Source-checkedVehicles & ships

CarDamageConfig

by Kooftt · for DayZ

CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it…

214KDownloads
16 mo agoLast updated
761 KBFile size
Steam WorkshopSource

About CarDamageConfig

From Steam Workshop

CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it…

CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it useful.

The mod creates a configuration file in which you can activate, deactivate certain damages and modify the multipliers.

The configuration file is created inside the folder "Yourserver"\Profiles\CarDamageConfig\Settings.json

Below is the default configuration:

"Allow_VehicleCrashDamage": 1, >> Enables or disables crash damage "CrashDamageMultiplier": 1.0, >> Crash damage multiplier if active "ActivateCrashSound": 1, >> Enables or disables crash sounds "Allow_CrashPlayerAndPassagerDamage": 1, >> Activates or deactivates the damage to the vehicle crew due to crash "CrashPlayerAndPassagerDamageMultiplier": 1.0, >> Damage multiplier to vehicle crew due to crash "Allow_ImpactPlayerAndPassagerShockDamage": 1, >> Enable or disable shock damage independently, it is not necessary for the previous option to be active "ImpactPlayerAndPassagerShockDamageMultiplier": 1.0, >> Shock damage multiplier "Allow_EngineDamageExceedingRPM": 1, >> Enables or disables engine damage due to high RPM "Allow_EngineDamageLackCoolant": 1, >> Enables or disables engine damage due to lack of coolant "Allow_VehicleWeaponsDamage": 1, >> Enables or disables Weapon damage to vehicle chassis (Including Engine) "Allow_VehicleDoorsWeaponDamage": 1, >> Enables or disables Weapon damage to Doors, Trunk and Hood, etc. "Allow_VehicleWheelsWeaponDamage": 1, >> Enables or disables Weapon damage to Wheels "Allow_VehicleBatteryWeaponsDamage": 1, >> Enables or disables Weapon damage to Battery (Car and Truck) "Allow_VehicleSparkPlugWeaponsDamage": 1, >> Enables or disables Weapon damage to SparkPlug "Allow_VehicleRadiatorWeaponsDamage": 1, >> Enables or disables Weapon damage to Radiator "Allow_VehicleLightsWeaponDamage": 1, >> Enables or disables Weapon damage to Lights "VehicleFireArmDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active "VehicleExplosionDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active "VehicleMeleeDamageMultiplier": 1.0 >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active "Allow_VehicleDrownDamage" >> Enables or disables drown damage. "VehicledDrownDamageMultiplier" >> Drown damage multiplier if active. "Allow_VehicleHitPlayers": 1, >> Allows you to run over players with your vehicle. "Allow_VehicleHitAnimals": 1, >> Allows you to run over animals with your vehicle. "Allow_VehicleHitZombies": 1, >> Allows you to run over zombies with your vehicle. "Allow_VehicleReciveZombieHitsDamage": 1, >> Allows zombies to deal damage to the vehicle with melee hits, obviously to the parts where you have the damage activated. "VehicleReciveZombieHitsDamageMultiplier": 1.0, >> Applies multiplier to the damage that zombies do to the vehicle with melee hits "Extra_Allow_GasCanistersDamage": 1 >> Allows damage to blue gas canisters (why?? someone asked me to do it and I just did it hahahahaha)

1 = Enabled / 0 = Disabled Multipliers: "1.0" equals 100%, if you set 0.5 you would be reducing the damage to 50%... If you put 2.0 you will increase the damage to double (200%)

You may find some fault or malfunction even though I have done multiple tests before publishing it, I am waiting for your feedback. I will be working to add new features.

REPACK is not allowed

Highlights

From source data

Footprint

A 761 KB download, rated a light load on a server.

Last update

Its author last shipped an update 16 mo ago.

CarDamageConfig on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-07-02, released 2025-07-02, 761 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of CarDamageConfig.

Run CarDamageConfig on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
DayZ
File size
761 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorKooftt, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

CarDamageConfig, answered

Generated from the mod’s own source data.

Is it free?

Yes. CarDamageConfig is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download CarDamageConfig from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run CarDamageConfig on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload CarDamageConfig in Files.