About KM_WaterWell
From Steam WorkshopKM WaterWell Build your water supply. Keep it maintained. Test before you drink. Build a working water well for your DayZ base using familiar tools and materials. Optional maintenance, dry-out and…
KM WaterWell
Build your water supply. Keep it maintained. Test before you drink.
Build a working water well for your DayZ base using familiar tools and materials. Optional maintenance, dry-out and water-quality systems support both KM wells and vanilla map wells, with separate server settings.
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WHAT'S INCLUDED
- Craftable wells with physical, stage-by-stage construction.
- Drink directly, wash bloody hands and fill compatible containers.
- Hammer or hand repairs, with prompts showing missing materials.
- Optional dry-out, usage limits and refill timers.
- Support for blue and yellow vanilla map pumps.
- Separate illness chances for KM and vanilla wells.
- Water testing, purification tablets and optional bottle contamination.
- Individual well state, treatment persistence and server-side JSON settings.
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CRAFTING & CONSTRUCTION
Craft a Water Well Kit using 1 Large Stone + 10 Wooden Planks. Place it on suitable ground, attach materials and build each stage.
Site → Foundation → Lower Wall → Upper Wall → Pillars → Roof → Working Well
- Foundation: 2 Logs + 6 Large Stones. Tool: Shovel.
- Lower Wall: 1 Log + 5 Planks + 10 Nails + 6 Large Stones.
- Upper Wall: 1 Log + 5 Planks + 10 Nails + 6 Large Stones.
- Pillars: 2 Logs + 10 Planks + 25 Nails.
- Roof: 2 Logs + 10 Planks + 15 Nails + 4 Metal Sheets.
All stages after the foundation use a Hammer.
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REPAIRS & DRY WELLS
When enabled, broken wells need the configured stones, planks and nails before repair. Adjust material costs, repair times, hammer damage and hand-repair stamina use.
Set uses before breaking, repairs before becoming worn and the chance of drawing water from a worn well. Dry-out settings control usage limits, refill delays and whether hand washing counts towards usage.
Each well tracks its own condition independently.
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WATER QUALITY & TREATMENT
Set separate IllnessChancePercent values from 0–100 for KM and vanilla wells. Enable Cholera exposure from drinking or optional contaminated container fills. Location overrides give selected vanilla wells their own risk.
Hold a Water Test Kit and aim at a well to check its configured illness risk and remaining treatment time. Each successful test consumes one use.
Hold vanilla Purification Tablets and aim at a well to treat it. The default is 1 tablet for 1 hour; both are configurable. Treatment protects direct drinking and new fills from this mod's Cholera system. Remaining treatment persists and pauses while the server is offline.
Well treatment does not cure sick players or clean previously collected water. Use DayZ's normal tablet interaction to purify existing containers.
Illness and bottle contamination are off by default. Testing and tablet treatment are enabled by default.
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SERVER CONFIGURATION & ADMIN TOOLS
Files are generated under your server profile/KM_WaterWell/:
- General.json — general settings and admin access.
- KMWell.json — custom-well placement, maintenance and water quality.
- VanillaWell.json — map-well settings and location overrides.
- VanillaWellStates.json and WellTreatments.json — saved state.
- Backups/ — migration backups.
Legacy KM_WaterWell_Config.json settings migrate while preserving the original file. Vanilla repair, dry-out and illness systems are off by default.
Optional admin tools provide inspect, refill, repair and reset actions. Enable EnableAdminWellControls, add Steam IDs to AdminSteamIDs in General.json, then reconnect. Aim at a well with empty hands. Admin changes are logged.
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INSTALLATION & SETUP
- Load @KM_WaterWell on server and clients using -mod. Keep versions matched.
- For signed releases, copy the supplied .bikey into the server's keys folder.
- Start the server to generate settings. Stop before editing, then restart.
- Add KM_WellWaterTestKit to your loot, trader or item-distribution settings.
- Test construction, maintenance, water quality and persistence before a live rollout.
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PERMISSIONS
You may repack this mod for your server.
- Do not publicly re-upload or redistribute this mod.
- Do not upload edited public versions.
- Do not claim this work as your own.
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SUPPORT & FEEDBACK
Leave a Like, add to Favourites and share the original Workshop page to support development.
For bug reports, include your mod version, map, well type, relevant settings, logs and steps to reproduce.
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Build it. Maintain it. Keep your survivors supplied.
— KM_Mods
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8d ago.
KM_WaterWell on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-08, released 2026-10-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of KM_WaterWell.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-08 | 2026-10-08 | n/a | Workshop |
| 2026-08-05 | 2026-08-05 | n/a | Workshop |
Run KM_WaterWell on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorKizerKyle, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
