About Wombat Doors Not Safe
From Steam WorkshopIf you enjoy the mod all I ask is for a Like. Thanks for your support. DOORS NOT SAFE They're coming through. In vanilla DayZ a closed door is a wall to the infected - shut yourself in a house and…
If you enjoy the mod all I ask is for a Like. Thanks for your support.
DOORS NOT SAFE
They're coming through.
In vanilla DayZ a closed door is a wall to the infected - shut yourself in a house and they just give up. Not any more. With Wombat Doors not Safe the infected beat on the doors of map buildings until they break, smash them open and come in after you. A shut door buys you time. It doesn't keep you safe.
NOTE: Due to possible changes in next update door fitment has been put on hold (currently 134 of 900ish doors fitted) as a result some doors have poor fitting damage panels. Will Update when possible.
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Infected vs Doors
- They break doors - infected chasing you go for the closed door between you and them and hammer on it until it gives. Wooden doors take 12 hits, metal doors 30, locked doors half as many again. Heavy attacks count double.
- They lay siege - hide inside a house and the infected that were after you go for its nearest outside door.
- Shut doors are solid - infected can't clip or lunge through a closed door, and they can't hit you through a door or a wall.
- Every hit makes noise - the banging draws more infected in.
- Once it's broken, they come in - the door is forced open and the infected rush in. If they can't see you a moment later, they drop into search mode and hunt round the room for you.
- Every building with doors - houses, sheds, garages, military buildings, bunkers, prisons and underground areas. Car wrecks, trains and containers are left alone.
Broken Doors
- You can see the damage - a broken door shows a smashed hole on both sides: splintered wood on wooden doors, torn metal on metal ones. Double doors get one on each leaf.
- It stays open - a broken door can't be closed or locked until it's repaired.
- Repair it - hammer, hatchet or meat tenderizer in hands, 3 planks and 15 nails (from your inventory or the ground nearby), 12 seconds. The door closes again.
- Or wait - broken doors repair themselves after 3 hours of server time, and on every server restart.
Works with WombatBarricades
- Claimed barricades hold - infected never attack a barricade or seal on a building protected by a house flag or a territory flag, and a closed barricade blocks their path like a vanilla door.
- Unclaimed barricades get torn down - on an unclaimed building, infected beat on the barricade itself: metal sheets give way to the wooden planks, the planks come off, and then they break the door.
- Repair before you claim - a house with a broken door can't be claimed with a house flag until every broken door is repaired.
- Claimed houses are safe - with WombatBarricades, infected ignore players inside a house claimed with a house flag.
- WombatBarricades is optional - this mod runs fine without it.
Admin Commands
Admins (Steam64 IDs in the config) can use chat commands:
- /wdnsbreak - breaks the door you're looking at.
- /wdnsrepair [radius|all] - repairs broken doors near you, or every broken door on the map.
- /wdnspath - infected path test in front of you (for troubleshooting).
Admins also repair doors without materials.
Server Setup
- Load the mod on both server and clients (-mod=, not -servermod). The door damage, repair action and sounds run on the client, so clients need it too.
- No types.xml entries needed.
Server Config
Everything is adjustable without repacking the mod. On first run it creates: <mission folder>\Wombat Mod Configs\WombatDoorsNotSafe.json Hits per door type, locked / metal door rules, siege range, noise, how long infected search after a break, repair cost / time / tools, auto-repair time, repair on restart, the size and placement of the damage holes, excluded building types, the building blacklist, admins and more. Change a value, restart, done.
Compatibility
Standalone. Works with the vanilla map buildings and runs alongside this server's other mods (WombatBarricades, StressSystem, EnduranceSystem, ProficiencySystem, HeadShotOnly). It doesn't replace any building or door. It changes the infected "alerted" path filter so they can path up to closed doors - another mod that edits the same infected path filter (PathGraphFilters >> ZombieAlerted) will clash with it.
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Disclaimer
Do not repack or reupload this mod. If you want to build on it or include it in a modpack, get in touch first.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8d ago.
Wombat Doors Not Safe on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-28, released 2026-10-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 3 recorded builds of Wombat Doors Not Safe.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-28 | 2026-10-28 | n/a | Workshop |
| 2026-10-26 | 2026-10-26 | n/a | Workshop |
| 2026-10-07 | 2026-10-07 | n/a | Workshop |
Run Wombat Doors Not Safe on a DayZ server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- DayZ
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-28Open ↗
- ✓AuthorWombat, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
