About TriggerSpawnOnRestart
From Steam WorkshopType: mod (server) Authorship: 123new Compatible, tested and tested on clean versions of the game: 1.09,1.10,1.11,1.12,1.13,1.14,1.15,1.16 Description: A script that spawns the specified Classname…
Type: mod (server) Authorship: 123new Compatible, tested and tested on clean versions of the game: 1.09,1.10,1.11,1.12,1.13,1.14,1.15,1.16
Description: A script that spawns the specified Classname objects (any, including loot and animals) in the specified positions when entering the player's trigger zone! The spawn is performed immediately, after which the trigger stops spawning anything until the server restarts. After the restart, the trigger becomes active again. The number of spawning objects does not depend on the player(s).
Opportunities: Spawn objects, simple objects (objects without loot), animals, monsters or zombies at specified points on the map when entering the player's zone You can set any ID of objects or objects on the map that you know in the game You can specify the distances of spawn loot or objects, as well as the trigger trigger distances You can add the output of the spawn message to the chat , you can disable certain configurations if not necessary, while leaving them in the json list There is no loot composition for each object or item. Objects or objects will be spawned as 'as is'. You can set several different points on the map for objects or objects that have already been re-spawned or re-spawned objects or objects on the map before the restart is not performed When restarting, or spawning the script after the restart, a check is performed at the specified points for the presence of objects specified in the script with the appropriate setting enabled You can specify the exact number of objects or items that will be combined. The script mod is a purely server-side script. The mod settings are made in the json config of the mod, which allows you to quickly configure the desired number of monsters, their spawn points. In the absence of a JSON configuration file for the script, the server itself will recreate the configuration of the spawn mod 'by silence'. If there are errors in the mod's config, it will be recreated automatically to the standard one, while the errors will be noted in the server's script log. It is recommended to keep a copy of the configuration and monitor the server logs after it starts!
P.S. IMPORTANT: The script does not record moving AI that move themselves from their spawn point on the map (zombies, animals, etc.). If they leave the spawn point themselves and leave the cleaning zone, the script will not clean them, but stupidly will add new ones!!! Theoretically, with the restart, all the co-created ones should disappear, but it was not checked! You can use this script for spawning moving AI, but at your own risk!
Repacking, packing the work and changing to your liking are allowed if you specify the authorship of the current mod!
For donations: 4274 3200 7857 5100
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
TriggerSpawnOnRestart on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-02-28, released 2022-02-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of TriggerSpawnOnRestart.
Run TriggerSpawnOnRestart on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorHaЧaJl'HиkA, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
