About CloseAllDoors
From Steam WorkshopCloseAllDoors - Tactical Perimeter Security Make every server restart feel like a fresh apocalypse. Tired of the "Ghost Town" effect where every single door in Chernarus is wide open after a restart?…
CloseAllDoors - Tactical Perimeter Security
Make every server restart feel like a fresh apocalypse.
Tired of the "Ghost Town" effect where every single door in Chernarus is wide open after a restart? CloseAllDoors is a highly configurable server-side mod that automatically secures buildings upon server initialization.
It doesn’t just close doors; it changes the looting meta. By utilizing a smart locking system, high-value military and police locations become actual obstacles, requiring lockpicks or brute force to enter.
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🛑 Key Features
- Global or Zone-Based Closure: Configure the mod to close doors across the entire map, or restrict it to specific custom zones (defined by coordinates and radius).
- Smart Locking System: The mod doesn't just randomly lock outhouses. It uses Keyword Matching to identify specific building types. By default, it targets Police Stations, Prisons, and Military Barracks.
- RNG Elements: Set a specific Percentage for both closing and locking. Want 100% of doors closed, but only 50% of them locked? You have full control.
- Performance Friendly: Runs once at server init ([code]OnInit[/code]). No constant loops, no lag.
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⚙️ Configuration (Server Owners)
Upon the first start, the mod creates a default configuration file at:
$profile:CloseAllDoors/CloseAllDoorsConfig.json[/code]
You can customize every aspect of the mod without editing scripts.
[h3]Default Settings:[/h3]
[list]
[*] [b]Closed Doors:[/b] 100% chance (Entire Map).
[*] [b]Locked Doors:[/b] 50% chance (Targeting Police & Military zones).
[/list]
[h3]Example Config Structure:[/h3]
[code]
{
"PercentageOfDoorsClosed": 100.0,
"PercentageOfDoorsLocked": 50.0,
"ClosedDoorsZones": [
{
"Name": "Entire Map",
"Radius": 50000.0,
"Enabled": true
}
],
"LockedDoorsZones": [
{
"Name": "Military Zones",
"Keywords": [ "Mil_", "Barracks", "Airfield", "Radar" ],
"Enabled": true
},
{
"Name": "Medical Facilities",
"Keywords": [ "Hospital", "Medical" ],
"Enabled": false
}
]
}
Why is this cool? If you want to lock every shed, simply add [code]"Shed"[/code] to the keywords list. If you want to unlock hospitals, just set their [code]Enabled[/code] to [code]false[/code]. You can also create specific "Hardcore Zones" (like Tisy or NWAF) where doors are always closed, while leaving the coast open.
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⚠️ Notes
- Compatibility: Compatible with all maps (Chernarus, Livonia, Namalsk, etc.) as it scans objects dynamically based on the radius in your config.
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Repack Policy: You are free to repack this into your server modpack, but please give credit.
This mod was created to bring immersion back to the environment and slow down the "loot cycling" meta. Good luck, survivors.
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 mo ago.
CloseAllDoors on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-12-01, released 2025-12-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of CloseAllDoors.
Run CloseAllDoors on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorLamboS2N, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
