About Tarkov Extraction And Teleport System
From Steam WorkshopWith this mod you'll get Tarkov Extraction / Teleport system Which include many ways to get teleported/Extracted. Look at the Changelog to see new features! TARKOV JSON { "TeleportAll": [ { "name":…
With this mod you'll get Tarkov Extraction / Teleport system
Which include many ways to get teleported/Extracted. Look at the Changelog to see new features!
TARKOV JSON
{
"TeleportAll": [
{
"name": "SpiaggiaTarkov", //Name for admin Owner
"platformPos": [
6298.0,
2.3499999046325685, // Center of the Extraction Point
11940.0
],
"rndExitOrSpecific": 1, // Matching Number for exits
"teleportRadius": 2.0, // Range in METERS from the center within the player will be TPed
"countDownBeforeTeleport": 10, // Extraction CountDown
"offsetExit": 1.5, // Offset Exit Coords avoiding amass of player at the exit
"enableSignal": 1, // Enable Signal
"signalType": 1, // Type of signalation ( CHEMLIGHT = 1 / SMOKE = 0 )
"randomSpawn": 0, // Enable Randomness of Extraction Point Spawn
"exitChance": 0 // if randomSpawn = 1 , chanche in % to be spawned
"backTeleport": 1, // enable the possibility of Back Tracking the Coords
"backTPOffset": 10 // Offset in meters while teleporting back
"enableTicket": [ // EMPTY no ticket needed ( it's an array )
"ExitCardLV4"
]
}
],
"TeleportExitAll": [
{
"matchRandomNumber": 1, // Pairing the exit with the Exctration Point
"coordExit": [
6315.7900390625,
3.0, // Exit Extraction Point
11932.2001953125
]
}
]
}
TELEPORT JSON
{
"TeleportAll": [
{
"platformPos": [
6311.7900390625,
2.5, // Coords of The Platform
11942.2001953125
],
"rndExitOrSpecific": 1, // Matching Number for exits
"enableNotification": 1, // Enable Notification Label with the Exit Name Point
"nameRadius": 5.0, // Range in METERS in which Notif will be displayed
"enableCooldown": 1, // COOLDOWN active = 1
"cooldown": 5, // COOLDOWN SEC before re-Teleporting
"teleportRadius": 1.0, // Range in METERS from the center within the player will be TPed
"offsetExit": 1.5, // Offset Exit Coords avoiding amass of player at the exit
"enableLight": 1, // Enable Light
"enableSoundIdle": 1 // Enable Sound
"backTeleport": 1, // enable the possibility of Back Tracking the Coords
"backTPOffset": 10 // Offset in meters while teleporting back
"enableTicket": [
"ExitCardLV4"
]
}
],
"TeleportExitAll": [
{
"nameExit": "Spiaggia V", // Name in the Notification ( if multiple = randomo exit name = ? ? ? )
"matchRandomNumber": 1, // Pairing the exit with the Exctration Point
"coordExit": [
6317.7900390625,
3.0, // Exit Extraction Point
11939.2001953125
]
}
]
}
TELEPORT SICKNESS
{
"TeleSickness": [
{
"enableSicknessTeleport": 1,
"enableShock": 1,
"shockChance": 80,
"shockDeal": 50,
"enableVomit": 1,
"vomitChance": 20,
"waterVomit": 300,
"foodVomit": 300,
"disableGravityPlayerOnTeleport" :0
}
]
}
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 15 mo ago.
Tarkov Extraction And Teleport System on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-07-16, released 2025-07-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Tarkov Extraction And Teleport System.
Run Tarkov Extraction And Teleport System on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorNotYes555, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

