About DonutsZombies
From Steam Workshop🍩🧟 DONUTS ZOMBIES 🍩 This mod adds 100 infected to the game: 👤 71 males 👩 29 females All with unique visual variations to increase diversity and immersion. 🧟 SPECIAL VARIANTS Among the infected,…
🍩🧟 DONUTS ZOMBIES 🍩
This mod adds 100 infected to the game: 👤 71 males 👩 29 females
All with unique visual variations to increase diversity and immersion.
🧟 SPECIAL VARIANTS
Among the infected, you will find:
6 crawlers 3 slow walkers 2 without arms 1 without hands
Along with many other physical variations that make each encounter feel different.
🎨 RETEXTURES & VISUAL STYLE
The infected include multiple retextures that:
Make some look more human Make others more disturbing and grotesque Create a balance between realism and horror
🌍 MOD PURPOSE
To add more visual variety and improve atmosphere, making the world feel more immersive and unpredictable.
⚠️ IMPORTANT Weapons attached to bodies are visual only.
💬 Installation guide available in the Discussions section.
IMPORTANT NOTICE
DUE TO MANY QUESTIONS ABOUT ZOMBIES NOT SPAWNING, THE MOST COMMON ISSUE I HELPED FIX WAS RELATED TO THE EVENT BLOCKS. WHAT WAS SHARED BEFORE ONLY SHOWED WHERE TO PLACE THE ZMBs, NOT HOW TO CONFIGURE THEM LINE BY LINE CORRECTLY.
Here is a brief explanation:
In the events, inside the child lines like:
<child lootmax="5" lootmin="0" max="0" min="15" type="ZmbM_PatrolNormal_Autumn"/>
We need to count how many child lines exist within that event block.
Example from:
<event name="InfectedArmy">
If there are 20 child lines, we divide the total probability (100%) equally:
100% ÷ 20 = 5% chance per line
If we want equal chances for all zombies, we define it here:
max="0" min="5"
This means each zombie has a 5% chance.
Each event block must be calculated individually based on its own number of child entries.
Another example:
<event name="InfectedReligious">
Originally, there was only 1 zombie:
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>
That means it had a 100% chance to spawn.
Now, with the DONUTS_ZOMBIES mod, we have 3 more zombies. So the chances must be divided equally:
<child lootmax="5" lootmin="0" max="0" min="25" type="ZmbM_priestPopSkinny"/> <!-- DONUTS ZOMBIES --> <child lootmax="5" lootmin="0" max="0" min="25" type="Donuts_Zmb_Padre"/> <child lootmax="5" lootmin="0" max="0" min="25" type="Donuts_Zmb_PadreI"/> <child lootmax="5" lootmin="0" max="0" min="25" type="Donuts_Zmb_PadreII"/>
Each one now has a 25% chance, ensuring all can spawn.
I hope this brief explanation helps, and I’m available if you need further assistance.
To make life easier for some, a ready-made model of zombie events is in the discussions.
🥳 I give everyone permission to repack this in their server packs; use this mod as inspiration, create new texture variations for your servers, and have fun with it—I hope everyone has a great in-game experience. 🥳
https://github.com/Jhowpix/DonutsZombies.git
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 mo ago.
DonutsZombies on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-15, released 2026-06-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of DonutsZombies.
Run DonutsZombies on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorJh0wPix, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
