About ObjectsSpawner
From Steam WorkshopType : mod (server) Authorship: 123new Compatible, tested and tested on clean versions of the game: 1.09,1.10,1.11,1.12,1.13,1.14,1.15,1.16 Description: A script that adds spawn of the specified…
Type: mod (server) Authorship: 123new Compatible, tested and tested on clean versions of the game: 1.09,1.10,1.11,1.12,1.13,1.14,1.15,1.16
Description: A script that adds spawn of the specified objects (any objects, loot, zombies, or anything else) in the specified zones on the map. In the script, you can specify your objects for the cache by their object ID in the game, as well as set the number of caches on the map and their spawn points. The script is not required for the presence of players and is server-side. Difference from CacheSpawner: in this script, you cannot specify loot on an object, i.e. spawn occurs for simple objects without loot. In CacheSpawner, objects can be spawned with loot and things inside! Why the script? After all, the same actions can be done in the server's native xml files or by a script? Yes, I know that it can be done like this. Added a script at the request of 'workers'
Opportunities: Spawn of objects, simple objects (objects without loot) at specified points on the map You can set any ID of objects or objects on the map that you know in the game There is no loot composition for each object or item. Objects or objects will be spawned as 'as is'. You can set several different points on the map for objects or objects Automatically re-spawn of objects or objects that have already been spawned on the map after a specified time with cleaning of old objects (time is specified in minutes) , You can set the minimum and maximum number of objects or objects, among which the server will randomly select their number from the entire list at startup. If you specify or drop out the number of objects or objects less than the total number of coordinates in the list, the spawn caches on the map will be randomly selected The spawner is a purely server-side script The ability to rewrite the script code for yourself, if you need it The mod settings are made in the json config of the mod, which allows you to quickly configure the required number of caches, their spawn points and loot. In the absence of a JSON configuration file for the script, the server itself will recreate the configuration of the spawn mod 'by silence'. If there are errors in the mod's config, it will be recreated automatically to the standard one, while the errors will be noted in the server's script log. It is recommended to keep a copy of the configuration and monitor the server logs after it starts!
P.S. IMPORTANT: The script does not record moving AI that move themselves from their spawn point on the map (zombies, animals, etc.). If they leave the spawn point themselves and leave the cleaning zone, the script will not clean them, but stupidly will add new ones!!! Theoretically, with the restart, all the co-created ones should disappear, but it was not checked! You can use this script for spawning moving AI, but at your own risk!
Important: The script was tested on a clean version of the game at the time of publication and is operational to this day and hour. Any objects or objects are suitable for the script to work. The possibility of adding loot to them does not play any role, because the objects will spawn without it! If you specify the script settings incorrectly, the server itself will recreate the configuration of the spawn mod 'by silence' In the absence of a JSON configuration file for the script, the server itself will recreate the configuration of the spawn mod 'by silence' The main functionality is debugged and tested on a clean server. The script places objects on the map according to strictly specified coordinates of their placement from the server configuration. He does not check these coordinates and does not correct them , the script depends entirely on the correctness of the official game functions of the placement of objects (functions available in the game and added to it by the authors of the game). The author of the script (i.e. me) disclaims responsibility for the incorrect operation of these functions (yes, there were precedents with another script)
Setup: Configuration data inside the mod!
Repacking, packing the work and changing to your liking are allowed if you specify the authorship of the current mod!
For donations: 4274 3200 7857 5100
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
ObjectsSpawner on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-02-28, released 2022-02-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of ObjectsSpawner.
Run ObjectsSpawner on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorHaЧaJl'HиkA, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
