Source-checkedVehicles & ships

Vehicle -_- RTS Control (formerly AutoDrive Fixed)

by plumbata · for Factorio

Vehicle autopilot, RTS controls, smart convoy

97Downloads
10d agoLast updated
MITLicense
Factorio Mod PortalSource

About Vehicle -_- RTS Control (formerly AutoDrive Fixed)

From Factorio Mod Portal

Vehicle autopilot, RTS controls, smart convoy

> Modular Vehicle Ecosystem:

> * Vehicle -_- RTS Control: core RTS remote control, pathfinding, and convoy formations.

> * Vehicle -_- Auto-Shooting: automatic targeting and shooting with target filters.

> * Vehicle -_- Auto-Repair: automatic onboard vehicle repair modules.

> * Vehicle -_- Tree & Rock Cleaver: clearing trees and obstacles ahead of vehicles.

> * Vehicle -_- Auto-Supply & Logistics: vehicle fuel/ammo supply and logistics.


Testing and Current Status

The mod has been tested on only two configurations:

  1. A large overhaul modpack + this mod.
  2. A large vehicle/transport modpack + this mod.

The mod is in excellent, fully playable condition. Don't let the lack of a full playthrough worry you: all content is focused on the early game, so there is simply no need to play until the very end just for testing. That said, I spend a massive amount of time fine-tuning each release with targeted tests, so there shouldn't be any game-breaking issues (though minor bugs are always possible).

I will be sincerely grateful to anyone who participates in testing and shares their feedback, bug reports, and observations in the Discussion tab here on the mod portal.

Safe Mod Removal / Disabling: If you ever want to disable or remove the mod, make sure to stop all vehicles currently en route beforehand. This ensures that internal dummy drivers properly exit the vehicles and will not linger or interfere with your gameplay in the future without this mod.


Mod Features

  • One Remote for Every Vehicle Type: control cars, tanks, spidertrons, and modded vehicles with a single unified remote control.
One Remote for Every Vehicle Type
  • Full RTS-style Control: intuitive vehicle selection and quick move orders via right-click (RMB).
Quick Commands
  • Command Queue (Shift + RMB): queue waypoints and sequential task chains.

Command Queue.gif?raw=true)

  • Patrol Orders (Ctrl + Shift + RMB): cyclical waypoint patrolling along designated patrol routes.
Patrol Order
  • Long-Range Convoy Movement: robust vehicle formation navigation over extended distances.
Convoy Movement
  • Smooth Vehicle Separation (Aura): vehicles keep their distance, avoid clumping into a mess, and smoothly navigate past each other without twitching, jittering, or abrupt teleports.
  • Moving and Arriving in Formation: vehicle groups won't clump into a single pixel — they neatly spread out in formation across the area.
  • Honest Collision and Destruction Physics: the mod does not alter or bypass the base game physics engine — everything works honestly, with real collisions, tree crushing, and no cheat magic.

Onboard RTS Equipment Modules

  • Vehicle Follow Sensor: activates escort mode for following the player or a convoy leader. Allows configuring escorts and tactical formations (rear semi-circle, vanguard, circular defense, snake/column).
Escort Mode and Formations
  • AI State Visualization Module: projects colored status rings beneath the vehicle (pathfinding, driving, unjamming maneuvers, idle) — intended for debugging and easier overall tactical overview.

Useful Tips and Lifehacks

  • Quick Remote Access: rapidly pressing "Q" three times with an empty hand immediately puts the remote control in your hands — very convenient once you get used to it.
  • Command Queue (Shift + RMB): chains waypoints of any length to navigate around obstacles or biter nests. A regular RMB click instantly resets the whole queue.
  • Patrol Loop (Ctrl + Shift + RMB): connects waypoints into an endless loop. Ideal for automated, 24/7 perimeter base defense.
  • Gates and Narrow Passages: vehicles open all gates automatically. However, pathfinding always includes a safety clearance buffer (vehicle dimensions + a margin of a few tiles). If a gate opening or land bridge near water is too narrow — the autopilot won't path through. Build wider gate openings and bridges.
  • Colorblind Accessibility and Visual Customization: the mod settings provide a wide range of visual and behavioral options. You can fully customize the colors of any markers (path lines, patrol routes, stuck arcs, AI status rings) to fit your preferences or visual needs, adjust line thickness and dash spacing, or disable visuals entirely.

Roadmap and Optimization

  • Aircraft and Helicopter Support: the current limitation applies strictly to remote control via the remote — helicopters (from the Helicopters mod) and certain specialized aircraft cannot yet receive click-to-move path orders on the map. Full autopilot support for aviation is one of my top priorities, and I will definitely implement it.

Read the full description on Factorio Mod Portal →

Highlights

From source data

Footprint

Rated a light load on a server.

License

Published under MIT.

Last update

Its author last shipped an update 10d ago.

Vehicle -_- RTS Control (formerly AutoDrive Fixed) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Factorio servers. We download it from Factorio Mod Portal, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Factorio — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.0.42, released 2026-10-25

Recent builds

BuildReleasedGame versionsLoaders
2.0.422026-10-252.0n/a
2.1.422026-10-252.1n/a
2.0.412026-10-242.0n/a
2.1.412026-10-242.1n/a
2.1.402026-10-242.1n/a
2.0.402026-10-242.0n/a

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Vehicle -_- RTS Control (formerly AutoDrive Fixed) on a Factorio server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Factorio Mod Portal as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

Factorio Mod Portal lists Vehicle -_- RTS Control (formerly AutoDrive Fixed) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Compatibility

Game
Factorio
Runs on
Serverrequired on the server

Verified at the source

  • ✓Factorio Mod PortalOfficial listing, checked 2026-10-26Open ↗
  • ✓Authorplumbata, as published on Factorio Mod Portal
  • ✓LicenseMITFree

Vehicle -_- RTS Control (formerly AutoDrive Fixed), answered

Generated from the mod’s own source data.

Do my players need to install Vehicle -_- RTS Control (formerly AutoDrive Fixed)?

Factorio Mod Portal lists Vehicle -_- RTS Control (formerly AutoDrive Fixed) as required on the server. Check its Factorio Mod Portal page to see whether players need it too.

Is it free?

Yes. Vehicle -_- RTS Control (formerly AutoDrive Fixed) is free to download from Factorio Mod Portal. Its license is MIT.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Vehicle -_- RTS Control (formerly AutoDrive Fixed) on a Factorio server.

Deploy in about a minute from $2.99 a month, then add Vehicle -_- RTS Control (formerly AutoDrive Fixed) in one click.