About Vehicle Tuning [13.0+]
From mod.ioLets you customize and configure vehicles to your hearts content!
Vehicle Tuning
Vehicle Tuning lets players improve stats of their vehicles, such as top speed or fuel economy. For this it adds a "tuning bench", used to create vehicles. It also adds a new specialty called "vehicle handling" under the scientist profession, which provides calorie reduction bonuses when driving.
Installation
Unzip the mod file into the Server/Mods folder.
You should have a VehicleTuning folder along with files inside of the pre-existing UserCode folder.
Tuning System
The tuning system works by rating all the tunable values from -10 to 10, with 0 being neutral. If the max speed is increased to 5 it requires that an equivalent amount is taken away from another stat, in this case it could be 3 from co2 emission and 2 from fuel consumption. When the value is increased it improves the vehicle in that regard, lowering the co2 emission score would increase the amount of co2 emitted.
Players can also gain bonus points from having the vehicle handling profession, each level providing 1 free point to be allocated.
The stats available to be tuned are currently:
- Max Speed
- Fuel Consumption
- Co2 Emissions
- Storage Capacity
- Decay Rate
- Road Multiplier
Vehicle Handling
Vehicle handling provides calorie reductions when driving and points for tuning vehicles, it also provides bonus points when tuning vehicles.
Vehicle handling experience can be gained by driving vehicles.
Configuration
All values can be configured in the VehicleTuning.eco file
Each vehicle has its own unique ranges that apply to how much they can be tuned by, including the ability to disable them by setting variance to 0
For more information visit the GitHub ReadMe
These values will only update on server restart
Compatibility
Due to the limitations of the eco mod compile order, this mod overrides a significant number of classes related to vanilla eco.
As a result if a mod:
a) Doesn't use a .dll file for its code and instead is comprised of .cs and .override.cs files
AND
b) Overrides or references any vehicles overridden by this mod
It WILL NOT be compatible.
If you start your server and get "ClassNotFound" errors, it will not be compatible with this mod.
For Mod Makers
You can depend on this mod and let your custom vehicles be tunable! More information is available on the GitHub.
TODO:
- Laws for restricting what / how far vehicles can be tuned
- Custom Shop Handling for selling tuned vehicles
Contact me on discord (kot0s) to report any bugs or have any questions.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 mo ago.
Vehicle Tuning [13.0+] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Eco — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.5, released 2026-05-07
Run Vehicle Tuning [13.0+] on a Eco server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Eco
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-16Open ↗
- ✓Authorkot0s, as published on mod.io
- ✓LicenseNot published by the sourceFree







