Source-checkedQuality of life & UI

AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )

by plumbata · for Factorio

Deprecated and replaced by a new mod Vehicle -_- RTS Controls https://mods.factorio.com/mod/vehicle-_-rts-control

329Downloads
11d agoLast updated
MITLicense
Factorio Mod PortalSource

About AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )

From Factorio Mod Portal

Deprecated and replaced by a new mod Vehicle -_- RTS Controls https://mods.factorio.com/mod/vehicle-_-rts-control

Testing and Current Status

The mod has been tested on only two configurations:

  1. A large overhaul modpack + this mod.
  2. A large vehicle/transport modpack + this mod.

The mod is in excellent, fully playable condition. Don't let the lack of a full playthrough worry you: all content is focused on the early game, so there is simply no need to play until the very end just for testing. That said, I spend a massive amount of time fine-tuning each release with targeted tests, so there shouldn't be any game-breaking issues (though minor bugs are always possible).

I will be sincerely grateful to anyone who participates in testing and shares their feedback, bug reports, and observations on Discord or opens a thread here on the website: https://discord.com/users/613036301863747615

Safe Mod Removal / Disabling: If you ever want to disable or remove the mod, make sure to stop all vehicles currently en route and all vehicles actively engaged in combat with the auto-enemy sensor beforehand. This ensures that internal dummy passengers properly exit the vehicles and will not linger or interfere with your gameplay in the future without this mod.


Mod Features

  • One Remote for Every Vehicle Type: control cars, tanks, spidertrons, and modded vehicles with a single unified remote control.
One Remote for Every Vehicle Type
  • Full RTS-style Control: intuitive vehicle selection and quick move orders via right-click (RMB).
Quick Commands
  • Command Queue (Shift + RMB): queue waypoints and sequential task chains.

Command Queue.gif?raw=true)

  • Patrol Orders (Ctrl + Shift + RMB): cyclical waypoint patrolling along designated patrol routes.
Patrol Order
  • Long-Range Convoy Movement: robust vehicle formation navigation over extended distances.
Convoy Movement
  • Smooth Vehicle Separation (Aura): vehicles keep their distance, avoid clumping into a mess, and smoothly navigate past each other without twitching, jittering, or abrupt teleports.
  • Moving and Arriving in Formation: vehicle groups won't clump into a single pixel — they neatly spread out in formation across the area.
  • Honest Collision and Destruction Physics: the mod does not alter or bypass the base game physics engine — everything works honestly, with real collisions, tree crushing, and no cheat magic.

Equipment Modules (Installed in Vehicle Grid)

  • Vehicle Follow Sensor: activates escort mode for following the player or a convoy leader. Allows configuring escorts and tactical formations (rear semi-circle, vanguard, circular defense, snake/column). I dedicated the least time to this module so far and this functionality remains experimental, but it already works much better than it did before.
Escort Mode and Formations
  • Vehicle Enemy Sensor: automatic fire control for onboard weapons. Supports target prioritization (units vs. spawners), mouse cursor focus fire, and independent filters per weapon slot.
Target Priorities
  • Vehicle Repair Bot (2x2 and mini 1x1): repairs the vehicle using repair packs from its trunk, powered by the equipment grid. In the original mod, balance was broken and vehicles became virtually immortal. Here, repair speed is carefully balanced against the vanilla energy shield recharge rate:
  • Energy Shield: provides extra hitpoints on top of armor, needs no consumables, but consumes slightly more power.
  • Repair Bot: requires repair packs in the trunk, but uses less energy and repairs the vehicle's significantly larger base health pool. Multiple modules stack, and repair speed scales with quality.
Vehicle Repair Bot
  • Vehicle Fuel & Ammo Sensors: automatically refuels the vehicle's engine and reloads ammunition, shells, and rockets directly from the trunk inventory.
Refueling and Rearming
  • Vehicle Logistic Sensor: provides the vehicle with personal logistic request and trash slots whenever inside a logistic network.
  • Vehicle Cleaver Sensor: detects trees and boulders blocking the path and automatically clears them using onboard lasers from the equipment grid.
  • AI State Visualization Module: projects colored status rings beneath the vehicle (pathfinding, driving, unjamming maneuvers, target lock, idle) — intended for debugging and easier overall understanding.

Useful Tips and Lifehacks

  • Quick Remote Access: rapidly pressing "Q" three times with an empty hand immediately puts the remote control in your hands — very convenient once you get used to it.
  • Command Queue (Shift + RMB): chains waypoints of any length to navigate around biter nests. A regular RMB click instantly resets the whole queue.
  • Patrol Loop (Ctrl + Shift + RMB): connects waypoints into an endless loop. Ideal for automated, 24/7 perimeter base defense.

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 11d ago.

AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.0.35, released 2026-10-24

Recent builds

BuildReleasedGame versionsLoaders
2.0.352026-10-242.0n/a
2.1.352026-10-242.1n/a
2.1.342026-10-152.1n/a
2.0.342026-10-152.0n/a
2.1.332026-10-142.1n/a
2.0.332026-10-142.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

Factorio Mod Portal lists AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-24Open ↗
  • ✓Authorplumbata, as published on Factorio Mod Portal
  • ✓LicenseMITFree

AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ), answered

Generated from the mod’s own source data.

Do my players need to install AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters )?

Factorio Mod Portal lists AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) on a Factorio server.

Deploy in about a minute from $2.99 a month, then add AutoDrive Fixed ( RTS Control, Auto-Repair & Targeting Filters ) in one click.