About Mental Illness Overhaul
From Steam WorkshopATTENTION!!! SOME FEATURE CAN GIVE NAUSEA/EPILEPSY REACTION, IF YOU SUFFER THIS, DISABLE THE IMAGE ON THE .JSON What: This is a complete rework of my previous…
ATTENTION!!! SOME FEATURE CAN GIVE NAUSEA/EPILEPSY REACTION, IF YOU SUFFER THIS, DISABLE THE IMAGE ON THE .JSON
What:
This is a complete rework of my previous Mental Illness Mod, i wanted to add more stuff and making them editable by the user.
How:
More Illness you have more Noises you're going to hear inside your Head Killing a Player , Get a Bleeding Wound from a Zombie,and eating Human Steak can modify your MentalHealthState. ( and many more ) With:
- "Vodka" or "Beer" liquid ( is not the Bottle but the Liquid inside )
- "Rest" ( Laying Down )
your Disease State will Decrease,
while with BloodTestKit you can check your General Immunity and your Mental Illness Level.
you can set eveything you need in the .JSON
see the video for further explantion ^^
{
"MentalIllnessAll": [
{
"qtywAlcol": 8.0,
"qtyHumanSteakInserted": 20.0,
"qtyRest": 0.5,
"tickDiseaseCheck": 10.0,
"qtyShock": 0.10000000149011612,
"maxCount": 1000,
"stage1": 100,
"stage2": 250,
"stage3": 400,
"stage4": 600,
"stage5": 800,
"radNameTestKit": 32,
"spawnZombiePhantomQty3": 1,
"spawnZombiePhantomQty4": 2,
"spawnZombieQty5": 1
}
],
"MentalIllnessCombat": [
{
"qtyBiteInserted": 10.0,
"qtyBiteInsertedAnimal": 10.0,
"qtyAgentKillinPlayer": 100.0,
"qtyAgentKillinZombie": 5.0,
"qtyAgentKillinAnimal": 5.0,
"qtyShockDEFFromEnemy": 30
}
],
"MentalTimer": [
{
"restTimer": 3.0,
"illCheckTimer": 900.0,
"songCheckTimer": 120.0,
"mentalSoundTimer": 60.0,
"morementalSoundTimer": 45.0,
"moremorementalSoundTimer": 30.0,
"suicideCheckTimer": 20.0,
"suicideCheckTimerOffset": 5.0,
"spawnZombiePhantomTimer3": 120.0,
"spawnZombiePhantomTimer4": 60.0,
"spawnZombieTimer5": 30.0
}
],
"MentalTimerStagesImage": [
{
"timerMinStage1": 450.0,
"timerMaxStage1": 600.0,
"timerMinStage2": 300.0,
"timerMaxStage2": 450.0,
"timerMinStage3": 120.0,
"timerMaxStage3": 220.0,
"timerMinStage4": 10.0,
"timerMaxStage4": 40.0,
"timerMinStage5": 120.0,
"timerMaxStage5": 60.0,
"timerMinStageFULL": 4.0,
"timerMaxStageFULL": 8.0
}
],
"DropTimer": [
{
"timerMinDrop": 400.0,
"timerMaxDrop": 500.0
}
],
"MentalZombieSpawn": [
{
"spawnZombieName": "ZmbM_HermitSkinny_Beige"
}
]
}
"invasibility": 0.0, // Grow per SEC
"maxCount": 1000.0, // Agent MaxCount KEEP these VALUES SAME as ABOVE
"immunoPotency" : 0; // grow when players immune system is at this level or lower"
"dieOffSpeed": 0.0 // how fast the agent dies off when not potent enough to grow(per sec)"
"obsessiveLaugh": 1, // enable Growing Mad Laugh
"sleepingSound": 1, // enable SleepSound
"sleepingSoundSet": "Sleep_SoundSet" // select SleepSoundSet "Sleep_SoundSet" by default
enum EStatLevels
{
GREAT, = 0
HIGH, = 1
MEDIUM, = 2
LOW, = 3
CRITICAL, = 4
}
Discord Link
discord.gg/TTSSBs8fp3
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Mental Illness Overhaul on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-04-09, released 2023-04-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Mental Illness Overhaul.
Run Mental Illness Overhaul on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorNotYes555, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
