About HypeTrain
From Steam WorkshopThe HypeTrain mod adds fully functional player-driven trains to DayZ. Attach different types of cargo wagons to transport passengers, items, and liquids around the map. Additionally, you can place…
The HypeTrain mod adds fully functional player-driven trains to DayZ. Attach different types of cargo wagons to transport passengers, items, and liquids around the map. Additionally, you can place containers such as barrels and other base-building items on the wagons to turn your train into a mobile base. Key features:
- Vaulting, walking, jumping, ladder climbing, etc. all supported while moving and even between wagons!
- Physical item transport (not just a virtual inventory)
- Very close to real-life simulation of train physics. Be aware of inclines!
- Fully custom and immersive sound design for all aspects of the train
- Interactable, automatic level crossings
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Installation / Setup
Dedicated Server
Add the mod to your server and copy the keys folder content into yours. The mod does NOT come with full example files for the central economy setup yet. You can use the included example mission files as a quick and easy way to spawn in a train setup, even if you already have persistence data. It is also possible to spawn them via your choice of admin tools. Please refer to the pinned discussion section for a list of all the relevant class names!
Singleplayer
If you just want to play around with the mod in singleplayer you can use the official launcher → Parameters → All Parameters → Advanced → Mission, and select one of the missions that come with the mod e.g [code]...\Steam\steamapps\common\DayZ\!Workshop\@HypeTrain\missions\hypetrain.chernarusplus[/code]
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Roadmap / Contact
I intend to update this mod for a few years to deliver bug fixes, performance improvements, and new features based on user requests. There are many things planned like advanced base building options, reinforcing the train for combat, and new types of trains such as hand-driven pump carts. Feel free to join my mod discord to learn more about my plans, and talk to me about your ideas, feedback, and bugs you found.
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FAQ
Is the mod ready to be used on my live server?
It depends! The mod is currently still in BETA state. Until all known bugs and balancing concerns are resolved and the performance could be tweaked, I can not recommend running it on a high population server. If you have a test server or are only playing with a smaller group it is worth checking out though. A persistent multiplayer experience is generally supported already.
Should I be using the init.c files from the example missions on my server?
NO! Those are for demo testing. Please consider properly setting up train spawns through the central economy. All class names can be found in the discussion section: Class names and central economy
What maps are supported?
Currenlty only ChernarusPlus, Enoch and Namalsk are supported. However, I will be updating the tooling and work with map authors to get support for their maps in as well.
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Credits
I am very grateful for all the people who helped me over the years. I would have never reached my vision without their support!
- [BI] Miroslav Manena - Game updates to support moving platforms, interpolation, and countless bug fixes.
- [BI] Jacob_Mango - Game updates, prototyping, and providing code used in my mod
- [BI] czn1ckl3ss - Game updates, advisor on simulation and "physics" for my "teleporting buildings"
- [BI] Sumrak - Map updates, asset- and modding advice
- [BI] DanceOfJesus - Map updates
- [BI] MarioE - Chain animation math, modding advice
- RyanTT - Gameplay design feedback, images, videos, and asking me every other day where the train mod is
- Baroness - Locomotive and wagon skins, image media
- Lasyen - Sound sample editing/mixing
- DayzUnderground Team - Whistle assets
- Munghard - Modeling advice and commissions
- z3dartist - Boxed wagon UV re-mapping commission
- Helkhiana - Inventory item setup advice
- Creep - Inventory item setup advice
- Wardog - Scripting advice
- DaOne - Scripting advice
- Not A Banana - Attachment holding proxies
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Support my work
If you like the mod and want to help me maintain it, please consider donating to me. It helps me pay for licensed assets and commissions, thank you.
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License
The entire mod, unless specified by individual folder licenses inside the PBOs, is licensed under: DayZ Public License - No Derivatives (DPL-ND) I do not allow re-uploads/re-packaging into mod bundles. Use workshop collections for your servers! Any reuploads will be taken down.
Highlights
From source dataFootprint
A 96 MB download, rated a light load on a server.
Last update
Its author last shipped an update 17 mo ago.
HypeTrain on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-06-06, released 2025-06-06, 96 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of HypeTrain.
Dependencies
- Required: CF
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run HypeTrain on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- DayZ
- File size
- 96 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorArkensor, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
