Source-checkedOther

sVisual_experimental

by simonvic · for DayZ

https://imgur.com/YqbBwor.gif https://imgur.com/x6Hqc4S.png Information WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk.…

109KDownloads
6 mo agoLast updated
9 MBFile size
Steam WorkshopSource

About sVisual_experimental

From Steam Workshop

https://imgur.com/YqbBwor.gif https://imgur.com/x6Hqc4S.png Information WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk.…

Information

WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk.

sVisual aims to improve the PostProcessing effects and make them easier to work with, while allowing for extensibility and easy tweaking. It also adds some new features like:

  • Dynamic Depth of Field
  • Headbob
  • Motion blur
  • Camera improvements

Need help?

Come over to my DISCORD

Modding

sVisual has been made with the primary goal of being modified / used by other mods too, so you can modify the effects I've already implemented or make completely new ones. You could for example change the saturation, the radial blur, the overlay color and so on upon eating a certain food, doing certain action or whatever you could achieve.

How to use it

The core of this mod is the PPEManager, which takes care of all PostProcess Effects, defined using a PPEParams. To define a PPEParams you can do as follow:


PPEParams myPPE = new PPEParams();
myPPE.setVignette(intensity, color);
myPPE.setRadialBlur(powerX, powerY, offsetX, offsetY);
myPPE.setChromAber(powerX, powerY);
//more...

To apply it, "hand it over" to the PPEManager, which will calculate the correct value of all active PPEParam and then apply it:


PPEManager.activate(myPPE);

Animations!

sVisual also allows for animations! Can be easily defined as follows:


class MyCoolAnimation: PPELoopedParams{
    override void onAnimate(float deltaTime){
        /* change PPE values here
        setOverlay(...);
        setChromAber(...);
        setCameraEffects(...);
        */
        setVignetteIntensity( Math.Sin(getTime()) );
    }
}

and then activate it: To apply it, "hand it over" to the PPEManager, which will calculate the correct value of all active PPEParams and then apply it:


PPEManager.activate(myCoolAnimation);

Github page

For a better insight give a look at the github page: github.com/simonvic/sVisual

Monetization

You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules and have obtained permission from Bohemia

Repack

You are NOT allowed to repack any part of this mod, unless given my explicit consent

Contact me

Found a bug or want to give a suggestion? Feel free to contact me! Discord server: DISCORD

Buy me a coffee

Highlights

From source data

Footprint

A 9 MB download, rated a light load on a server.

Last update

Its author last shipped an update 6 mo ago.

sVisual_experimental on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-04-28, released 2026-04-28, 9 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of sVisual_experimental.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run sVisual_experimental on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
DayZ
File size
9 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Authorsimonvic, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

sVisual_experimental, answered

Generated from the mod’s own source data.

Is it free?

Yes. sVisual_experimental is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download sVisual_experimental from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run sVisual_experimental on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload sVisual_experimental in Files.