Source-checkedMaps & scenarios

MWGSM_Road_Spawner

by LamboS2N · for DayZ

MWGSM Road AI - Universal Road Detection AI Spawner SERVER-SIDE ONLY By MWGSM LLC What is this? MWGSM Road AI automatically detects every road and trail on any DayZ map and spawns AI along them near…

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About MWGSM_Road_Spawner

From Steam Workshop

MWGSM Road AI - Universal Road Detection AI Spawner SERVER-SIDE ONLY By MWGSM LLC What is this? MWGSM Road AI automatically detects every road and trail on any DayZ map and spawns AI along them near…

MWGSM Road AI - Universal Road Detection AI Spawner

SERVER-SIDE ONLY

By MWGSM LLC

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What is this?

MWGSM Road AI automatically detects every road and trail on any DayZ map and spawns AI along them near players. No manual position lists, no map-specific configs — it works out of the box on Chernarus, Livonia, Namalsk, Deer Isle, Esseker, Takistan, Sakhal, Banov, and any custom map you throw at it.

Roads are dangerous again.

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How It Works

On first boot, the mod scans the entire map's terrain surface types on a grid. It identifies asphalt, concrete, gravel, tarmac, dirt paths, and trails automatically — then caches the results so every restart after that loads instantly.

When players are online, AI spawn randomly on detected roads within a configurable radius. Groups appear, patrol, and despawn when no players are nearby. A hard cap keeps your server running smooth.

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Key Features

  • Universal map support — auto-detects roads on ANY map, no manual positions needed
  • Four AI frameworks supported — switch with one config line:
  • [list]
  • Vanilla Infected — zombies on roads, no extra mods needed
  • DayZ Expansion AI — armed human NPCs using your existing Expansion loadouts
  • AI Bandits (by Hunter688) — lightweight armed AI, reads gear directly from DynamicAIB.json
  • Custom — any third-party AI mod

[*] Full AI Bandits integration — reads your DynamicAIB.json directly, applies weapons via PredefinedWeapons, clothing via npcproperties, loot, accuracy, grenade chance, faction, and group assignment. Your AI Bandits spawn fully equipped and combat-ready on roads [*] Reads Expansion's own loadout JSONs — no duplicate gear configs, uses whatever loadouts you already have set up in ExpansionMod/Loadouts/ [*] Faction system — multiple factions with independent spawn weights, or add your own [*] Smart spawning — line-of-sight checks prevent AI from popping in right in front of players [*] Auto-despawn — AI too far from all players are cleaned up automatically [*] Road caching — scans once, caches to JSON, instant load on every restart [*] Server-side only — clients do NOT need this mod installed [*] Fully configurable — max AI count, spawn radius, cooldowns, group sizes, surface keywords, all from one JSON file [/list]

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Quick Setup

[olist] [*] Copy MWGSM_RoadAI to your server root [*] Add to your startup: [code]-serverMod=MWGSM_RoadAI[/code] [*] Start the server — config is auto-generated on first boot [*] Edit config.json in your server profile to customize [/olist]

That's it. First boot scans the map (30-120 seconds), caches the results, and AI start spawning on roads near players.

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Switching AI Type

Open config.json and change one line:


"AIType": "Infected"        ← Vanilla zombies, no extra mods
"AIType": "ExpansionAI"     ← Armed human NPCs (requires DayZ-Expansion-AI)
"AIType": "AIBandits"       ← Armed infected-based AI (requires AI Bandits by Hunter688)
"AIType": "Custom"          ← Your own AI mod's classnames

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AI Type Details

Vanilla Infected

Standard DayZ zombies spawned on roads. No extra mods needed, no gear to configure.

DayZ Expansion AI

Armed human NPCs with full gear. Reads your loadout JSONs directly from ExpansionMod/Loadouts/ — the same files Expansion's own patrol system uses. Requires DayZ-Expansion-AI.

Three default factions: [table] [tr][th]Faction[/th][th]Spawn Weight[/th][th]Hostile[/th][th]Loadout[/th][/tr] [tr][td]Bandits[/td][td]3.0 (most common)[/td][td]Yes[/td][td]BanditLoadout[/td][/tr] [tr][td]Military[/td][td]1.0[/td][td]Yes[/td][td]EastLoadout[/td][/tr] [tr][td]Survivors[/td][td]1.5[/td][td]No[/td][td]HumanLoadout[/td][/tr] [/table]

AI Bandits (by Hunter688)

Lightweight AI based on infected simulation — uses far less server resources than player-based AI. Our mod reads your DynamicAIB.json directly and applies everything using AI Bandits' own native methods:

  • Weapons — reads weaponpool and PredefinedWeapons, equips with full attachments and ammo
  • Clothing — reads all npcproperties slots (headgear, masks, vests, backpacks, bodywear, belts, pants, shoes, gloves, armband)
  • Loot — reads loot array for death drops
  • Combat — sets accuracy and grenade chance from your group config
  • Groups & Factions — creates proper BanditAIGroup with faction assignment, so AI targets enemies correctly and fights as intended

Set AIBanditsGroupName in config.json to match a group name from your DynamicAIB.json (default: "Group1"). All gear and behavior comes from that group's definition — one source of truth.

Requires: AI Bandits by Hunter688

Custom

For any other AI mod. Set your classnames and define loadouts manually in config.json.

Configuration Highlights


AIType: "ExpansionAI"     — Which AI framework to use
MaxActiveAI: 60           — Hard cap on total alive AI
SpawnRadiusMin: 200       — Minimum meters from player to spawn
SpawnRadiusMax: 800       — Maximum meters from player to spawn
DespawnRadius: 1200       — AI beyond this from ALL players are removed
SpawnCooldown: 30         — Seconds between spawn attempts per player
SpawnChance: 0.6          — 60% chance per attempt
SpawnGroupSizeMin: 1      — Minimum group size
SpawnGroupSizeMax: 4      — Maximum group size
ScanGridSize: 50          — Meters between surface sample points

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 7 mo ago.

MWGSM_Road_Spawner on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-04-12, released 2026-04-12

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of MWGSM_Road_Spawner.

Run MWGSM_Road_Spawner on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorLamboS2N, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

MWGSM_Road_Spawner, answered

Generated from the mod’s own source data.

Is it free?

Yes. MWGSM_Road_Spawner is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download MWGSM_Road_Spawner from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run MWGSM_Road_Spawner on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload MWGSM_Road_Spawner in Files.