About Starting Currency
From mod.ioCreate a government-free starter currency (fiat/Credit) and grant every player a starting purse — kickstart the economy from day one, no Mint or treasury needed.
/startingcurrency info — currency status/startingcurrency setup — create the currency now/startingcurrency give <player> — grant the purse to a player/startingcurrency grantall — grant to all existing players (once)StartingCurrency folder into Mods/UserCode/ and restart. UserCode mod — compiled at runtime, no build, server-side only.Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
Starting Currency on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Eco — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.0, released 2026-07-15
Run Starting Currency on a Eco server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Eco
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-16Open ↗
- ✓Authorrisewulf, as published on mod.io
- ✓LicenseNot published by the sourceFree






