About NoCarDamage
From Steam WorkshopNoCarDamage – Vehicle & Passenger Damage Control NoCarDamage you can disable or fine-tune damage for vehicles and players while inside vehicles. Stop vehicles from taking crash damage, bullet damage,…
[h1]NoCarDamage – Vehicle & Passenger Damage Control[/h1]
NoCarDamage you can disable or fine-tune damage for vehicles and players while inside vehicles. Stop vehicles from taking crash damage, bullet damage, explosion damage, and more.
The mod generates a config file on first start, so you can quickly enable/disable features globally and override them per vehicle class. If you want player not drown from water damage, change Vanilla drown settings in cfggameplaysettings.json. _______________________________________________________________
[h1]How the config works[/h1] On first run the mod generates: $profile:NoCarDamage\NoCarDamage_Config.json
You can: - Set global rules (apply to all vehicles) - Enable VehicleOverrides to override rules per vehicle class - Use AutoExtendVehicleOverrides to automatically populate overrides for new vehicles, do your changes and set it to 0 and it will delete all unneeded entries, to reduce impact on server perfomance.
Override values: 1 = enabled 0 = disabled -1 = inherit the global setting _______________________________________________________________
Vehicle Overrides
"EnableVehicleOverrides": 1 = Enables per-vehicle override rules. "AutoExtendVehicleOverrides": 1 = Auto-adds missing vehicle classes into your override list (useful for modded vehicle packs).
AutoExtendVehicleOverrides needs to be set to 0 after you have done your changes, this will reduce the average tick time
If your server needs to read a big config at the start, it will have a high average tick time. Set AutoExtendVehicleOverrides to 0 after you have done your changes. Your server will have a high tick time after the next restart, because it had to read the config and delete all unneeded entries. Restart your server again with "AutoExtendVehicleOverrides": 0 to gain a minimal average tick time.
Example vehicles override { "ClassName": "Nissan_Skyline_White", "Vehicle_BlockBullets": -1, "Vehicle_BlockExplosions": -1, "Vehicle_BlockMelee": -1, "Vehicle_AllowGlassDamage": -1, "Vehicle_DisableCrashDamage": -1, "Vehicle_DisableWaterDamage": -1, "Vehicle_BlockContaminated": 1, "Player_BlockContaminatedWhileInVehicle": 1, "Player_DoorOpenDisablesProtectionInContaminated": 1, "Vehicle_DisableRedlineDamage": -1, "Vehicle_BlockCrewCrashDamage": -1, "Vehicle_EnableCrashSounds": -1, "Vehicle_NoDamageToZombies": -1, "Vehicle_NoDamageToAnimals": -1, "Vehicle_NoDamageToPlayers": -1, "Vehicle_NoDamageToExpansionAI": -1, "Vehicle_AutoFlip": -1, "Vehicle_DisableCrash_MaxSpeedKmh": -1.0, "Player_NoDamageWhileInVehicle": 1, "Player_BlockAllDamageWhileInVehicle": -1, "Player_BlockBulletsWhileInVehicle": 1, "Player_BlockExplosionsWhileInVehicle": 1, "Player_BlockMeleeWhileInVehicle": 1, "ExpansionAI_NoDamageWhileInVehicle": 1, "ExpansionAI_BlockAllDamageWhileInVehicle": 1, "ExpansionAI_BlockBulletsWhileInVehicle": 1, "ExpansionAI_BlockExplosionsWhileInVehicle": 1, "ExpansionAI_BlockMeleeWhileInVehicle": 1, "ExpansionAI_BlockContaminatedWhileInVehicle": 1, "ExpansionAI_DoorOpenDisablesProtectionInContaminated": 1, "ExpansionAI_NoDamageAfterJumpFromVehicle": 1, "Protect_AttachmentsOnVehicle": -1, "Protect_PlayerClothingInVehicle": -1 },
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Installation / Server Notes
Load it on the server like any other Workshop mod.
Works with vanilla vehicles and modded vehicles (using class names). After the first start it generates a config file. Change the settings how you like and restart the server.
Github
https://github.com/Blubberdiblupp/NoCarDamage
Monetization
You are allowed to use this mod on monetized severs, as long as you follow BI rules. No pay to win.
[h1]Repack, unpack, change for your own server etc. is allowed[/h1] You are not allowed to sell any part of this code or reupload it on the workshop (or anywhere else) as your own mod. You are allowed to make your own mod, but do not just reupload this mod, just add, change or delete as example 5 lines is not a own mod. Create as example NoCarDamagePlus as a own mod.
License
Copyright © 2026 Blubberdiblupp Revision 33 is not licensed under MPL and it is forbidden to reupload it on the Workshop, or anywhere else, as your own mod. Unpack, repack or changes for your own server is still allowed.
incompatible mods
- Anti-Nvidia Inspector on a correct answer ANVI does not close the captcha, it only uses OnHide() which lets it active during the client session and affects menus opened afterwards, like the keybind settings
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10d ago.
NoCarDamage on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-05, released 2026-10-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of NoCarDamage.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-05 | 2026-10-05 | n/a | Workshop |
| 2026-07-02 | 2026-07-02 | n/a | Workshop |
Run NoCarDamage on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorblubberdiblupp, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
