechanism (see below)[/td] [/tr] [tr] [td]1[/td] [td]MuchCarKey[/td] [/tr] [tr] [td]2[/td] [td]TraderPlus's CarLock[/td] [/tr] [tr] [td]3[/td] [td]Trader[/td] [/tr] [tr] [td]4[/td] [td]Expansion Vehicles[/td] [/tr] [/table]
enable_startup_autolock_timer
Set this to 1 to enable automatic locking of vehicles whenever a vehicle is spawned. Spawning can be server startup, an admin spawning a vehicle, a player buying a vehicle from a trader, restoring a vehicle from a garage system, or other events.
If this feature is enabled, the mod will try to automatically lock the spawned vehicle after autolock_delay_startup_minutes.
enable_disconnect_autolock_timer
This feature will try to lock a vehicle when a player disconnects. It will only work on the last vehicle the player has unlocked, and only if they were the last player to unlock it. The setting that delays this action is autolock_delay_player_disconnect_minutes.
enable_proximity_autolock
This works like handsfree locking in real life: If a player unlocks a vehicle and then later moves farther away from it than defined by proximity_lock_distance_meters, the mod will try to lock it. Again, this only works if they were the last player to unlock it. If they enter the proximity again, it will be tried to unlock it, with the same checks as locking.
The constant distance measuring happens in the player's client, so it won't affect the server's performance. It does not require the player to have the key with them.
enable_proximity_autounlock
Same as above, but unlock. Notice that different proximities can be configured for lock or unlock. Never have proximity_lock_distance_meters less than 2, or it may not register.
lock_only_when_all_doors_are_closed
Some locking mechanisms behave in an unexpoected way if the doors are being programmatically locked while one or more doors are open. With this setting, you can determine that autolocking will only happen if all doors are closed, including the trunk.
This can also be helpful for groups of players that work on a shared vehicle at a trader location, so that their vehicle doesn't get locked if the player that last locked it runs to sell.
lock_only_when_no_players_inside
If set to 1, the mod will check if passengers are in the vehicle, right before locking, and if so, don't lock it.
enable_engine_off_on_autolock
enable_close_doors_on_autolock
These two settings determine if the mod should automatically shut down the vehicle's engine, or close its doors, on autolock. Please note that if lock_only_when_all_doors_are_closed is set, the doors won't get automatically closed.
Custom key mod
Highlights
From source dataFootprint
A 43 KB download, rated a light load on a server.
Last update
Its author last shipped an update 20 mo ago.
AutolockVehicles on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-02-11, released 2025-02-11, 43 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of AutolockVehicles.
Dependencies
- Required: CF
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run AutolockVehicles on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogChat & community
Chat, voice, Discord, clans and other community features.
Compatibility
- Game
- DayZ
- File size
- 43 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorinkihh, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
