About Fire Overhaul & Molotov
From Steam Workshop[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3472126429]NEW VERSION HERE!!!!!!!! What: With this mod you'll have Fire System Overhaul and Molotov Mechanics! NEWLY ADDED: " DragonBreath…
NEW VERSION HERE!!!!!!!!
What:
With this mod you'll have Fire System Overhaul and Molotov Mechanics!
NEWLY ADDED:
" DragonBreath Ammo " " Dragon Arrow Ammo " " Now Molotovs Can Explodes in your Hand if you dont Pay Attention"
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• "New Molotov Model" ( and Vodka As Well ) • "You can Lit UP a Molotov and throws it" • "Players / Animal / Zombies" will take flame • "Damage On Contact if you Step On the molotov flames" ( or if another entities step on ) • "Fire attached to Entities" • "Multiple Ways to Turn Off Fire" 1) With the action : you can perform action RISED,CROUCHED,PRONED if you dont have any weapon in hand 2) Rolling on the Ground [ if you have Eough Stamina ] 3) Swimming in the Sea/RIver/Lake • "Zombies and Wolves, if they're burning, while hitting u have a chance to lit you on fire as Well" • "Every Entities will get Damage Over Time while Burning" • "You can use Torches and Broom and hit another entities to have a chance to get it flamed" • "Fireplaces , if stepped on, make you burn" • "Some minor fix solved"
in future i may add medical consequences.
How:
In .JSON you can set the amount:
DMG_To_Player_In_Burning_State = -4; DMG Dealt while a Player is Burning ( at rnd tick interval)
Bleed_Chance_While_Burning = 5; Chanche to Bleed while Burning ( at rnd tick interval)
Flame_Passed_By_Burning_Zombie = 25; Chance to get Flame passed by an Hitting Zombie
Burning_State_Timer_Punched_By_FlZombie = 7; How long last the Flame passed by an Hitting Zmb
DMG_AoE_Throwed_Molotov_Entities_One_Shot = -15; DMG to every Entitiy when a bottle is throwed to it
Tick_Flame_Duration_Human_Stepping_On_Molotov = 20.0; Burning Duration while steppin on Flames
Tick_Timer_Per_Animal_Damage = 5.0; DMG to Animal every Tick
DMG_Per_Tick_Animal = -15; Animal Tick
Tick_Timer_Per_Zombie_Damage = 5.0; DMG to Zmb every Tick
DMG_Per_Tick_Zombie = -15; Zombie Tick
ExtraDMG_Hitting_With_Flamed_Torch_Or_Broom = -5;
Time_Flame_Passed_By_Flamed_Torch_or_Broom_Hit = 50; //Burning time while hit by a broom or torch flamed ( this is for Player)
BurningTimeAfterDragonBreathHitMin = 10; //Min Burning Time Randomizer in SECONDS for DragonBreath Bullet
BurningTimeAfterDragonBreathHitMax = 30; //Max Burning Time Randomizer in SECONDS for DragonBreath Bullet
BurningTimeAfterArrowHitMin = 10; //Min Burning Time Randomizer in SECONDS for Dragon Arrow
BurningTimeAfterArrowHitMax = 30; //Max Burning Time Randomizer in SECONDS for Dragon Arrow
DestroyOnRagConsumed = true; // After 30 SECONDS Molotov will be Destroyed if TRUE otherwise Just Rag
Join My Discord for more information about the Mod:
discord.gg /TTSSBs8fp3
Or look at the "Discussion" TAB :D
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 23 mo ago.
Fire Overhaul & Molotov on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-12-12, released 2024-12-12
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Fire Overhaul & Molotov.
Run Fire Overhaul & Molotov on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorNotYes555, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
