About Rejects Quest Mod
From Steam WorkshopRejects Quest Mod — A DayZ Quest System After being asked to pay $250 for a Quest mod, I decided to write my own... with a lil help from Claude.ai. Adds a fully configurable, NPC-driven, chat based…
Rejects Quest Mod — A DayZ Quest System
After being asked to pay $250 for a Quest mod, I decided to write my own... with a lil help from Claude.ai.
Adds a fully configurable, NPC-driven, chat based quest system to your DayZ server. Find Quest Givers in the world, accept missions, complete objectives, collect your reward. No databases, no complex setup — everything driven by a single JSON config file.
Now Translated to 14 Languages
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Mods should be free
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FEATURES
🗺️ Three Quest Types — Collect, Kill, Deliver ⛓️ Quest Chains — prerequisites unlock content progressively 🔁 Repeatable Quests — cooldown-based reset for ongoing gameplay 👥 Multiple Quest Givers — each with their own quest pool and greeting lines 💬 Live Progress — kill and collect progress reported in chat 📋 Type /q in chat — check active quests without opening the menu ⚙️ Zero-recompile Config — everything editable from one JSON file
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Ships with 4 unique quest givers and 201 hand-crafted quests including kill hunts, supply runs, delivery chains, recon missions, and the story arc The Signal.
- Viktor — hardened survivor running a camp up north
- The Collector — mysterious researcher at Altar Radio Tower
- Sister Emma — medic tending to survivors at Kabanino church
- Fisher — coastal scavenger working Black Lake

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HOW TO USE — PLAYERS
[olist] [*] Find a Quest Giver in the world [*] Walk up and press F to interact [*] Browse quests, read objectives and rewards [*] Press Accept — complete objectives in the world [*] Return to the Quest Giver and Turn In [*] Type /q in chat to check progress anytime [*] Press o to toggle Quest Widget [*] Press ' to open Quest Journal [/olist]
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COMPATIBILITY
- DayZ 1.29+ — all maps
- Compatible with DrJones Trader, COT, GlobalChatPlus and most popular mods
- Built for PvE. Tested on a live server with 40+ mods.
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⚔ MAJOR UPDATE | APRIL 2026 ⚔
Nearly every system has been touched — quest content, mechanics, rewards, world events, NPC personality, and UI polish. If you played before, this is a substantially different experience.[/quote] [h2]📋 201 QUESTS — ALL REWRITTEN[/h2] Every quest rewritten in first-person voice. Each trader now speaks as themselves with descriptions that reflect their character and situation. [h2]📡 THE SIGNAL — STORY ARC[/h2] A hostile group is moving through the region. 16 interconnected quests span all four traders — Viktor detects the threat, The Collector triangulates, Emma prepares her clinic, Fisher cuts the supply route. Unlocks progressively via prerequisites. [h2]⚙ NEW MECHANICS[/h2] 🐺 Enemy Spawn on Accept — Kill quests spawn required enemies 200–250m away on accept. Raycast checked to avoid buildings. All animals supported. 📦 Item Spawn System — Quests spawn specific items at fixed world locations on accept. Cleaned up on cancel. 🔭 Recon Quests — Equip binoculars at a specific location and hold for 60 seconds. Live countdown shown. Timer-only completion — can't be turned in early. [list] [*] Coastal Intel — Rify Lighthouse shore observation [*] Eyes on the Airfield — NWAF ATC tower scan [/list] 🚁 Helicopter Crash Events — Recon completion triggers crash sound immediately, then a Mi-8 wreck with smoke spawns 20 seconds later. Medical loot at NWAF, civilian weapons at Rify coast. [h2]💬 NPC CHAT & UI[/h2] [list] [*] Traders greet you in chat within 3.5m — 30 second cooldown [*] Reward message shown in description panel on quest completion [*] Cooldown timer and prerequisites moved to bottom of description box [*] Map markers for BasicMap, BXD SystemParty, LBmaster, DayZ Expansion [/list] [h2]💰 REWARD REBALANCE[/h2] All 201 rewards reviewed. Medical quests pay medical supplies, fishing quests pay gear, kill quests pay weapons appropriate to the task. [h2]🐛 BUG FIXES[/h2] [list] [*] Fixed RPC gate blocking recon complete RPCs [*] Fixed binoculars drop flipping recon objective back to incomplete [*] Fixed boar spawn classname, deer kill variant counting [*] Removed all PvP references — fully PvE safe [/list] [hr][/hr] [h2]Not Compatible with Expansion AI[/h2] [h2]LICENSE[/h2] MIT — Free to use, modify, and repack with attribution. Do whatever you want with it. Just credit Taco Donkey and link back here. [hr][/hr] Created for The Rejects : PvE — open to everyone. Tested on vanilla and 40+ mod servers. Thanks to Fonseca for the UI overhaul, clonacartao.apk for map marker help, and Jhon Winchester for help with translation and admin menu Live on The Rejects : PvE — 134.56.91.103:2302 Mods should be free. This one is. That said, if you'd like to support The Rejects mods, donations are always appreciated: The Rejects Mods Discord : https://discord.gg/uKX3BhSUvj 🅿 PayPal — paypal.me/TheRejectsDayZ 💲 CashApp — $TacoDonkey 💙 Venmo — @TheRejectsPvE
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 mo ago.
Rejects Quest Mod on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-14, released 2026-06-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Rejects Quest Mod.
Run Rejects Quest Mod on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTaco Donkey, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
