About Smart Storage
From mod.ioSmart routing for crafted output. Re-ranks a crafting bench's linked storages so items land in the best one: specialized storage first (silos/fridges for food-related items, Compost Bins/Dumpsters for garbage, fishing holds for fish, or anywhere you'
StormVeil Smart Storage
Automatically routes freshly crafted items into the storage that makes the most sense — no more manually dragging priorities around every time you add a new stockpile or silo.
## What it does
- Smart routing for crafted output. Re-ranks a crafting bench's linked storages so items land in the best one: specialized storage first (silos/fridges for food-related items, Compost Bins/Dumpsters for garbage, fishing holds for fish, or anywhere you've set an item allow-list), powered/electric tiers before base tiers within a category, then largest capacity first once nothing specialized applies. Your own manual priority tweaks are never overwritten.
- Vehicle Distribute action. Cargo vehicles get a server-side action to sweep their cargo into the same best-ranked storage on demand. (No in-game button wired up yet in this release — server-side only for now.) (WIP)
- Fully respects existing permissions. Never bypasses ownership, access rights, or link range — only reorders which of your already-linked, already-authorized storages gets tried first.
## Installation
- Download
StormVeilFramework.dllandStormVeil.SmartStorage.dll(both required and in the .zip). - Drop both into your server's
Modsfolder. - Restart the server. No UserCode, no save changes, nothing else needed.
- Optional config auto-generates at
Mods/StormVeilSmartStorage.json(Enabledtoggle,ExcludedWorldObjectTypeslist).
## Compatibility
Works alongside vanilla item filtering — this mod never touches what a storage accepts, only the order storages are tried in.
A note on future updates: This mod is being built alongside the next Eco update and is not likely to break with the next release. However, it is not an imposibillity.
for help with my mods you can ping me as IronEyes in the official Eco discord
https://discord.gg/B4kC8N5zsc
Support @ buymeacoffee.com/StormVeilGaming
either in the Mod-help channel or in the mod-ads channel add a comment to the post about that mod. The notifications from ec.mod.io can be very slow to get to me so discord will be more consistent.
StormVeil.SmartStorage:
- 1.2.1 - Fixed a real bug: manually reordering a crafting table's linked-storage priorities in the storage panel would silently revert on that table's next crafted output. Eco's own UserModified flag doesn't cover priority drag-reorders (only linking/unlinking a storage), so this mod now tracks the priorities it assigns itself and stops re-ranking a table entirely once it notices a priority it didn't set - i.e. once you reorder a table's storage by hand, this mod leaves it alone from then on, for good this time.
- 1.2.0 - Now discriminates between carried bulk terrain material (dirt, stone, etc.) and regular items when ranking linked storage: a stockpile is preferred for the former, a chest for the latter, so a table that digs up dirt no longer just piles it into whichever storage happens to have the most slots free. Food/perishables are unaffected - they still prefer preserving storage (fridges) first, same as before; this only changes the tiebreak among non-specialized storage. Applies to both the crafting-table auto-reorder and the vehicle Distribute action.
- 1.1.1 - Fixed a startup warning (harmless but logged as an error) on any server with at least one cargo vehicle: VehicleDistributeComponent was missing a required [NoIcon] declaration. Found via a real server test once a cargo vehicle actually existed for it to attach to.
- 1.1.0 - Added a Smart Storage tab to the server's Windows Forms console (under 'StormVeil Mods'), showing whether the mod is enabled and letting an admin edit its settings (Enabled, ExcludedWorldObjectTypes) live from there instead of hand-editing Mods/StormVeilSmartStorage.json.
- 1.0.1 - No functional changes. Its vehicle-component sweep now uses StormVeilFramework's new WorldObjectSweep helper instead of its own copy of the same wiring.
- 1.0.0 - Added the game-version compatibility guard: the mod now refuses to activate (and logs why) if the server isn't running a verified Eco version, instead of silently running against an untested one.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7d ago.
Smart Storage on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Eco — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.3, released 2026-10-08
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.3 | 2026-10-08 | n/a | n/a |
| 1.3.2 | 2026-09-21 | n/a | n/a |
Run Smart Storage on a Eco server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Eco
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorStormVeilGaming, as published on mod.io
- ✓LicenseNot published by the sourceFree






