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FoXyKOTH

by FoX · for DayZ

Current Version: 1.16 🔄 Client-Side Mod FoXyKOTH runs as -mod= (not -serverMod). Sponsored by INK GAMING Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity What is FoXyKOTH? A…

9.8KDownloads
13d agoLast updated
Steam WorkshopSource

About FoXyKOTH

From Steam Workshop

Current Version: 1.16 🔄 Client-Side Mod FoXyKOTH runs as -mod= (not -serverMod). Sponsored by INK GAMING Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity What is FoXyKOTH? A…

Current Version: 1.16

🔄 Client-Side Mod

FoXyKOTH runs as -mod= (not -serverMod).

Sponsored by INK GAMING

Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity

What is FoXyKOTH?

A fully automated King of the Hill event system for DayZ: dynamic PvE combat zones where players fight AI, survive reinforcement waves and hold territory to win loot. Events run on a timer, pick random zones, spawn enemies and scenery, and challenge players to hold the zone. Any map, no required mods.

Event Lifecycle

• Scheduling - Delays, player-count checks, random zone selection • Event Started - Flag raised, enemies spawn, notifications, map marker • Fight Started - Player enters zone, capture progress begins • Waves - Timed enemy reinforcements with escalating difficulty • Captured / Failed - Reward crate on win, or time runs out • Cleanup - Everything spawned is removed

Zone System

• Unlimited named zones with custom position, radius and enemy count • Every global setting overridable per zone (-1 = inherit global) • Per-zone enemy pools, reward containers, flags, static objects, manual wave configs • Per-zone reward system, No-Fly Zone overrides (incl. the 7.9 options), and sound overrides • Per-zone loot pools for FOXY rewards (empty = fall back to global pool) • Per-zone whitelist, blacklist, punishment overrides, notification settings • Create, delete, move, enable/disable zones in-game

Core Features

• Capture Mechanics - Multi-player capture speed bonus, abandon decay with grace delay, contested-freeze when two teams clash, configurable flag system • Event Timer Pause - Optionally freeze the clock while the zone is occupied (capped per event) so hard-fought captures aren't cut short (global + per-zone, on by default) • Enemy System - Three-tier resolution (wave > zone > global), weighted random, leash, per-player scaling, modded creatures • Expansion AI Support - Optional. eAI classnames in the enemy pool are detected and set up through the full Expansion pipeline (faction, loadout, formation, grouping, combat). 10 fields with zone overrides; mixed zombie + eAI pools. Without Expansion AI the mod behaves identically. • Wave System - Auto-split or manual per-zone waves with per-wave enemy pools and notifications • 3 Reward Systems - FOXY (native loot table with attachments/alternatives, per-zone pools), LBmaster presets, or COT loadouts, with auto-fallback • Sound System - Positional audio for 6 event types with per-zone overrides, volume, range and cleanup lead-time warning • Capture Milestones - Progress notifications (default 25/50/75%) via in-game, Discord and sound • Death Immunity - Optional grace period after dying in a zone; immune players skip punishment (switchable) • Built-in HUD - Optional server-controlled overlay (zone, capture bar, timer, distance, players, waves, boss HP, contested state); disabled by default for addon-HUD compatibility • In-Game GUI - Full admin panel + optional player panel (status, My Stats, leaderboards). Open with the bare admin command or a bindable key (off by default). Every setting editable in-game, live event control • Access Control - Whitelist/blacklist (global + per-zone) with punishment (8 damage types, 5 timing modes) and 3rd-party cancel hooks • Notification Titles - In-game + Discord embed titles, map marker names, zone enter/exit notifications (global + per-zone) • Flags & Grenades - Per-zone flag pools, 8 non-pickupable win smoke grenades

Discord Integration

• 14 event types, per-webhook routing, Show/Hide toggle per field • Rich embeds or plain text, bot name, embed colour, rotating logos • AutoThrottle (rate limiting) and AutoSplit (overflow handling) built in

Map Markers & No-Fly Zones

• Built-In Map Markers - Color-coded 2D and 3D map markers that change with event state, no dependencies. Works in every setup (Vanilla, Expansion, and LBmaster). • FoXyNoFlyZone - Automatic temporary NFZ around active events with per-zone overrides; never expires mid-fight. With NFZ 7.9: zone group, visual + colour, re-entry rules, min occupants, sound override and a winner pass (free passage for winners after capture) • Both quietly disabled when their mods aren't installed

In-Game Admin Commands

Prefix: !FoXyKOTH (configurable). Full in-game control:

Core: reload, reset, backup, logger, timestamp, debug Events: list, start, stop, status, cleanup Zones: enable, disable, info, create, delete, move, zset (per-zone overrides + reset) Settings: set (global fields), enemy/loot/flag/container (list/add/delete/clear) Discord: botname, messagetype, embedcolor, throttle, autosplit, webhook, logo Access: whitelist, blacklist, punishment, notify (all global + per-zone) Other: messages, markers, nfz, sound, waves, rewardsystem, lbpreset, cotloadout, kothgui, tp

Player commands: help, info, version.

Third-Party API

Dependency-free public API. Use #ifdef FOXYKOTH so your mod compiles without FoXyKOTH. Modders Guide with 100+ verified examples + an Addon Builder in the Config Editor.

• 43 ScriptInvoker Events - lifecycle, player (incl. disconnect-in-zone), team, zone, combat (kill hook names the real shooter), milestone, contested, clock-pause, Expansion AI, admin • CancelToken Pattern - veto event starts, wave spawns, reward spawning, cleanup, and punishment

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 13d ago.

FoXyKOTH on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-04, released 2026-10-04

Game versions by loader

LoaderGame versionsNewest
Workshop

From 2 recorded builds of FoXyKOTH.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-042026-10-04n/aWorkshop
2026-09-052026-09-05n/aWorkshop

Run FoXyKOTH on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Chat & community

Chat, voice, Discord, clans and other community features.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorFoX, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

FoXyKOTH, answered

Generated from the mod’s own source data.

Is it free?

Yes. FoXyKOTH is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download FoXyKOTH from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run FoXyKOTH on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload FoXyKOTH in Files.