Source-checkedGameplay & overhauls

GarageFix

by Knakkel030 · for DayZ

TEXT FROM THE OROGINAL-MODPAGE (the mod-creator workshop was delete from steam) BIG THX TO KGB I WILL NOT UPDATE THAT MOD BECAUSE I HAVE NO SKILL TO DO THAT. xD…

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3 yr agoLast updated
Steam WorkshopSource

About GarageFix

From Steam Workshop

TEXT FROM THE OROGINAL-MODPAGE (the mod-creator workshop was delete from steam) BIG THX TO KGB I WILL NOT UPDATE THAT MOD BECAUSE I HAVE NO SKILL TO DO THAT. xD…

[h1]TEXT FROM THE OROGINAL-MODPAGE (the mod-creator workshop was delete from steam) BIG THX TO KGB

I WILL NOT UPDATE THAT MOD BECAUSE I HAVE NO SKILL TO DO THAT. xD[/h1] ___________________________________________________________

[client mod]

Fix for Garage modification:

List of changes:

1. Now, when saving, cars will take into account the hierarchy of all items in themselves and will save all the loot.

This should be a MustHave on all servers.

1.2 When a car spawns (not from the garage, but for example through the admin panel), its hash number (a variable that connects the key and the car) will be filled in automatically. This had to be done, otherwise the car could be opened from step 2 remotely with an empty key. (variable is filled if it = 0).

1.3 A partial translation into Russian has been completed - at least it will be clear what they wanted to tell us)

1.4 Added server settings along the path profiles/Depositary_System/Main_Settings.json Here you can configure the garage to NOT park broken cars (completely destroyed)

1.5 Items that are placed in the car will have exactly the same health that they had before parking.

1.6 Fixed a terrible bug from the original developer: If you had the MuchMoreKeys Mod installed, then when you issued the key from the garage, the key did not fit any car.

P.S. Also, all liquids, food, and ammunition will be stored correctly. Things remain in their places, in which cells they were located.

2. Added action to the car key "Use":

When applied, the player will be able to open the car with the key at a distance of up to 30 meters (only the car to which the key is attached). Also, while using the command, a sound will be played. 1 squeak - closing, 2 squeaks - opening. If the car does not have an associated key, the command will not work.

3. An additional option will appear in the garage menu. "Delete car" button A button that, when clicked, will allow the player to delete data about a machine that is no longer on the server.

3.1 Built-in functionality for placing a car standing in the world in a garage if no one has used it for N minutes. [FUNCTION IS DISABLED BECAUSE NOT WORKING STABLE] This feature will be OFF by default. If the server owner needs to enable it, it is enabled in the config. You will also need to indicate the time in minutes after which the car will automatically enter the garage.

3.2 Added setting "Enable_FuelRestore" Default is ENABLED. Determines whether to restore fuel to the car when taken out of the garage If it is turned off, exactly as much fuel will be restored as it was when it was placed in the garage.

3.3 Added setting "Enable_Repair" Default is ENABLED. Determines whether to repair the health of all attached items in slots. If turned off, exactly as much health will be restored as it was when placed in the garage.

Path to settings: profiles\Depositary_System\Main_Settings.json

The car will arrive if all conditions are met:

0. Auto parking is enabled (Enable_AutoParkCars setting) 1. It is on the map 2. Engine off 3. The car does not move 4. The player got into it (after the edit dated 09/04/2023) and started the car 5. The car is not destroyed 6. No one is driving 7. there are no players in the 50 m Radius (specified in the INT_TrackerRadius_NonPlayersArea setting)

3.2 Automatic conversion of the old garage config to the new one

4. MuchMoreKeys Mod: 4.1 These fixes must be fully compatible with it.

External modification

LICENCE You can use this mod on your servers, You can include it in your mod collection, You can repack it

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

GarageFix on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-02-23, released 2024-02-23

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of GarageFix.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run GarageFix on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorKnakkel030, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

GarageFix, answered

Generated from the mod’s own source data.

Is it free?

Yes. GarageFix is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download GarageFix from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run GarageFix on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload GarageFix in Files.