About MuchCarKey Logs Fix
From Steam WorkshopMCK Logging System Fix - This mod fixes an issue where remote locking events were logged incorrectly—locking was recorded as unlocking and vice versa. The logic has now been corrected. -…
MCK Logging System Fix
- This mod fixes an issue where remote locking events were logged incorrectly—locking was recorded as unlocking and vice versa. The logic has now been corrected.
- Additionally, a "remote" suffix has been added to log entries triggered via remote control, making it easier to distinguish between manual and remote interactions.
- Also included is a fix for vehicle exit logging ("exited vehicle"), which was not working in the MCK mod.
Can be server-side only
Ready for 1.29 Contact: https://discord.gg/st2wq7AJKR
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 19 mo ago.
MuchCarKey Logs Fix on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-04-04, released 2025-04-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of MuchCarKey Logs Fix.
Dependencies
- Required: MuchCarKey
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run MuchCarKey Logs Fix on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author5treet, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
