Source-checkedVehicles & ships

Car Ma

by Crimson Zamboni · for DayZ

This DayZ server mod causes a random unsecured vehicle part to detach when the vehicle hits something. Lock your car parts in place with a wrench, screwdriver, or lug wrench to prevent accidental…

16KDownloads
4 yr agoLast updated
Steam WorkshopSource

About Car Ma

From Steam Workshop

This DayZ server mod causes a random unsecured vehicle part to detach when the vehicle hits something. Lock your car parts in place with a wrench, screwdriver, or lug wrench to prevent accidental…

This DayZ server mod causes a random unsecured vehicle part to detach when the vehicle hits something. Lock your car parts in place with a wrench, screwdriver, or lug wrench to prevent accidental loss!

Please direct all bug reports and feature requests to my Discord server.

Note: This mod can, optionally, be loaded as a server-only mod.

https://crimsonzamboni.com

SETTINGS ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒

The behavior of this mod can be customized via the "$profile:carma\settings.json" file. A file containing the default settings will be created upon server startup if the file does not already exist.

exemptVehicles

The "exemptVehicles" setting allows you to specify certain vehicle types to be exempt from being affected by Car Ma. This may be useful for modded vehicles that do not support having their parts secured.

exemptSlots

The "exemptSlots" setting determines which vehicle inventory slots, if any, are exempt from detaching their attachments during a collision. By default, no slots are exempt. See also the "exemptUnlockableAttachments" setting.

Note: Exempt slots are determined by the slot name, not the item name. The complete list of vanilla vehicle slot names can be retrieved by searching for "attachments[]" in the DayZ wheeled vehicle config.cpp file.

exemptUnlockableAttachments

This setting determines whether car attachments that are unable to be locked are automatically exempt from detaching during collisions. The default is true.

debounceMs

The "debounceMs" setting determines the minimum amount of time, in milliseconds, that must pass between qualifying collisions, for additional parts to detach. The default is 100 milliseconds. Due to how DayZ reports vehicle impacts, giving this too low of a value can cause multiple parts to detach in a single collision.

minimumDamage

The "minimumDamage" setting determines the minimum amount of damage that must occur for a part to be detached from the vehicle. The default is 150.

Some vehicles are more susceptible to damage than others. For example, the Sarka takes damage very easily, whereas the M3S truck does not.

Note: In vanilla DayZ 1.13, a collision with 150 damage is the minimum for the crash sound to play, 750 is the minimum for passengers to receive shock and health damage, and 3000 is the threshold for instant passenger death.

creatureHits

The "creatureHits" setting determines whether hitting animals, infected, and other players causes car parts to detach. The default is false, which means hitting infected and animals does not cause parts to detach.

The maximum health of the creature being hit determines how fast you have to be driving in order for parts to detach. For example, infected require higher speeds than bears. Chickens are extremely weak and never cause parts to detach.

unlockRuinedAttachments

This setting determines whether car attachments are automatically unlocked when they become ruined in collisions. The default is true.

LICENSE ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒

Copyright (c) 2021-2023 The Crimson Zamboni

This Software is licensed for non-commercial use only, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

The Software may not be monetized. This means that you cannot use it on a server with access limited only to paying players, or a server with extra privileges, such as priority queue slots, granted to paying players.

The Software is not authorized for posting on Steam, except under the Steam account Crimson Zamboni.

WARNING ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒

Unauthorized re-packing and re-uploading is strictly forbidden and will be taken down via DMCA notice without warning.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Car Ma on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-01-29, released 2023-01-29

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Car Ma.

Run Car Ma on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorCrimson Zamboni, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Car Ma, answered

Generated from the mod’s own source data.

Is it free?

Yes. Car Ma is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Car Ma from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run Car Ma on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload Car Ma in Files.