About sVisual_experimental
From Steam Workshophttps://imgur.com/YqbBwor.gif https://imgur.com/x6Hqc4S.png Information WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk.…


Information
WARNING This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk.
sVisual aims to improve the PostProcessing effects and make them easier to work with, while allowing for extensibility and easy tweaking. It also adds some new features like:
- Dynamic Depth of Field
- Headbob
- Motion blur
- Camera improvements
Need help?
Come over to my DISCORD
Modding
sVisual has been made with the primary goal of being modified / used by other mods too, so you can modify the effects I've already implemented or make completely new ones. You could for example change the saturation, the radial blur, the overlay color and so on upon eating a certain food, doing certain action or whatever you could achieve.
How to use it
The core of this mod is the PPEManager, which takes care of all PostProcess Effects, defined using a PPEParams. To define a PPEParams you can do as follow:
PPEParams myPPE = new PPEParams();
myPPE.setVignette(intensity, color);
myPPE.setRadialBlur(powerX, powerY, offsetX, offsetY);
myPPE.setChromAber(powerX, powerY);
//more...
To apply it, "hand it over" to the PPEManager, which will calculate the correct value of all active PPEParam and then apply it:
PPEManager.activate(myPPE);
Animations!
sVisual also allows for animations! Can be easily defined as follows:
class MyCoolAnimation: PPELoopedParams{
override void onAnimate(float deltaTime){
/* change PPE values here
setOverlay(...);
setChromAber(...);
setCameraEffects(...);
*/
setVignetteIntensity( Math.Sin(getTime()) );
}
}
and then activate it: To apply it, "hand it over" to the PPEManager, which will calculate the correct value of all active PPEParams and then apply it:
PPEManager.activate(myCoolAnimation);
Github page
For a better insight give a look at the github page: github.com/simonvic/sVisual
Monetization
You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules and have obtained permission from Bohemia
Repack
You are NOT allowed to repack any part of this mod, unless given my explicit consent
Contact me
Found a bug or want to give a suggestion? Feel free to contact me! Discord server: DISCORD
Buy me a coffee
Highlights
From source dataFootprint
A 9 MB download, rated a light load on a server.
Last update
Its author last shipped an update 6 mo ago.
sVisual_experimental on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-04-28, released 2026-04-28, 9 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of sVisual_experimental.
Dependencies
- Required: sFramework_experimental
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run sVisual_experimental on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- DayZ
- File size
- 9 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorsimonvic, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

