Crafting Combinator Xeraph's Fork
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Description
Fork Notice #
This is a fork to theRustyKnife's Crafting Combinator mod v0.16.3.
What's New? #
- New sticky behavior: Craft N times before switch - Is your cc build plagued by the flip-flop behavior due to buffers and signal fluctuations? You can now force a machine to stay on a recipe for a certain amount of craft cycles before switching.
- Input buffer size setting - You can now control the amount of ingredients placed into the machine during recipe switch.
- Blueprints and ghosts now carry combinator settings.
- Cloning is now handled - You can now use cc/rc's on Space Exploration spaceships
- Bugfixes and optimization.
Refer to v0.1.4 changelog for details.
Migration #
This fork is not compatible with the original mod. If you wish to migrate your current save (from original mod to this fork) you can do the following:
- Follow the remote-data migration procedures using the migration bridge mod. OR
- Load this fork over your existing save. WARNING: All combinators will be migrated with default settings and data state.
Upon migrating to this fork, you will notice the removal of crafting_combinator:settings-entity (programmable-speaker) and its related objects, this is to be expected.
Mod Description #
A combinator that can set the recipe of an assembler (or other machine) based on signal inputs for any and all of your automation needs. There's also a combinator to get recipe ingredients.
How to #
Crafting Combinator ##
- Place it facing the machine you want it to work with
- Configure it in the menu which you can open by clicking on the combinator
- Connect it to your network
- Add a chest behind the combinator for the overflow items
- Build a super awesome circuit that can craft anything in one assembler :P
The recipes can be signaled in two ways:
- The resulting item (or fluid) of the recipe, if its name matches the recipes' name
- A virtual signal generated by this mod found under the 'Crafting combinator recipes' tab
The signal with highest count will be selected.
Recipe Combinator ##
Send a recipe signal to the input side. Then depending on the configuration, the outputs will appear on the other end.
- Ingredient mode will output the ingredients of the recipe
- Product mode will output the products of the recipe
- Usage mode will output the signals for recipes that consume the given item
- Recipe mode will output the signals for recipes that produce the given item
- Machine mode will output the buildings in which the given item can be made
Localisation #
Thanks to Nexela it is no longer necessary to use the locale mod and everything should have proper locale.
Credits #
LuziferSenpai for the original idea and some of the code. MPX for the german locale and some of the code. theRustyKnife for up till v0.16.3 of the code.
Ratings & reviews
Sign in to leave a rating or comment.