Source-checkedEconomy & shops

Enhanced Banking

by [2Low] LBmaster · for DayZ

Enhanced Banking This mod will change your Servers Economy and brings it to the next level. Even if you already had a banking mod on your Server. This is different. Features - Easy import from…

376KDownloads
4 yr agoLast updated
69 MBFile size
Steam WorkshopSource

About Enhanced Banking

From Steam Workshop

Enhanced Banking This mod will change your Servers Economy and brings it to the next level. Even if you already had a banking mod on your Server. This is different. Features - Easy import from…

Enhanced Banking

This mod will change your Servers Economy and brings it to the next level. Even if you already had a banking mod on your Server. This is different.

Features

- Easy import from Deadcraft's Banking or Advanced Banking by setting one option in the config (Mod does not need to be loaded for that) - Pesonal Bank account - Option to Rob ATMs - Group Bank Account (requires Advanced Groups) - Option to required a Credit Card - Robbing ATMs depends either on luck or on how much money was deposited there (controllable via Config) - When robbing an ATM you must stay within a Radius, but you can still defend yourself - Option to announce when Player robbes an ATM and also mark it on the map - Works without a Trader Mod and with custom currencies (default are from the Trader mod) - Multipe ATM variantes included - Option to easily add your Own Models by letting the Object inherit "LB_ATM_Base"

How to install

With Advanced Groups Mod

All your config Files will be located in your profiles/LBGroup folder

Without Advanced Groups Mod

All your config Files will be located in your profiles/LBBanking folder

the two important files are

ATMConfig.json

  - importFromDeadcraftBanking: 0 -> if set to 1, Enhanced Banking will try to import all Data from Deadcraft's Banking Mod (must not be installed)
  - importFromKRBanking: 0 -> if set to 1, Enhanced Banking will try to import all Data from the Advanced Banking Mod (must not be installed)
  - personalATMAccountEnabled: 1 -> controlls if the Personal Account should be available
  - personalATMAccountMaxMoney: 100000 -> Maximum Money a player can have (+ individual Bonus Limit)
  - personalATMStartMoney: 1000 -> Money a Player get's when using the ATM the first time
  - transactionDelayMS: 2000 -> Delay in Milliseconds between Transactions to prevent Spam
  - currencySuffix: "$" -> Custom currency Suffix if you use a different currency
  - hintRobAmount: 0 -> If set to 1, a hint with an estimated amount of money will be displayed before robbing the ATM (Hint messages and limits are set in robAmountHints !)
  - robMinimalAvailableMoney: 1000 -> Money, that must be available to rob. If expected Money is lower than the limit, the ATM cannot be robbed
  - markRobbedATMOnMap: 1 -> Will Mark the Position of the robbery on the Map (Only Advanced Groups or Basic Map)
  - robmarkerName: "" -> Name of the Marker. Will replace "$PLAYERNAME$" with the actual Playername of the robbing player
  - robmarkerIcon: "" -> Path to the Icon which will be used for the Map Marker
  - robbingTimeMinutes: 15 -> Time in minutes it takes to rob an ATM
  - minPlayersOnlineToStartRobbing: 25 -> Minimum Amount of Players online to allow ATM robbing
  - notifyAllPlayersWhenATMIsRobbed: 1 -> Will send a popup notification which will be displayed at the top to all Players. Will replace "$PLAYERNAME$" with the robbers name and "%ATM_POSITION%" with the position set in the ATMs config (see below)
  - robbingFinishedNotificationMessage: "" -> Message beeing displayed for everybody when the ATM was robbed successfully
  - robAmountHints: [] -> array which defines which hint will be displayed for a specific amount of money beeing available
      - minMoney: 0 -> Minimum Money beeing available for this hint to be displayed
      - description: "Low" -> The actual text, that will be shown
  - currencyValues: [] -> array which defines the value of each currency
      - itemclassname: "MoneyRuble1" -> Classname of the Item (Case sensitive !)
      - value: 1 -> Actual Value of the Item (if stackable, it's a single item of the stack)
[u]These options only apply if used together with the Advanced Groups Mod ![/u]
  - groupATMAccountEnabled: 0 -> Enabled the Group Account feature
  - groupATMCreationCost: 10000 -> How much Money it costs to create a Group Account for the Own group (will be removed from the players inventory)
  - groupATMAccountBaseMoney: 20000 -> Maximum Money which every Group has independent of the membercount
  - groupATMAccountPerPlayer: 25000 -> Additional Amount of Maximum Money every Group has for each Member
      -> 2 Members * 25000 + BaseMoney = 50000 + BaseMoney = 70000 Maximum
      -> 5 Members * 25000 + BaseMoney = 125000 + BaseMoney = 145000 Maximum
      -> Higher Basemoney will give smaller groups an advantage
  - groupATMMinPlayers: Minimul amount of Players needed to create a Group Account. (Account can still be accessed if member count falls below this value after creating the Account)

ATMPositions.json


  - classname: "LB_ATM_Green" -> Item Classname of the ATM which will be spawned
  - position: -> Position where the ATM is located
  - orientation: -> Orientation of the ATM
  - robPosition: "Green Mountain" -> Position which will be displayed in the Robbing Notification
  - canBeRobbed: 0 -> Defines if the ATM can be robbed or not. Should not be enabled for ATMs in the Safezone
  - needLockpickToRobATM: 1 -> Forces the Robber to have a Lockpick to rob the ATM
  - minutesLockedAfterRobbing: 10 -> Time in Minutes the ATM cannot be accessed by ANYONE after robbing was finished (both if successful or not)
  - minutesNotRobbableAfterRobbing: 60 -> Time in Minutes the ATM cannot be robbed by ANYONE after robbis was finished (both if successful or not)
  - minutesRobberNeedsToWaitBeforeRobbingAgain: 1440 -> Time in Minutes the Robber needs to wait until he can rob the ATM again (default is one Day)
  - useDepositedCashToCalculateRobbedMoney: 1 -> Use deposited Cash as base for the amount of money, that can be robbed from the ATM. (details below
  - cashDeposited: 0 -> Keeps track of how much money was deposited minus the withdrawn money. This value will be overwritten by the Server while running

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 69 MB download, rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Enhanced Banking on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-06-18, released 2022-06-18, 69 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Enhanced Banking.

Run Enhanced Banking on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Economy & shops

Currencies, shops, trading and rewards.

Compatibility

Game
DayZ
File size
69 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Author[2Low] LBmaster, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Enhanced Banking, answered

Generated from the mod’s own source data.

Is it free?

Yes. Enhanced Banking is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Enhanced Banking from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run Enhanced Banking on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload Enhanced Banking in Files.